Difference between revisions of "Super Mario Land"
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===Good=== | ===Good=== | ||
* The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme. | * The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme. | ||
− | * I like how each world has a unique theme to it | + | * I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc. |
* The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale. | * The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale. | ||
* I like that the bosses are all unique. | * I like that the bosses are all unique. |
Revision as of 22:40, 19 October 2018
Super Mario Land is a platform action game with scrolling shooter levels created by Nintendo for the Game Boy and released in 1989.
Not owning a Game Boy, I remember watching some friends play it at school before Game Boys were banned, and wanting to play it really bad. Not owning a Game Boy myself, I only ever got a few chances to play when I was younger. It was many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours.
Contents
Status
I do not own the game, but I have beaten the game, and can beat it in a single sitting.
Review
- Overall: 5/10
- Best Version: Game Boy
Good
- The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
- I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc.
- The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
- I like that the bosses are all unique.
- Even on the weaker audio hardware, the music is quite catchy.
Bad
- The game is too short. Even for a Game Boy game, 12 levels isn't enough.
- It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of having to jump multiple times to hit the block you intended to hit.
- What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?
Ugly
- The player controls are pretty bad. Nintendo usually polishes player control really well, but this game is not good. It is very common to under-jump and over-jump in this game and a lot harder to change direction mid-air than it should be.
Media
Documentation
- Super Mario Land - GB - Manual.pdf
Game manual.
Maps
Videos
- youtube.com/watch?v=EV0qJd-phvQ - Longplay.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Super Mario Land | ||
Japanese | スーパーマリオランド | Supa Mario Rando | Super Mario Land |
Links
- mobygames.com/game/super-mario-land - MobyGames.
- en.wikipedia.org/wiki/Super_Mario_Land - Wikipedia.
- youtube.com/watch?v=sAtWQ_xn0kI - Brentalfloss music video.