Difference between revisions of "SimCity (SNES)"
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− | '''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music | + | '''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music as well as added objectives, bonus buildings, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the [[Sim (universe)|''Sim'' series]] at the time. |
==Personal== | ==Personal== | ||
Line 21: | Line 21: | ||
| Own = Yes. A loose USA cartridge. I have two manuals, one missing the cover. | | Own = Yes. A loose USA cartridge. I have two manuals, one missing the cover. | ||
| CantOwn = | | CantOwn = | ||
− | | Won = | + | | Won = Yes. Completed all scenarios, and Megalopolis on easy 061 and Freedom. |
| CantWin = | | CantWin = | ||
− | | Finished = | + | | Finished = 2024-04-22. |
}} | }} | ||
− | ''SimCity'' was the first game I bought for the SNES and | + | ''SimCity'' was the first game I bought for the SNES and the second game for the system (it came with ''[[Super Mario World]]''). This was have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I read through the manual and got better at the game, able to beat some of the scenarios and get around 300,000 population. However, I kept getting stuck on the Detroit scenario and eventually used the $999,999 cheat to beat it all all the remaining ones. In 2024, wanting to finally finish the game legit, I played the game through again, spent more time testing on how to play it properly, and finally got good enough to beat all the scenarios, and achieve a megalopolis on both the freedom map and map 061 on easy difficulty. I don't have much interest in trying to get a megalopolis on hard difficulty. |
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==Review== | ==Review== | ||
− | {{Video Game Review| | + | {{Video Game Review|8|6|8|10|6|SNES}} |
{{Spoilers}} | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
− | * The graphics have been greatly improved | + | * The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons. |
− | * [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in | + | * [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game. |
− | * The addition of prizes like amusement | + | * The addition of prizes like amusement parks, expos centers, and landfills was a great idea, and adds to the fun of the game. |
* The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box. | * The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box. | ||
* The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts. | * The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts. | ||
− | * The game manual is fantastic to the point where | + | * The game manual is fantastic to the point where it doubles as a [[strategy guide]]. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals. |
===Bad=== | ===Bad=== | ||
− | * Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect. | + | * Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect. |
− | * The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better | + | * The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land). |
− | * Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, but | + | * Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll. |
− | * | + | * The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sitting through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait. |
===Ugly=== | ===Ugly=== | ||
− | * | + | * Too much of the game is waiting around for next year's taxes to come in so you can afford to expand your city. They really should have come up with a faster speed. |
==Media== | ==Media== | ||
Line 79: | Line 77: | ||
| Media = Video games | | Media = Video games | ||
| StrongFemaleCharacterStatus = Fail | | StrongFemaleCharacterStatus = Fail | ||
− | | StrongFemaleCharacterNotes = Dr. Wright is the only | + | | StrongFemaleCharacterNotes = Dr. Wright is the only character. |
| BechdelTestStatus = Fail | | BechdelTestStatus = Fail | ||
− | | BechdelTestNotes = There are no | + | | BechdelTestNotes = There are no women. |
| StrongPOCCharacterStatus = Fail | | StrongPOCCharacterStatus = Fail | ||
− | | StrongPOCCharacterNotes = There are no | + | | StrongPOCCharacterNotes = There are no people of color. |
| QueerCharacterStatus = Fail | | QueerCharacterStatus = Fail | ||
− | | QueerCharacterNotes = There are no | + | | QueerCharacterNotes = There are no queer characters. |
}} | }} | ||
Latest revision as of 08:27, 23 April 2024
SimCity | ||||||||||||||||
SNES - USA - 1st edition. |
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|
SimCity is an open-ended city-planning management simulator developed and published by Nintendo for the Super Nintendo Entertainment System on 1991-04-26. It is a port of SimCity that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music as well as added objectives, bonus buildings, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the Sim series at the time.
Contents
Personal
Own? | Yes. A loose USA cartridge. I have two manuals, one missing the cover. |
---|---|
Won? | Yes. Completed all scenarios, and Megalopolis on easy 061 and Freedom. |
Finished | 2024-04-22. |
SimCity was the first game I bought for the SNES and the second game for the system (it came with Super Mario World). This was have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I read through the manual and got better at the game, able to beat some of the scenarios and get around 300,000 population. However, I kept getting stuck on the Detroit scenario and eventually used the $999,999 cheat to beat it all all the remaining ones. In 2024, wanting to finally finish the game legit, I played the game through again, spent more time testing on how to play it properly, and finally got good enough to beat all the scenarios, and achieve a megalopolis on both the freedom map and map 061 on easy difficulty. I don't have much interest in trying to get a megalopolis on hard difficulty.
Review
8 | 6 | 8 | 10 | 6 |
Best Version: SNES
— This section contains spoilers! —
Good
- The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
- Soyo Oka did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game.
- The addition of prizes like amusement parks, expos centers, and landfills was a great idea, and adds to the fun of the game.
- The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
- The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
- The game manual is fantastic to the point where it doubles as a strategy guide. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.
Bad
- Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
- The random land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land).
- Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll.
- The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sitting through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait.
Ugly
- Too much of the game is waiting around for next year's taxes to come in so you can afford to expand your city. They really should have come up with a faster speed.
Media
Box Art
Documentation
Dr. Wright's Urban Planning Guide - US manual.
Maps
Videos
Play Online
SNES (Europe), SNES (France), SNES (Germany), SNES (USA), Super Famicom (Japan)
Representation
Strong female character? | Fail | Dr. Wright is the only character. |
---|---|---|
Bechdel test? | Fail | There are no women. |
Strong person of color character? | Fail | There are no people of color. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | SimCity | ||
Japanese | シムシティ | ShimuShiti | SimCity |
Links
- Video Games
- 1991 Video Games
- Video games developed by Nintendo
- Video games published by Nintendo
- SNES Games
- Video Game Genre - Management simulator
- Video Game Genre - Sandbox
- Video Game Genre - Simulation
- Video Game Genre - Strategy
- Media Theme - Management
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I've Beaten
- Video Game Rating - 8
- Video Game Graphics Rating - 8
- Video Game Sound Rating - 10
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Strategy, Adventure, Action
- Game Mechanic - Management
- Game Mechanic - Sandbox
- Favorite
- Favorite Games