Difference between revisions of "SimCity (SNES)"
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''SimCity'' was the first game I bought for the SNES and my second game for the system which came with ''[[Super Mario World]]''. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis. | ''SimCity'' was the first game I bought for the SNES and my second game for the system which came with ''[[Super Mario World]]''. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis. | ||
− | Of the scenarios, I've beaten San Francisco, Bern, | + | Of the scenarios, I've beaten San Francisco, Bern, Tokyo, Rio de Janeiro. I think I've beaten Las Vegas, but I know I have not beaten Boston or Detroit without cheating. I've obtained a megalopolis on the free map, but I think it was with the extra money cheat. |
==Review== | ==Review== |
Revision as of 14:45, 29 March 2024
SimCity | ||||||||||||||||
SNES - USA - 1st edition. |
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SimCity is an open-ended city-planning management simulator developed and published by Nintendo for the Super Nintendo Entertainment System on 1991-04-26. It is a port of SimCity that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music, added objectives, and unlockable content to make it more like a typical game than a sandbox game compared to what was typical of the Sim series at the time.
Contents
Personal
Own? | Yes. A loose USA cartridge. I have two manuals, one missing the cover. |
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Won? | No. |
SimCity was the first game I bought for the SNES and my second game for the system which came with Super Mario World. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.
Of the scenarios, I've beaten San Francisco, Bern, Tokyo, Rio de Janeiro. I think I've beaten Las Vegas, but I know I have not beaten Boston or Detroit without cheating. I've obtained a megalopolis on the free map, but I think it was with the extra money cheat.
Review
7 | 6 | 8 | 10 | 6 |
Best Version: SNES
— This section contains spoilers! —
Good
- The graphics have been greatly improved from all computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
- Soyo Oka did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in their own right, but the soundtrack has a continuity across the whole game.
- The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game.
- The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
- The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
- The game manual is fantastic to the point where is doubles as a strategy guide. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.
Bad
- Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
- The random land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better at obtaining a megalopolis (map 061 has the most land).
- Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, but there is little fanfare.
- Two of the scenarios can have their primary threat solved by pausing the game once the scenario beings, altering the map to eliminate the threat, and then resuming the game. For Boston, simply destroy the nuclear power plant and replace it with coal plants. For Rio de Janeiro, bulldoze all the shore line.
Ugly
- Nothing.
Media
Box Art
Documentation
Dr. Wright's Urban Planning Guide - US manual.
Maps
Videos
Play Online
SNES (Europe), SNES (France), SNES (Germany), SNES (USA), Super Famicom (Japan)
Representation
Strong female character? | Fail | Dr. Wright is the only established character. |
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Bechdel test? | Fail | There are no established female characters. |
Strong person of color character? | Fail | There are no established persons of color. |
Queer character? | Fail | There are no established queer characters. |
Titles
Language | Native | Transliteration | Translation |
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English | SimCity | ||
Japanese | シムシティ | ShimuShiti | SimCity |
Links
- Video Games
- 1991 Video Games
- Video games developed by Nintendo
- Video games published by Nintendo
- SNES Games
- Video Game Genre - Management simulator
- Video Game Genre - Sandbox
- Video Game Genre - Simulation
- Video Game Genre - Strategy
- Media Theme - Management
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I Haven't Beaten
- Video Game Rating - 7
- Video Game Graphics Rating - 8
- Video Game Sound Rating - 10
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Strategy, Adventure, Action
- Game Mechanic - Management
- Game Mechanic - Sandbox
- Favorite
- Favorite Games