Difference between revisions of "SimCity (SNES)"

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'''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music, added objectives, and unlockable content to make it more like a typical game than a sandbox game compared to what was typical of the [[Sim (universe)|''Sim'' series]] at the time.
+
'''''SimCity''''' is an open-ended city-planning [[management simulator]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] on 1991-04-26. It is a port of ''[[SimCity]]'' that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music as well as added objectives, bonus buildings, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the [[Sim (universe)|''Sim'' series]] at the time.
  
 
==Personal==
 
==Personal==
Line 21: Line 21:
 
  | Own      = Yes. A loose USA cartridge. I have two manuals, one missing the cover.
 
  | Own      = Yes. A loose USA cartridge. I have two manuals, one missing the cover.
 
  | CantOwn  =  
 
  | CantOwn  =  
  | Won      =  
+
  | Won      = Yes. Completed all scenarios, and Megalopolis on easy 061 and Freedom.
 
  | CantWin  =  
 
  | CantWin  =  
  | Finished =  
+
  | Finished = 2024-04-22.
 
}}
 
}}
  
''SimCity'' was the first game I bought for the SNES and my second game for the system which came with ''[[Super Mario World]]''. This would have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.
+
''SimCity'' was the first game I bought for the SNES and the second game for the system (it came with ''[[Super Mario World]]''). This was have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a ''SimCity'' game, and my first attempt was a very messy city which I promptly erased. Over time, I read through the manual and got better at the game, able to beat some of the scenarios and get around 300,000 population. However, I kept getting stuck on the Detroit scenario and eventually used the $999,999 cheat to beat it all all the remaining ones. In 2024, wanting to finally finish the game legit, I played the game through again, spent more time testing on how to play it properly, and finally got good enough to beat all the scenarios, and achieve a megalopolis on both the freedom map and map 061 on easy difficulty. I don't have much interest in trying to get a megalopolis on hard difficulty.
 
 
Of the scenarios, I've beaten San Francisco, Bern, and Tokyo. I think I've beaten Rio de Janeiro and maybe Las Vegas, but I know I have not beaten Boston or Detroit without cheating. I've obtained a megalopolis on the free map, but I think it was with the extra money cheat.
 
  
 
==Review==
 
==Review==
{{Video Game Review|7|6|8|10|6|SNES}}
+
{{Video Game Review|8|6|8|10|6|SNES}}
  
 
{{Spoilers}}
 
{{Spoilers}}
  
 
===Good===
 
===Good===
* The graphics have been greatly improved from all computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
+
* The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
* [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in their own right, but the soundtrack has a continuity across the whole game.
+
* [[Soyo Oka]] did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game.
* The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game.
+
* The addition of prizes like amusement parks, expos centers, and landfills was a great idea, and adds to the fun of the game.
 
* The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
 
* The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
 
* The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
 
* The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
* The game manual is fantastic to the point where is doubles as a [[strategy guide]]. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.
+
* The game manual is fantastic to the point where it doubles as a [[strategy guide]]. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.
  
 
===Bad===
 
===Bad===
* Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
+
* Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
* The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better at obtaining a megalopolis (map 061 has the most land).
+
* The [[pseudorandomness|random]] land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land).
* Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, but there is little fanfare.
+
* Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll.
* Two of the scenarios can have their primary threat solved by pausing the game once the scenario beings, altering the map to eliminate the threat, and then resuming the game. For Boston, simply destroy the nuclear power plant and replace it with coal plants. For Rio de Janeiro, bulldoze all the shore line.
+
* The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sitting through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait.
  
 
===Ugly===
 
===Ugly===
* Nothing.
+
* Too much of the game is waiting around for next year's taxes to come in so you can afford to expand your city. They really should have come up with a faster speed.
  
 
==Media==
 
==Media==
Line 79: Line 77:
 
  | Media                      = Video games
 
  | Media                      = Video games
 
  | StrongFemaleCharacterStatus = Fail
 
  | StrongFemaleCharacterStatus = Fail
  | StrongFemaleCharacterNotes  = Dr. Wright is the only established character.
+
  | StrongFemaleCharacterNotes  = Dr. Wright is the only character.
 
  | BechdelTestStatus          = Fail
 
  | BechdelTestStatus          = Fail
  | BechdelTestNotes            = There are no established female characters.
+
  | BechdelTestNotes            = There are no women.
 
  | StrongPOCCharacterStatus    = Fail
 
  | StrongPOCCharacterStatus    = Fail
  | StrongPOCCharacterNotes    = There are no established persons of color.
+
  | StrongPOCCharacterNotes    = There are no people of color.
 
  | QueerCharacterStatus        = Fail
 
  | QueerCharacterStatus        = Fail
  | QueerCharacterNotes        = There are no established queer characters.
+
  | QueerCharacterNotes        = There are no queer characters.
 
}}
 
}}
  

Latest revision as of 08:27, 23 April 2024

SimCity

SimCity - SNES - USA.jpg

SNES - USA - 1st edition.

Developer Nintendo
Publisher Nintendo
Published 1991-04-26
Platforms SNES
Genres Management simulator, Sandbox, Simulation, Strategy
Themes Management
Series Sim
Distribution Commercial

SimCity is an open-ended city-planning management simulator developed and published by Nintendo for the Super Nintendo Entertainment System on 1991-04-26. It is a port of SimCity that is so different from the original, I think it deserves to be considered a different game. The SNES port has big improvements to the graphics and music as well as added objectives, bonus buildings, a plucky cartoon guide, and unlockable content to make it more like a typical game than the sandbox toy which was typical of the Sim series at the time.

Personal

Own?Yes. A loose USA cartridge. I have two manuals, one missing the cover.
Won?Yes. Completed all scenarios, and Megalopolis on easy 061 and Freedom.
Finished2024-04-22.

SimCity was the first game I bought for the SNES and the second game for the system (it came with Super Mario World). This was have been shortly after getting my SNES for Christmas, probably late 1991 or early 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I read through the manual and got better at the game, able to beat some of the scenarios and get around 300,000 population. However, I kept getting stuck on the Detroit scenario and eventually used the $999,999 cheat to beat it all all the remaining ones. In 2024, wanting to finally finish the game legit, I played the game through again, spent more time testing on how to play it properly, and finally got good enough to beat all the scenarios, and achieve a megalopolis on both the freedom map and map 061 on easy difficulty. I don't have much interest in trying to get a megalopolis on hard difficulty.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
8 6 8 10 6

Best Version: SNES

— This section contains spoilers! —

Good

  • The graphics have been greatly improved compared to all the computer versions of the game. I especially appreciate the palette shifting to simulate seasons.
  • Soyo Oka did a fantastic job on the soundtrack, one of my favorites on the platform. Each song is not only enjoyable in its own right, but the soundtrack has a continuity across the whole game.
  • The addition of prizes like amusement parks, expos centers, and landfills was a great idea, and adds to the fun of the game.
  • The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
  • The addition of scenarios that can be beaten was a great way to give the player a proper challenge, and I love how the game maps resemble the actual city layouts.
  • The game manual is fantastic to the point where it doubles as a strategy guide. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.

Bad

  • Roads are little more than an impediment to a good city. The manual makes it clear right from the practice city, don't use roads at all. Rails create no pollution or traffic so they're guaranteed to do better. Of course, this makes the city look ridiculous and the designers should have figured out a way to make roads mandatory or make rail less perfect.
  • The random land generator is slow and too many of the maps look the same. If they couldn't get it to create maps with more interesting layouts, they should have just programed a couple dozen set maps of varying styles. Plus, since the land/water ratio varies quite a bit, certain maps are objectively better for obtaining a megalopolis (map 061 has the most land).
  • Even with the added scenarios, there isn't a true way to win the game. You could say that unlocking Freeland is a "victory" condition, or obtaining a megalopolis on hard, but you don't get the typical end game cutscene or credits roll.
  • The scenarios vary wildly in difficulty. Bern and Tokyo were cakewalks which I finished on my first attempt without even trying, but I spent a couple dozen times failing Detroit before I finally figured out a viable strategy. Also, sitting through 10 years, even at top speed, only to discover you lost, makes for a very disheartening wait.

Ugly

  • Too much of the game is waiting around for next year's taxes to come in so you can afford to expand your city. They really should have come up with a faster speed.

Media

Box Art

Documentation

Maps

Videos

Review - SNES Works.

Play Online

SNES (Europe), SNES (France), SNES (Germany), SNES (USA), Super Famicom (Japan)

Representation

Strong female character?FailDr. Wright is the only character.
Bechdel test?FailThere are no women.
Strong person of color character?FailThere are no people of color.
Queer character?FailThere are no queer characters.

Titles

Language Native Transliteration Translation
English SimCity
Japanese シムシティ ShimuShiti SimCity

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-GameFAQs.png  Link-VGMPF.png  Link-ROMDetectives.png  Link-TCRF.png  Link-TVTropes.png