Ultima
Ultima | ||||||||||||||||
Apple II - USA - 1st edition. |
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Ultima is a fantasy role-playing video game developed by Richard Garriott with help from Kenneth Arnold and published by California Pacific Computer in 1981 for the Apple II. The game was remade as Ultima I in 1986 and released for several other platforms. And again on 1988 as Ultima I: The First Age of Darkness for Japanese platforms. This is the first Ultima title in the series and was highly influential game in the computer RPG genre. It was followed up by Ultima II: The Revenge of the Enchantress.
In the game's story, you play the role of a hero tasked with defeating the evil sorcerer Mondain to save the world. To do this you must explore the various continents, visit kings who charge you with quests, slay many monsters, and even travel through space and time.
Contents
Personal
Own? | Yes. Two copies of the PC remake published in the Complete Ultima CD-ROM compilation. |
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Won? | No. |
I've booted Ultima up a couple of times, but never played it very much. It's so out-dated now, I have little desire to try to beat it and haven't even tried. Despite playing very little of the game, I have done quite a bit of work reverse engineering the DOS port and placed my results on ModdingWiki.
Review
I don't know enough about this game to review it.
Media
Box Art
Original Apple II card from 1981. The original Ultima came in a plastic bag with this printed card. Denis Loubet painted a Persian warrior on a horse attacking a dragon swimming in magma. This uses the very first Ultima logo which is the Victorian typeface with a modified "m."
Documentation
Maps
Programs
Videos
Play Online
Representation
Strong female character? | Pass | The player can choose to be female. |
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Bechdel test? | Fail | If the player doesn't choose to be female, there are no women in the game. |
Strong person of color character? | Fail | Nobody has an explicit race. |
Queer character? | Fail | There are no queer characters. |
Releases
Richard Garriott started programming Ultima in his freshman year of college using Applesoft BASIC with the graphic tile drawing code written by Ken Arnold in 6502 assembly. Much of the dungeon code was pulled from his earlier game, Akalabeth: World of Doom. The game was published on the Apple II in 1981. The game was later ported to the Atari 8-bit line in 1983 and the BASIC portions were probably rewritten in Atari BASIC. The game was rewritten from the ground up in 6502 assembly under the title Ultima I and released for the Apple II and Commodore 64. This version had better graphics, more town maps, and came with paper maps and a bag of coins. This version was rewritten in Intel assembly and ported to MS-DOS in 1987. The game was completely reprogrammed again when it was ported to five Japanese home computers spanning 1988-1990. Although each Japanese port shares a similar graphics and music style (the quality level differs per platform), the NEC PC-9800, NEC PC-8800, and FM Towns ports were probably written in Intel Assembly, while the Sharp X1 and MSX2 ports were probably written in Z80 Assembly. The game was completely reprogrammed one last time for the Apple IIgs in 1994, probably in 65C02 Assembly.
Released | Title | Platform | Primary Developer | Publisher | Programming Language |
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1981-??-?? | Ultima | Apple II | Richard Garriott | California Pacific Computer Co. | Applesoft BASIC, 6502 assembly |
1983-??-?? | Ultima I | Atari 8-bit | Sigma Micro Systems | Sierra On-Line | Probably Atari BASIC |
1986-??-?? | Ultima I | Apple II | Origin Systems | Origin Systems | 6502 assembly |
1986-??-?? | Ultima I | Commodore 64 | Dav Holle | Origin Systems | 6502 assembly |
1987-??-?? | Ultima I | MS-DOS | John Fachini | Origin Systems | Intel assembly |
1988-12-21 | Ultima I: The First Age of Darkness | NEC PC-9800 | Newtopia Planning | Pony Canyon | Probably Intel assembly |
1988-12-?? | Ultima I: The First Age of Darkness | NEC PC-8800 | Newtopia Planning | Pony Canyon | Probably Intel assembly |
1988-??-?? | Ultima I: The First Age of Darkness | Sharp X1 | Newtopia planning | Pony Canyon | Probably Z80 assembly |
1989-??-?? | Ultima I: The First Age of Darkness | MSX2 | Newtopia Planning | Pony Canyon | Probably Z80 assembly |
1990-10-?? | Ultima I: The First Age of Darkness | FM Towns | Newtopia Planning | Fujitsu Interactive | Probably Intel assembly |
1994-??-?? | Ultima I: The First Age of Darkness | Apple IIgs | Rebecca Heineman | Shareware Solutions II | 65816 assembly using Merlin 16. |
- wiki.ultimacodex.com/wiki/Computer_Ports_of_Ultima_I - Ultima Codex Wiki - Ports.
Links
- mobygames.com/game/ultima-i - MobyGames (Remake).
- Video Games
- 1981 Video Games
- Video games published by California Pacific Computer
- Apple II Games
- Apple IIgs Games
- Atari 8-bit Games
- Commodore 64 Games
- DOS Games
- MSX2 Games
- NEC PC-8800 Games
- NEC PC-9800 Games
- Sharp X1 Games
- Video Game Genre - Dungeon crawler
- Video Game Genre - Exploration
- Video Game Genre - Role-playing game
- Media Theme - Adventure
- Media Theme - Fantasy
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I Haven't Beaten
- Video games which can be played online
- Video games with a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Strategy, Adventure, Action
- Game Mechanic - Playable Female Character