User contributions
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- 12:42, 7 February 2008 (diff | hist) . . (0) . . N File:Arcade-Item-HyperArm.png (current)
- 11:24, 7 February 2008 (diff | hist) . . (+18) . . Weapons
- 11:24, 7 February 2008 (diff | hist) . . (-30) . . Weapons
- 11:23, 7 February 2008 (diff | hist) . . (+89) . . Supplies
- 11:20, 7 February 2008 (diff | hist) . . (0) . . m Rapid fire device (Hyper arm moved to Rapid fire device over redirect)
- 11:19, 7 February 2008 (diff | hist) . . (+1,165) . . Rapid fire device (Undo revision 1628 by Admin (Talk))
- 11:18, 7 February 2008 (diff | hist) . . (-1,165) . . m Rapid fire device (Reverted edits by TheAlmightyGuru (Talk); changed back to last version by Dinosaur bob)
- 13:16, 18 January 2008 (diff | hist) . . (0) . . m Guardian system (Guardian System moved to Guardian system)
- 16:49, 14 January 2008 (diff | hist) . . (0) . . m Protect suit (Body vest moved to Protect suit)
- 12:03, 18 December 2007 (diff | hist) . . (0) . . m Camera behavior (Camera Behaviour moved to Camera behavior) (current)
- 12:02, 18 December 2007 (diff | hist) . . (0) . . m Using the bionic arm (Using the Bionic Arm moved to Using the bionic arm)
- 12:02, 18 December 2007 (diff | hist) . . (0) . . m Talk:Using the bionic arm (Talk:Using the Bionic Arm moved to Talk:Using the bionic arm) (current)
- 12:02, 18 December 2007 (diff | hist) . . (0) . . m Talk:Basic movement (Talk:Basic Movement moved to Talk:Basic movement) (current)
- 12:02, 18 December 2007 (diff | hist) . . (0) . . m Basic movement (Basic Movement moved to Basic movement)
- 17:15, 13 December 2007 (diff | hist) . . (+884) . . N Robot (New page: {| style="width:250px; margin-left:20px;" cellpadding="5" cellspacing="0" border="1" align="right" |colspan="2" align="center" bgcolor="#E0E0E0"| 32px |- |'''...)
- 17:03, 13 December 2007 (diff | hist) . . (0) . . N File:NES-Enemy-Robot.png (current)
- 12:43, 13 December 2007 (diff | hist) . . (+5) . . Area 15: NES
- 12:42, 13 December 2007 (diff | hist) . . (+1,182) . . N Area 16: NES (New page: ==Overview== Area 16 is another mandatory area because it houses another necessary item for beating the game. ==Enemies== * Neutral soldier * Robot ==Hazards== * [[Spik...) (current)
- 12:29, 13 December 2007 (diff | hist) . . (-122) . . 3-way
- 12:29, 13 December 2007 (diff | hist) . . (-199) . . Wide cannon
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