Maru's Mission
Maru's Mission | ||||||||||||||||
Game Boy - USA - 1st edition. |
||||||||||||||||
|
Maru's Mission is a platform shooter developed possibly by Tose and published by Jaleco and released on the Game Boy on 1990-09-28 as part of the Ninja JaJaMaru-kun series.
In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. Defeating monsters lets you collect their souls to gain more life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.
Contents
Personal
Own? | No. |
---|---|
Won? | Yes. |
Finished | 2020-01-27. |
I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt.
Review
3 | 4 | 4 | 3 | 2 |
Best Version: Game Boy
— This section contains spoilers! —
Good
- I like the idea of capturing your enemy's souls to become stronger.
- It's pretty cool that falling down a pit sends you to hell.
- Some of the monsters are really interesting like the chimera that bursts into three smaller monsters when you hit it.
- Even though they're poorly designed, the underwater harpoon sections are a nice break from the platform shooter mechanic.
- Some of the power-ups are interesting.
- Maru's portrait in the dialogue screen is good.
Bad
- Maru can fire his stars up and down, but not diagonally, which would have been nice.
- Other than the title theme, the music is sub-par and very repetitive.
- The bosses are pretty formulaic and rarely require you to learn anything to defeat them. The only one that I found interesting was Medusa. The Sphinx could have been interesting, but the riddle is always the same, and old as the hills.
- While I like the idea that you can jump to the ceilings like in Metal Storm, it doesn't fit with the game's theme. Neither does the unlimited jump height.
- Rather than have limited energy and multiple lives, which is typical for a game of this type, you have a lot of energy and only one life for the entire game. This works for adventure platformers like Metroid, but not for stage-based games like this.
- Another rescue the princess plot. Boring.
Ugly
- The game is far too easy. I beat it on my very first attempt, without dying, with nearly 999 hit points even after defeating the final boss! There are too many life bonuses, too many power-ups, and not enough challenging jumps or tough enemies.
- The US box art is god-awful! Seriously, how did they ship with that?
Media
Box Art
The Japanese art is pretty great. It features a shuriken-holding Jajamaru flanked by the demon who kidnapped his girlfriend and a bunch of the game's monsters in the background, all set in Egypt. It's expertly painted and gives a pretty good idea of what the game is about. The title could stand to be moved elsewhere, but other than that, it's great.
Documentation
Videos
Play Online
Game Boy (Japan), Game Boy (USA)
Representation
Strong female character? | Fail | Cori is a damsel in distress, Medusa and Sphinx are stage bosses, none are important. |
---|---|---|
Bechdel test? | Fail | No women speak to each other. |
Strong person of color character? | Pass | Because of the cartoon style, but it's pretty obvious the hero Maru is meant to be Japanese. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Maru's Mission | ||
Japanese | おいらじゃじゃ丸!~世界大冒険~ | Oira Jajamaru! Sekai Daiboken | I'm Jajamaru! World Adventure |
Links
- Video Games
- 1990 Video Games
- Video games developed by Tose
- Video games published by Jaleco
- Game Boy Games
- Video Game Genre - Platformer
- Video Game Genre - Platform shooter
- Video Game Genre - Shooter
- Media Theme - Cartoon
- Media Theme - Horror
- Media Theme - Martial arts
- Media Theme - Ninjas
- Media Theme - Vampires
- Software Distribution Model - Commercial
- Video Games I Don't Own
- Video Games I've Beaten
- Video Game Rating - 3
- Video Game Graphics Rating - 4
- Video Game Sound Rating - 3
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games with a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Trope - Damsel In Distress
- Game mechanic - Playable person of color
- Grayscale Graphics