Difference between revisions of "SimCity (SNES)"
(→Personal) |
|||
Line 15: | Line 15: | ||
}} | }} | ||
− | '''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music, added objectives, and unlockable content to make it more like a typical game than | + | '''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music, added objectives, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the [[Sim (universe)|''Sim'' series]] at the time. |
==Personal== | ==Personal== | ||
Line 28: | Line 28: | ||
''SimCity'' was the first game I bought for the SNES and my second game for the system which came with ''[[Super Mario World]]''. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis. | ''SimCity'' was the first game I bought for the SNES and my second game for the system which came with ''[[Super Mario World]]''. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis. | ||
− | Of the scenarios, I've beaten San Francisco, Bern, Tokyo, Rio de Janeiro. I think I've beaten Las Vegas, but I | + | Of the scenarios, I've beaten San Francisco, Bern, Tokyo, Rio de Janeiro, and Detroit. I think I've beaten Las Vegas, but I don't remember. I've obtained a megalopolis on the free map, but I think it was with the extra money cheat. |
==Review== | ==Review== | ||
− | {{Video Game Review| | + | {{Video Game Review|8|6|8|10|6|SNES}} |
{{Spoilers}} | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
− | * The graphics have been greatly improved | + | * The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons. |
− | * [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in | + | * [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game. |
* The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game. | * The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game. | ||
* The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box. | * The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box. | ||
Line 44: | Line 44: | ||
===Bad=== | ===Bad=== | ||
− | * Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect. | + | * Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect. |
− | * The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better | + | * The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land). |
− | * Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, but | + | * Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll. |
− | * | + | * The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sit through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait. |
===Ugly=== | ===Ugly=== |
Revision as of 10:20, 9 April 2024
SimCity | ||||||||||||||||
SNES - USA - 1st edition. |
||||||||||||||||
|
SimCity is an open-ended city-planning management simulator developed and published by Nintendo for the Super Nintendo Entertainment System on 1991-04-26. It is a port of SimCity that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music, added objectives, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the Sim series at the time.
Contents
Personal
Own? | Yes. A loose USA cartridge. I have two manuals, one missing the cover. |
---|---|
Won? | No. |
SimCity was the first game I bought for the SNES and my second game for the system which came with Super Mario World. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.
Of the scenarios, I've beaten San Francisco, Bern, Tokyo, Rio de Janeiro, and Detroit. I think I've beaten Las Vegas, but I don't remember. I've obtained a megalopolis on the free map, but I think it was with the extra money cheat.
Review
8 | 6 | 8 | 10 | 6 |
Best Version: SNES
— This section contains spoilers! —
Good
- The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
- Soyo Oka did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game.
- The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game.
- The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
- The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
- The game manual is fantastic to the point where is doubles as a strategy guide. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.
Bad
- Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
- The random land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land).
- Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll.
- The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sit through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait.
Ugly
- Nothing.
Media
Box Art
Documentation
Dr. Wright's Urban Planning Guide - US manual.
Maps
Videos
Play Online
SNES (Europe), SNES (France), SNES (Germany), SNES (USA), Super Famicom (Japan)
Representation
Strong female character? | Fail | Dr. Wright is the only established character. |
---|---|---|
Bechdel test? | Fail | There are no established female characters. |
Strong person of color character? | Fail | There are no established persons of color. |
Queer character? | Fail | There are no established queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | SimCity | ||
Japanese | シムシティ | ShimuShiti | SimCity |
Links
- Video Games
- 1991 Video Games
- Video games developed by Nintendo
- Video games published by Nintendo
- SNES Games
- Video Game Genre - Management simulator
- Video Game Genre - Sandbox
- Video Game Genre - Simulation
- Video Game Genre - Strategy
- Media Theme - Management
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I Haven't Beaten
- Video Game Rating - 8
- Video Game Graphics Rating - 8
- Video Game Sound Rating - 10
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Strategy, Adventure, Action
- Game Mechanic - Management
- Game Mechanic - Sandbox
- Favorite
- Favorite Games