Difference between revisions of "Maru's Mission"

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[[Image:Maru's Mission - GB - USA.jpg|thumb|256x256px|The terrible North American box art.]]
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{{Video Game
 +
| Title            = Maru's Mission
 +
| Image           = Maru's Mission - GB - USA.jpg
 +
| ImageDescription = Game Boy - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|Tose}}
 +
| Publisher        = {{VideoGamePublisher|Jaleco}}
 +
| PublishedYear    = 1990
 +
| PublishedMonth  = 09
 +
| PublishedDay    = 28
 +
| Platforms        = {{Platform|Game Boy}}
 +
| Genres          = {{VideoGameGenre|Platformer|Platformer}}, {{VideoGameGenre|Platform shooter|Platform shooter}}, {{VideoGameGenre|Shooter|Shooter}}
 +
| Themes          = {{MediaTheme|Cartoon}}, {{MediaTheme|Horror}}, {{MediaTheme|Martial Arts}}, {{MediaTheme|Ninjas}}, {{MediaTheme|Vampires}}
 +
| Series          = [[Ninja JaJaMaru-kun (universe)|''Ninja JaJaMaru-kun'']]
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''Maru's Mission''''' is a platform shooter developed and published by [[Jaleco]] and released on the [[Game Boy]] on 1990-09-28 as part of the [[Ninja JaJaMaru-kun (universe)|''Ninja JaJaMaru-kun'' series]]. In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. As you defeat the monsters, you can collect their souls to gain life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.
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'''''Maru's Mission''''' is a [[platform shooter]] developed possibly by [[Tose]] and published by [[Jaleco]] and released on the [[Game Boy]] on 1990-09-28 as part of the [[Ninja JaJaMaru-kun (universe)|''Ninja JaJaMaru-kun'' series]].
  
I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt on 2020-01-27.
+
In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. Defeating monsters lets you collect their souls to gain more life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.
  
==Status==
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==Personal==
I do not own this game, but I have beaten it.
+
{{VideoGameStatus
 +
| Own      =
 +
| CantOwn  =
 +
| Won      = Yes.
 +
| CantWin  =
 +
| Finished = 2020-01-27.
 +
}}
 +
 
 +
I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt.
  
 
==Review==
 
==Review==
Line 14: Line 36:
  
 
===Good===
 
===Good===
* I like the idea of capturing your enemies souls to become stronger.
+
* I like the idea of capturing your enemy's souls to become stronger.
 
* It's pretty cool that falling down a pit sends you to hell.
 
* It's pretty cool that falling down a pit sends you to hell.
 
* Some of the monsters are really interesting like the chimera that bursts into three smaller monsters when you hit it.
 
* Some of the monsters are really interesting like the chimera that bursts into three smaller monsters when you hit it.
* The underwater harpoon sections are a nice break from the platform shooter mechanic.
+
* Even though they're poorly designed, the underwater harpoon sections are a nice break from the platform shooter mechanic.
* Some of the power-ups are enjoyable.
+
* Some of the power-ups are interesting.
* Maru's portrait in the dialogue screen is cool.
+
* Maru's portrait in the dialogue screen is good.
  
 
===Bad===
 
===Bad===
* Maru can fire his stars up and down, but not at angles, which would have been nice.
+
* Maru can fire his stars up and down, but not diagonally, which would have been nice.
* The music is sub-par and very repetitive.
+
* Other than the title theme, the music is sub-par and very repetitive.
* The bosses are pretty formulaic and don't require you to learn to defeat them. The only one that I found interesting was Medusa. The Sphinx could have been interesting, but the riddle is always the same, and old as the hills.
+
* The bosses are pretty formulaic and rarely require you to learn anything to defeat them. The only one that I found interesting was Medusa. The Sphinx could have been interesting, but the riddle is always the same, and old as the hills.
 
* While I like the idea that you can jump to the ceilings like in ''[[Metal Storm]]'', it doesn't fit with the game's theme. Neither does the unlimited jump height.
 
* While I like the idea that you can jump to the ceilings like in ''[[Metal Storm]]'', it doesn't fit with the game's theme. Neither does the unlimited jump height.
 
* Rather than have limited energy and multiple lives, which is typical for a game of this type, you have a lot of energy and only one life for the entire game. This works for adventure platformers like ''[[Metroid]]'', but not for stage-based games like this.
 
* Rather than have limited energy and multiple lives, which is typical for a game of this type, you have a lot of energy and only one life for the entire game. This works for adventure platformers like ''[[Metroid]]'', but not for stage-based games like this.
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===Ugly===
 
===Ugly===
* The game is far too easy. I beat it on my very first attempt, without dying, with nearly 999 hit points even after fighting the final boss! I would have preferred far less life bonuses and more attempts at success. There are also too many power-ups given away too frequently.
+
* The game is far too easy. I beat it on my very first attempt, without dying, with nearly 999 hit points even after defeating the final boss! There are too many life bonuses, too many power-ups, and not enough challenging jumps or tough enemies.
* The US box art is god-awful!
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* The US box art is god-awful! Seriously, how did they ship with that?
  
 
==Media==
 
==Media==
Line 37: Line 59:
 
<gallery>
 
<gallery>
 
Maru's Mission - GB - Japan.jpg|The Japanese art is pretty great. It features a shuriken-holding Jajamaru flanked by the demon who kidnapped his girlfriend and a bunch of the game's monsters in the background, all set in Egypt. It's expertly painted and gives a pretty good idea of what the game is about. The title could stand to be moved elsewhere, but other than that, it's great.
 
Maru's Mission - GB - Japan.jpg|The Japanese art is pretty great. It features a shuriken-holding Jajamaru flanked by the demon who kidnapped his girlfriend and a bunch of the game's monsters in the background, all set in Egypt. It's expertly painted and gives a pretty good idea of what the game is about. The title could stand to be moved elsewhere, but other than that, it's great.
Maru's Mission - GB - USA.jpg|The North American art is awful. Just completely, utterly, painfully awful. It looks like the work of a grade school student who hadn't had any art classes yet.
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Maru's Mission - GB - USA.jpg|The North American art is awful. Just completely, utterly, painfully awful. It looks like the work of a grade school student who hadn't had any art classes yet. It also has nothing to do with the game which wasn't reskinned for an American theme!
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 +
<gallery>
 +
Maru's Mission - GB - Japan - Manual.pdf|Manual - Japan.
 +
</gallery>
  
 
===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=qnUjThi7704 youtube.com/watch?v=qnUjThi7704] - Longplay.
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{{YouTube|qnUjThi7704|Longplay.}}
 +
 
 +
==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/gameboy-games/oira-jajamaru-sekai-daibouken-japan.html|Game Boy (Japan)}}, {{PlayOnline|https://www.retrogames.cc/gameboy-games/maru-s-mission-usa.html|Game Boy (USA)}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = Cori is a damsel in distress, Medusa and Sphinx are stage bosses, none are important.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = No women speak to each other.
 +
| StrongPOCCharacterStatus    = Pass
 +
| StrongPOCCharacterNotes    = Because of the cartoon style, but it's pretty obvious the hero Maru is meant to be Japanese.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
  
 
==Titles==
 
==Titles==
Line 49: Line 90:
 
! Language !! Native !! Transliteration !! Translation
 
! Language !! Native !! Transliteration !! Translation
 
|-
 
|-
| English || Kirby's Dream Land || ||  
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| English || Maru's Mission || ||  
 
|-
 
|-
 
| Japanese || おいらじゃじゃ丸!~世界大冒険~ || Oira Jajamaru! Sekai Daiboken || I'm Jajamaru! World Adventure
 
| Japanese || おいらじゃじゃ丸!~世界大冒険~ || Oira Jajamaru! Sekai Daiboken || I'm Jajamaru! World Adventure
Line 58: Line 99:
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Maru%27s_Mission}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Maru%27s_Mission}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/gameboy/585795-marus-mission}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/gameboy/585795-marus-mission}}
 +
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MarusMission}}
  
  
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 1990 Video Games]]
 
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
[[Category: Video Game Genre - Horror]]
 
[[Category: Video Game Genre - Martial Arts]]
 
[[Category: Video Game Genre - Ninjas]]
 
[[Category: Video Game Genre - Platformer]]
 
[[Category: Video Game Genre - Platform Shooter]]
 
[[Category: Game Boy Games]]
 
[[Category: Action]]
 
 
[[Category: Trope - Damsel In Distress]]
 
[[Category: Trope - Damsel In Distress]]
[[Category: Games I've Beaten]]
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[[Category: Game mechanic - Playable person of color]]
 
[[Category: Grayscale Graphics]]
 
[[Category: Grayscale Graphics]]

Latest revision as of 16:32, 7 March 2024

Maru's Mission

Maru's Mission - GB - USA.jpg

Game Boy - USA - 1st edition.

Developer Tose
Publisher Jaleco
Published 1990-09-28
Platforms Game Boy
Genres Platformer, Platform shooter, Shooter
Themes Cartoon, Horror, Martial Arts, Ninjas, Vampires
Series Ninja JaJaMaru-kun
Distribution Commercial

Maru's Mission is a platform shooter developed possibly by Tose and published by Jaleco and released on the Game Boy on 1990-09-28 as part of the Ninja JaJaMaru-kun series.

In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. Defeating monsters lets you collect their souls to gain more life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.

Personal

Own?No.
Won?Yes.
Finished2020-01-27.

I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
3 4 4 3 2

Best Version: Game Boy

— This section contains spoilers! —

Good

  • I like the idea of capturing your enemy's souls to become stronger.
  • It's pretty cool that falling down a pit sends you to hell.
  • Some of the monsters are really interesting like the chimera that bursts into three smaller monsters when you hit it.
  • Even though they're poorly designed, the underwater harpoon sections are a nice break from the platform shooter mechanic.
  • Some of the power-ups are interesting.
  • Maru's portrait in the dialogue screen is good.

Bad

  • Maru can fire his stars up and down, but not diagonally, which would have been nice.
  • Other than the title theme, the music is sub-par and very repetitive.
  • The bosses are pretty formulaic and rarely require you to learn anything to defeat them. The only one that I found interesting was Medusa. The Sphinx could have been interesting, but the riddle is always the same, and old as the hills.
  • While I like the idea that you can jump to the ceilings like in Metal Storm, it doesn't fit with the game's theme. Neither does the unlimited jump height.
  • Rather than have limited energy and multiple lives, which is typical for a game of this type, you have a lot of energy and only one life for the entire game. This works for adventure platformers like Metroid, but not for stage-based games like this.
  • Another rescue the princess plot. Boring.

Ugly

  • The game is far too easy. I beat it on my very first attempt, without dying, with nearly 999 hit points even after defeating the final boss! There are too many life bonuses, too many power-ups, and not enough challenging jumps or tough enemies.
  • The US box art is god-awful! Seriously, how did they ship with that?

Media

Box Art

Documentation

Videos

Longplay.

Play Online

Game Boy (Japan), Game Boy (USA)

Representation

Strong female character?FailCori is a damsel in distress, Medusa and Sphinx are stage bosses, none are important.
Bechdel test?FailNo women speak to each other.
Strong person of color character?PassBecause of the cartoon style, but it's pretty obvious the hero Maru is meant to be Japanese.
Queer character?FailThere are no queer characters.

Titles

Language Native Transliteration Translation
English Maru's Mission
Japanese おいらじゃじゃ丸!~世界大冒険~ Oira Jajamaru! Sekai Daiboken I'm Jajamaru! World Adventure

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png  Link-TVTropes.png