Difference between revisions of "Maru's Mission"

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(Created page with "'''''Maru's Mission''''' is a platform shooter developed and published by Jaleco and released on the Game Boy on 1990-09-28 as part of the Ninja JaJaMaru-kun (univer...")
 
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'''''Maru's Mission''''' is a platform shooter developed and published by [[Jaleco]] and released on the [[Game Boy]] on 1990-09-28 as part of the [[Ninja JaJaMaru-kun (universe)|''Ninja JaJaMaru-kun'' series]]. In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. As you defeat the monsters, you can collect their souls to gain life, and the defeated minibosses give you special weapons with which to defeat the stage bosses.
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[[Image:Maru's Mission - GB - USA.jpg|thumb|256x256px|The terrible North American box art.]]
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'''''Maru's Mission''''' is a platform shooter developed and published by [[Jaleco]] and released on the [[Game Boy]] on 1990-09-28 as part of the [[Ninja JaJaMaru-kun (universe)|''Ninja JaJaMaru-kun'' series]]. In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. As you defeat the monsters, you can collect their souls to gain life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.
  
 
I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt on 2020-01-27.
 
I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt on 2020-01-27.
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==Media==
 
==Media==
 
===Box Art===
 
===Box Art===
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<gallery>
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Maru's Mission - GB - Japan.jpg|The Japanese art is pretty great. It features a shuriken-holding Jajamaru flanked by the demon who kidnapped his girlfriend and a bunch of the game's monsters in the background, all set in Egypt. It's expertly painted and gives a pretty good idea of what the game is about. The title could stand to be moved elsewhere, but other than that, it's great.
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Maru's Mission - GB - USA.jpg|The North American art is awful. Just completely, utterly, painfully awful. It looks like the work of a grade school student who hadn't had any art classes yet.
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</gallery>
  
 
===Documentation===
 
===Documentation===

Revision as of 09:29, 28 January 2020

The terrible North American box art.

Maru's Mission is a platform shooter developed and published by Jaleco and released on the Game Boy on 1990-09-28 as part of the Ninja JaJaMaru-kun series. In the game, you control Maru whose girlfriend Cori has been kidnapped. You travel to six different locations in the world and defeat monsters from the local mythology. As you defeat the monsters, you can collect their souls to gain life, and the defeated minibosses give you special weapons with which to defeat the stage bosses. For the US release, the designers changed many of the graphics to make them fit better with American culture, but they kept the player controlling a ninja, despite the ridiculous cover art.

I played this game to better acquaint myself with Jaleco's library. I beat it on my first attempt on 2020-01-27.

Status

I do not own this game, but I have beaten it.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
3 4 4 3 2

Best Version: Game Boy

— This section contains spoilers! —

Good

  • I like the idea of capturing your enemies souls to become stronger.
  • It's pretty cool that falling down a pit sends you to hell.
  • Some of the monsters are really interesting like the chimera that bursts into three smaller monsters when you hit it.
  • The underwater harpoon sections are a nice break from the platform shooter mechanic.
  • Some of the power-ups are enjoyable.
  • Maru's portrait in the dialogue screen is cool.

Bad

  • Maru can fire his stars up and down, but not at angles, which would have been nice.
  • The music is sub-par and very repetitive.
  • The bosses are pretty formulaic and don't require you to learn to defeat them. The only one that I found interesting was Medusa. The Sphinx could have been interesting, but the riddle is always the same, and old as the hills.
  • While I like the idea that you can jump to the ceilings like in Metal Storm, it doesn't fit with the game's theme. Neither does the unlimited jump height.
  • Rather than have limited energy and multiple lives, which is typical for a game of this type, you have a lot of energy and only one life for the entire game. This works for adventure platformers like Metroid, but not for stage-based games like this.
  • Another rescue the princess plot. Boring.

Ugly

  • The game is far too easy. I beat it on my very first attempt, without dying, with nearly 999 hit points even after fighting the final boss! I would have preferred far less life bonuses and more attempts at success. There are also too many power-ups given away too frequently.
  • The US box art is god-awful!

Media

Box Art

Documentation

Videos

Titles

Language Native Transliteration Translation
English Kirby's Dream Land
Japanese おいらじゃじゃ丸!~世界大冒険~ Oira Jajamaru! Sekai Daiboken I'm Jajamaru! World Adventure

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png