Difference between revisions of "Role-playing video game"

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[[Image:Final Fantasy VI - SNES - Screenshot - Narshe Combat.png|thumb|256x256px|''[[Final Fantasy VI]]'' is a popular role-playing video game.]]
 
[[Image:Final Fantasy VI - SNES - Screenshot - Narshe Combat.png|thumb|256x256px|''[[Final Fantasy VI]]'' is a popular role-playing video game.]]
  
A '''role-playing video game''' is a [[role-playing game]] interpreted in a [[video game]]. Such games are usually story-drive and predominately feature a [[fantasy]] theme, although other themes like [[science fiction]] and [[horror]] are non uncommon. RPGs place strong emphasis on unit-based combat, where the power of a unit or character is represented in numerical stats that are gradually increased by gaining experience.
+
A '''role-playing video game''' is a [[role-playing game]] interpreted in a [[video game]]. RPGs place strong emphasis on character development and character-based combat with the power of a character being represented in numerical stats that are gradually increased throughout the game. Such games are usually story-driven and predominately feature a [[fantasy]] theme, although other themes like [[science fiction]] and [[horror]] have become commonplace.
  
 
==Personal==
 
==Personal==
When I was around 5 or 6-years-old, some neighborhood kids showed my family a bunch of badly used ''[[Dungeons & Dragons]]'' modules. I couldn't read very well, so I just looked at all the artwork and imagined what they were about. We would also play D&D with highly-improvised rules using our toys as characters. This, along with seeing various fantasy and science fiction movies, really helped cement my love for interactive fiction. So, when I started seeing role-playing video games, I naturally gravitated toward them. The first RPGs I remember playing were on the [[Nintendo Entertainment System|NES]] and included ''[[Ultima: Exodus]]'', ''[[Dragon Warrior]]'', and ''[[Final Fantasy]]'', all of which I loved.
+
When I was around 5 or 6-years-old, some neighborhood kids showed my family a bunch of heavily-used ''[[Dungeons & Dragons]]'' modules. I couldn't read very well, so I just looked at all the artwork and imagined what they were about. We would also play D&D with highly-improvised rules using our toys as characters. This, along with seeing various fantasy and science fiction movies, really helped cement my love for interactive fiction. So, when I started seeing role-playing video games in the late 1980s, I naturally gravitated toward them. The first RPGs I remember playing were on the [[Nintendo Entertainment System|NES]] and included ''[[Ultima: Exodus]]'', ''[[Dragon Warrior]]'', and ''[[Final Fantasy]]'', all of which I loved, but my interest in the genre peaked in the mid-1990s, particularly because of ''[[Final Fantasy VI]]'', ''[[Secret of Mana]]'', and ''[[Chrono Trigger]]''.
  
 
==History==
 
==History==
[[Image:Dungeon - PLAT - Screenshot - Combat.png|thumb|256x256px|''[[Dungeon (1975 video game)|Dungeon]]'', circa 1975, is one of the first ever RPG video games.]]
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[[Image:Dungeon, The - PLAT - Screenshot - Combat.png|thumb|256x256px|''[[The Dungeon]]'', circa 1975, is one of the first ever RPG video games.]]
  
Traditional role-playing games evolved from military combat games, but with heavier emphasis placed on individual character development. Shortly after the release of ''[[Dungeons & Dragons]]'' in 1974, college students began translating the combat aspects of the game and fantasy theme to minicomputers at their universities. The first RPG video games were made on systems like the [[PDP-10]] and [[PLATO]] in the mid-1970s. As home computers became popular in the late 1970s and early 1980s, these games were ported or reworked for the [[Apple II]], [[Commodore 64]], and [[Atari 8-bit]] line. Video game consoles began seeing RPGs shortly thereafter, and the genre began to expand rapidly including many different themes, settings, and rule-systems.
+
Traditional role-playing games evolved from military combat games, but with heavier emphasis placed on individual character development. Shortly after the release of ''[[Dungeons & Dragons]]'' in 1974, college students began translating the combat aspects of the game and fantasy theme to minicomputers at their universities. The first RPG video games were made on systems like the [[PDP-10]] and [[PLATO]] in the mid-1970s. As home computers became popular in the late 1970s and early 1980s, these games were ported or reworked for the [[Apple II]], [[Commodore 64]], and [[Atari 8-bit]] line. Video game consoles began seeing RPGs shortly thereafter, and the genre began to expand rapidly including many different themes, settings, and rule-systems.
  
 
In the pre-Internet days, RPGs from different regions had a specific feel to them, often being influenced heavily on the earliest RPGs seen in each region and growing to fit the demands of the culture. The main regions include the USA, Japan, the UK, Germany, and France. Early RPGs from the USA usually feature more strategic turn-based combat, while Japanese RPGs feature action combat and rely more heavily on graphics. However, as games became globally available, these regional differences began to become homogenized.
 
In the pre-Internet days, RPGs from different regions had a specific feel to them, often being influenced heavily on the earliest RPGs seen in each region and growing to fit the demands of the culture. The main regions include the USA, Japan, the UK, Germany, and France. Early RPGs from the USA usually feature more strategic turn-based combat, while Japanese RPGs feature action combat and rely more heavily on graphics. However, as games became globally available, these regional differences began to become homogenized.
  
==Differences With Traditional Role-Playing Games==
+
==Differences from traditional role-playing games==
 
In traditional pen-and-paper RPGs, the game's referee is expected to take the players through a story while players are expected to take on their character's role in a way similar to an actor playing the role of character in the story. When RPGs were first translated to computers, the game designers imported the rules for combat, but the computers were not powerful enough to handle the acting or story telling aspects of RPGs. As computer hardware became more powerful, the game began to include more story telling and dialogue, and even requiring the player to make choices, but these choices rarely led to significant changes in the story. Even to this day, with much more powerful computers, RPGs rarely require players to take on a role and actively participate in the story. Another major difference between traditional and video game RPGs is human interaction. Traditional RPGs are social events with people gathering together face-to-face and talking to one another, but video game RPGs are generally solitary games where the player doesn't interact with anyone. Even in multiplayer RPG video games, the player rarely interacts with other people beyond voice-only communication.
 
In traditional pen-and-paper RPGs, the game's referee is expected to take the players through a story while players are expected to take on their character's role in a way similar to an actor playing the role of character in the story. When RPGs were first translated to computers, the game designers imported the rules for combat, but the computers were not powerful enough to handle the acting or story telling aspects of RPGs. As computer hardware became more powerful, the game began to include more story telling and dialogue, and even requiring the player to make choices, but these choices rarely led to significant changes in the story. Even to this day, with much more powerful computers, RPGs rarely require players to take on a role and actively participate in the story. Another major difference between traditional and video game RPGs is human interaction. Traditional RPGs are social events with people gathering together face-to-face and talking to one another, but video game RPGs are generally solitary games where the player doesn't interact with anyone. Even in multiplayer RPG video games, the player rarely interacts with other people beyond voice-only communication.
 +
 +
==Differences by region==
 +
Role-playing video games initially saw major differences in style based on the region in which they were developed. They are frequently divided by Western and Japanese RPGs, but Western RPGs can be further divided into USA, UK, France, and German RPGs. The first RPGs were made in the USA on mainframe and minicomputers and were based on ''[[Dungeons & Dragons]]''. Early Japanese RPGs incorporated far more action elements and Japanese mythology. European RPGs out of the UK, France, and Germany were all influenced by US RPGs, but each had their own unique takes on the genre.
  
 
==Games==
 
==Games==
This is a list of RPG video games that are important to me. For all games in this genre, see the [[:Category:Video Game Genre - Role-Playing Game|RPG category]].
+
This is a list of RPG video games that are important to me. For all games in this genre, see the [[:Category:Video Game Genre - Role-playing game|RPG category]].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 33: Line 36:
 
|-
 
|-
 
| ''[[Dransik]]'' || 2002-??-?? || [[Jason Ely]]
 
| ''[[Dransik]]'' || 2002-??-?? || [[Jason Ely]]
 +
|-
 +
| ''[[Eye of the Beholder II: The Legend of Darkmoon]]'' || 1991-??-?? || [[Westwood Associates]]
 
|-
 
|-
 
| ''[[Final Fantasy]]'' || 1987-12-18 || [[Square]]
 
| ''[[Final Fantasy]]'' || 1987-12-18 || [[Square]]
Line 44: Line 49:
 
| ''[[Lands of Lore: The Throne of Chaos]]'' || 1993-??-?? || [[Westwood Studios]]
 
| ''[[Lands of Lore: The Throne of Chaos]]'' || 1993-??-?? || [[Westwood Studios]]
 
|-
 
|-
| ''[[Might and Magic: Clouds of Xeen]]'' || 1991-??-?? || [[New World Computing]]
+
| ''[[Might and Magic III: Isles of Terra]]'' || 1991-??-?? || [[New World Computing]]
 
|-
 
|-
| ''[[Might and Magic: Darkside of Xeen]]'' || 1991-??-?? || [[New World Computing]]
+
| ''[[Might and Magic: Clouds of Xeen]]'' || 1992-??-?? || [[New World Computing]]
 
|-
 
|-
| ''[[Might and Magic III: Isles of Terra]]'' || 1991-??-?? || [[New World Computing]]
+
| ''[[Might and Magic: Darkside of Xeen]]'' || 1993-??-?? || [[New World Computing]]
 
|-
 
|-
 
| ''[[Phantasy Star III: Generations of Doom]]'' || 1990-04-21 || [[Sega]]
 
| ''[[Phantasy Star III: Generations of Doom]]'' || 1990-04-21 || [[Sega]]
 
|-
 
|-
| ''[[Quest For Glory I: So You Want to Be a Hero]]'' || 1992-??-?? || [[Sierra On-Line]]
+
| ''[[Quest for Glory I: So You Want to Be a Hero]]'' || 1992-??-?? || [[Sierra On-Line]]
 
|-
 
|-
 
| ''[[Secret of Mana]]'' || 1993-08-06 || [[Square]]
 
| ''[[Secret of Mana]]'' || 1993-08-06 || [[Square]]
Line 62: Line 67:
 
| ''[[Wizardry: Crusaders of the Dark Savant]]'' || 1992-??-?? || [[Sir-Tech]]
 
| ''[[Wizardry: Crusaders of the Dark Savant]]'' || 1992-??-?? || [[Sir-Tech]]
 
|-
 
|-
| ''[[Ultima: Quest of the Avatar]]'' || 1981-??-?? || [[Origin Systems]]
+
| ''[[Ultima: Quest of the Avatar]]'' || 1989-09-20 || [[Newtopia Planning]]
 
|-
 
|-
| ''[[Ultima: Exodus]]'' || 1987-10-09 || [[Origin Systems]]
+
| ''[[Ultima: Exodus]]'' || 1987-10-09 || [[Newtopia Planning]]
 
|-
 
|-
 
| ''[[Ultima VII: The Black Gate]]'' || 1992-04-16 || [[Origin Systems]]
 
| ''[[Ultima VII: The Black Gate]]'' || 1992-04-16 || [[Origin Systems]]
Line 73: Line 78:
 
|-
 
|-
 
| ''[[Ultima Online]]'' || 1997-09-24 || [[Origin Systems]]
 
| ''[[Ultima Online]]'' || 1997-09-24 || [[Origin Systems]]
 +
|-
 +
| ''[[Ultima Underworld: The Stygian Abyss]]'' || 1992-03-?? || [[Origin Systems]]
 
|-
 
|-
 
| ''[[Undertale]]'' || 2015-09-15 || [[Toby Fox]]
 
| ''[[Undertale]]'' || 2015-09-15 || [[Toby Fox]]

Latest revision as of 15:59, 25 January 2024

Final Fantasy VI is a popular role-playing video game.

A role-playing video game is a role-playing game interpreted in a video game. RPGs place strong emphasis on character development and character-based combat with the power of a character being represented in numerical stats that are gradually increased throughout the game. Such games are usually story-driven and predominately feature a fantasy theme, although other themes like science fiction and horror have become commonplace.

Personal

When I was around 5 or 6-years-old, some neighborhood kids showed my family a bunch of heavily-used Dungeons & Dragons modules. I couldn't read very well, so I just looked at all the artwork and imagined what they were about. We would also play D&D with highly-improvised rules using our toys as characters. This, along with seeing various fantasy and science fiction movies, really helped cement my love for interactive fiction. So, when I started seeing role-playing video games in the late 1980s, I naturally gravitated toward them. The first RPGs I remember playing were on the NES and included Ultima: Exodus, Dragon Warrior, and Final Fantasy, all of which I loved, but my interest in the genre peaked in the mid-1990s, particularly because of Final Fantasy VI, Secret of Mana, and Chrono Trigger.

History

The Dungeon, circa 1975, is one of the first ever RPG video games.

Traditional role-playing games evolved from military combat games, but with heavier emphasis placed on individual character development. Shortly after the release of Dungeons & Dragons in 1974, college students began translating the combat aspects of the game and fantasy theme to minicomputers at their universities. The first RPG video games were made on systems like the PDP-10 and PLATO in the mid-1970s. As home computers became popular in the late 1970s and early 1980s, these games were ported or reworked for the Apple II, Commodore 64, and Atari 8-bit line. Video game consoles began seeing RPGs shortly thereafter, and the genre began to expand rapidly including many different themes, settings, and rule-systems.

In the pre-Internet days, RPGs from different regions had a specific feel to them, often being influenced heavily on the earliest RPGs seen in each region and growing to fit the demands of the culture. The main regions include the USA, Japan, the UK, Germany, and France. Early RPGs from the USA usually feature more strategic turn-based combat, while Japanese RPGs feature action combat and rely more heavily on graphics. However, as games became globally available, these regional differences began to become homogenized.

Differences from traditional role-playing games

In traditional pen-and-paper RPGs, the game's referee is expected to take the players through a story while players are expected to take on their character's role in a way similar to an actor playing the role of character in the story. When RPGs were first translated to computers, the game designers imported the rules for combat, but the computers were not powerful enough to handle the acting or story telling aspects of RPGs. As computer hardware became more powerful, the game began to include more story telling and dialogue, and even requiring the player to make choices, but these choices rarely led to significant changes in the story. Even to this day, with much more powerful computers, RPGs rarely require players to take on a role and actively participate in the story. Another major difference between traditional and video game RPGs is human interaction. Traditional RPGs are social events with people gathering together face-to-face and talking to one another, but video game RPGs are generally solitary games where the player doesn't interact with anyone. Even in multiplayer RPG video games, the player rarely interacts with other people beyond voice-only communication.

Differences by region

Role-playing video games initially saw major differences in style based on the region in which they were developed. They are frequently divided by Western and Japanese RPGs, but Western RPGs can be further divided into USA, UK, France, and German RPGs. The first RPGs were made in the USA on mainframe and minicomputers and were based on Dungeons & Dragons. Early Japanese RPGs incorporated far more action elements and Japanese mythology. European RPGs out of the UK, France, and Germany were all influenced by US RPGs, but each had their own unique takes on the genre.

Games

This is a list of RPG video games that are important to me. For all games in this genre, see the RPG category.

Title Released Developer
Borderlands 2009-10-20 Gearbox Software
Borderlands 2 2012-09-18 Gearbox Software
Chrono Trigger 1995-03-11 Square
Diablo 1996-12-31 Blizzard North
Dragon Warrior 1986-05-27 Chunsoft
Dransik 2002-??-?? Jason Ely
Eye of the Beholder II: The Legend of Darkmoon 1991-??-?? Westwood Associates
Final Fantasy 1987-12-18 Square
Final Fantasy IV 1991-07-19 Square
Final Fantasy V 1992-12-06 Square
Final Fantasy VI 1994-04-02 Square
Lands of Lore: The Throne of Chaos 1993-??-?? Westwood Studios
Might and Magic III: Isles of Terra 1991-??-?? New World Computing
Might and Magic: Clouds of Xeen 1992-??-?? New World Computing
Might and Magic: Darkside of Xeen 1993-??-?? New World Computing
Phantasy Star III: Generations of Doom 1990-04-21 Sega
Quest for Glory I: So You Want to Be a Hero 1992-??-?? Sierra On-Line
Secret of Mana 1993-08-06 Square
Swords of Glass 1987-06-10 Unknown
Wizardry: Bane of the Cosmic Forge 1990-??-?? Sir-Tech
Wizardry: Crusaders of the Dark Savant 1992-??-?? Sir-Tech
Ultima: Quest of the Avatar 1989-09-20 Newtopia Planning
Ultima: Exodus 1987-10-09 Newtopia Planning
Ultima VII: The Black Gate 1992-04-16 Origin Systems
Ultima VII, Part 2: Serpent Isle 1993-05-25 Origin Systems
Ultima VIII: Pagan 1994-03-15 Origin Systems
Ultima Online 1997-09-24 Origin Systems
Ultima Underworld: The Stygian Abyss 1992-03-?? Origin Systems
Undertale 2015-09-15 Toby Fox

Links

Link-Wikipedia.png  Link-MobyGames.png