Loom, known in Japan as ルーム [Rumu], is an adventure game by produced by Brian Moriarty and developed and published by Lucasfilm Games, originally released in 1990 for Amiga, Atari ST, and MS-DOS, and later ported to several other platforms. Although the game uses the SCUMM engine, it doesn't use the typical verb-object control scheme.
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
I do not own this game, but have beaten the DOS EGA and MCGA versions on easy mode.
- Overall: 6/10
- Best Version: CD talkie version.
- The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
- Even in the EGA version, the graphics are amazingly well drawn.
- Despite just being arrangements of Pyotr Ilyich Tchaikovsky's Swan Lake, the music is wonderful and extremely fitting to the atmosphere of the game.
- The SCUMM engine is well-made and solid, even after being altered to handle this game.
- The Book of Patterns is a nice addition and adds depth to the game world.
- The game is both too easy and too short. More effort should have been put into complicating it and extending its length.
- The box art is pretty lame. I remember seeing it in stores and having no desire to buy the game because it looked like a cat's cradle simulator.
This is the LucasFilm Games Passport to Adventure game sampler. It contains an MS-DOS demo version of Loom, The Secret of Monkey Island, and Indiana Jones and the Last Crusade: The Graphic Adventure.