Difference between revisions of "Loom"
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[[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]] | [[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]] | ||
− | '''''Loom''''', known in Japan as '''''ルーム [Rumu]''''', is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[MS-DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme. | + | '''''Loom''''', known in Japan as '''''ルーム [Rumu]''''', is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[MS-DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme. The game also came with an audio drama which gave backstory to the world. |
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending. | A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending. | ||
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* The SCUMM engine is well-made and solid, even after being altered to handle this game. | * The SCUMM engine is well-made and solid, even after being altered to handle this game. | ||
* The Book of Patterns is a nice addition and adds depth to the game world. | * The Book of Patterns is a nice addition and adds depth to the game world. | ||
+ | * The audio drama included with the game was a great addition to the story. | ||
===Bad=== | ===Bad=== | ||
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===Documentation=== | ===Documentation=== | ||
<gallery> | <gallery> | ||
− | Loom - | + | Loom - DOS - USA - Back.jpg|The well decorated back of the DOS box. |
+ | Loom - USA - Manual.pdf|The game manual for the Amiga, Atari ST, and DOS versions. | ||
+ | Loom - USA - Book of Patterns.pdf|The Book of Patterns manual for the Amiga, Atari ST, and DOS versions. | ||
Loom - Hint Book.pdf|The game's hint book. | Loom - Hint Book.pdf|The game's hint book. | ||
Loom - Hint Book Revealed.pdf|The game's hint book, with answers revealed. | Loom - Hint Book Revealed.pdf|The game's hint book, with answers revealed. | ||
+ | Loom - USA - Cassette - Front.jpg|The audio cassette cover. | ||
+ | Loom - USA - Cassette - Back.jpg|The audio cassette back. | ||
+ | Loom - USA - Cassette.jpg|The audio cassette. | ||
+ | Loom - USA - Audio Drama.jpg|The audio drama. | ||
</gallery> | </gallery> | ||
Revision as of 11:05, 16 May 2018
Loom, known in Japan as ルーム [Rumu], is an adventure game by produced by Brian Moriarty and developed and published by Lucasfilm Games, originally released in 1990 for Amiga, Atari ST, and MS-DOS, and later ported to several other platforms. Although the game uses the SCUMM engine, it doesn't use the typical verb-object control scheme. The game also came with an audio drama which gave backstory to the world.
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
Contents
Status
I do not own this game, but have beaten the DOS EGA and MCGA versions on easy mode.
Review
- Overall: 6/10
- Best Version: CD talkie version.
Good
- The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
- Even in the EGA version, the graphics are amazingly well drawn.
- Despite just being arrangements of Pyotr Ilyich Tchaikovsky's Swan Lake, the music is wonderful and extremely fitting to the atmosphere of the game.
- The SCUMM engine is well-made and solid, even after being altered to handle this game.
- The Book of Patterns is a nice addition and adds depth to the game world.
- The audio drama included with the game was a great addition to the story.
Bad
- The game is both too easy and too short. More effort should have been put into complicating it and extending its length.
- The box art is pretty lame. I remember seeing it in stores and having no desire to buy the game because it looked like a cat's cradle simulator.
Ugly
- Nothing.
Media
Box Art
Documentation
- Loom - USA - Audio Drama.jpg
The audio drama.
Maps
Screenshots
Download
This is the LucasFilm Games Passport to Adventure game sampler. It contains an MS-DOS demo version of Loom, The Secret of Monkey Island, and Indiana Jones and the Last Crusade: The Graphic Adventure.
Links
- mobygames.com/game/loom - MobyGames.
- en.wikipedia.org/wiki/Loom_(video_game) - Wikipedia.
- thealmightyguru.com/Reviews/Loom/Index.html - My old site.