Difference between revisions of "Pac-Man"

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[[Image:Pac-Man - ARC - USA.jpg|thumb|256x256px|North American arcade cabinet.]]
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{{Video Game
 +
| Title            = Pac-Man
 +
| Image           = Pac-Man - ARC - USA.jpg
 +
| ImageDescription = Arcade - USA - Cabinet.
 +
| Developer        = {{VideoGameDeveloper|Namco}}
 +
| Publisher        = {{VideoGamePublisher|Namco}}, {{VideoGamePublisher|Midway}}
 +
| PublishedYear    = 1980
 +
| PublishedMonth  = 05
 +
| PublishedDay    = 22
 +
| Platforms        = {{Platform|Android}}, {{Platform|Apple II}}, {{Platform|Arcade}}, {{Platform|Atari 5200}}, {{Platform|Atari 8-bit}}, {{Platform|Commodore 64}}, {{Platform|Commodore VIC-20}}, {{Platform|FM-7}}, {{Platform|Game Boy}}, {{Platform|Game Gear}}, {{Platform|Intellivision}}, {{Platform|iOS}}, {{Platform|MSX}}, {{Platform|Neo Geo Pocket Color}}, {{Platform|NES}}, {{Platform|Palm OS}}, {{Platform|PC-6000}}, {{Platform|PC-8800}}, {{Platform|PC Booter}}, {{Platform|Sharp MZ}}, {{Platform|Sharp X1}}, {{Platform|TI-99}}, {{Platform|Zaurus}}, {{Platform|ZX Spectrum}}
 +
| Genres          = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|Maze video game|Maze}}, {{VideoGameGenre|Maze traversal video game|Maze traversal}}, {{VideoGameGenre|Single-screen video game|Single-screen}}
 +
| Series          = ''[[Pac-Man (universe)|Pac-Man]]''
 +
| Multiplayer      = {{GameMultiplayer|Alternating versus}}
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''Pac-Man''''' is an action video game developed and published by [[Namco]] on 1980-05-22, and distributed by [[Midway]] in the USA in 1980-10-26. Pac-Man is the best-selling arcade cabinet to date, and the second most profitable. Despite being so lucrative, the game's designer [[Toru Iwatani]] did not receive a bonus or even official recognition from Namco for his creation.
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'''''Pac-Man''''' is a [[maze traversal]] video game developed and published by [[Namco]] for the [[arcade]] on 1980-05-22, and distributed by [[Midway]] in the USA in 1980-10-26. This is the first game in the [[Pac-Man (universe)|''Pac-Man'' series.]] The game currently holds the record for the best-selling arcade cabinet, and the second most profitable. Despite being so lucrative, the game's designer [[Toru Iwatani]] received only a meager bonus, equivalent to around $3,000, however, the success of the game gave secured him a promotion at Namco.
  
I remember first playing this game in the mid-1980s. I was with my mother and brother, I think at a laundromat in Pontiac. I remember my brother playing and getting to the second stage, but I, being 3-years-younger, couldn't get past the first. I've since watched people who are really good play Pac-Man in arcades, but I've never had much of a desire to get good myself. The game is just too primitive to keep my interest.
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==Personal==
 +
{{VideoGameStatus
 +
| Own      =
 +
| CantOwn  =
 +
| Won      =
 +
| CantWin  = No. The game doesn't have a proper ending.
 +
| Finished =
 +
}}
  
==Status==
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I remember first playing this game in the mid-1980s. I was with my mother and brother, I think at a laundromat in Pontiac. I remember my brother playing and getting to the second stage, but I, being 3-years-younger, couldn't get past the first. I've since watched people who are really good play ''Pac-Man'' in arcades, but I've never had much of a desire to get good myself. The game is just too primitive to keep my interest.
I do not own the game. I've never tried hard to get a decent score, and I've never even come close to the kill screen.
+
 
 +
I've never tried hard to get a decent score, and I've never even come close to the [[kill screen]].
 +
 
 +
[[Category: Video Games I Haven't Beaten]]
  
 
==Review==
 
==Review==
* '''Overall:''' 5/10
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{{Video Game Review|4|4|4|3|3|Arcade}}
* '''Best Version:''' Arcade
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 +
{{Spoilers}}
  
 
===Good===
 
===Good===
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* The game is too hard. Most players are unable to beat the first level on their first attempt, which is a bit frustrating.
 
* The game is too hard. Most players are unable to beat the first level on their first attempt, which is a bit frustrating.
 
* Overall, there isn't much to do with the game. You're essentially repeating the same actions the entire game.
 
* Overall, there isn't much to do with the game. You're essentially repeating the same actions the entire game.
* Since the game uses a [[pseudorandom|pseudo-randomizer]], players can actually just repeat the exact same movements over an over again to beat the game. In fact, this is precisely how professional players play the game, it's incredibly boring to watch.
+
* Since the game's [[pseudorandom|pseudo-randomizer]] is based on past performance, players can game how it functions and just repeat the exact same movements over an over again to beat the game. In fact, this is precisely how professional players play the game and it's incredibly boring to watch.
 
* The game lacks a true victory condition. Sure, the kill screen ends the game, but it's insanely difficult to reach, and wasn't even intended in the first place.
 
* The game lacks a true victory condition. Sure, the kill screen ends the game, but it's insanely difficult to reach, and wasn't even intended in the first place.
 
* There is a minor bug with collision detection where you can sometimes pass right through a ghost.
 
* There is a minor bug with collision detection where you can sometimes pass right through a ghost.
  
 
===Ugly===
 
===Ugly===
* Nothing
+
* There isn't much to the game. Sure, it's from 1980, and you can't expect much, but it's extremely repetitive and not very rewarding to play.
  
 
==Media==
 
==Media==
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Pac-Man - ARC - Japan - Side Art.jpg|The Japanese Puckman side art.
 
Pac-Man - ARC - Japan - Side Art.jpg|The Japanese Puckman side art.
 
Pac-Man - ARC - USA.jpg|The North American cabinet is a more interesting yellow, but while the ghost is pretty good, the cartoon Pac-Man is completely wrong. And the red eyes don't help much either!
 
Pac-Man - ARC - USA.jpg|The North American cabinet is a more interesting yellow, but while the ghost is pretty good, the cartoon Pac-Man is completely wrong. And the red eyes don't help much either!
Pac-Man - ARC - USA - Marquee.jpg|The North American arcade marquee features the same creepy Pac-Man as the cabinet.
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Pac-Man - ARC - USA - Marquee.svg|The North American arcade marquee features the same creepy Pac-Man as the cabinet.
 +
Pac-Man - ARC - USA - Side Art.svg|North American side art.
 +
Pac-Man - ARC - USA - Bezel - Cocktail.svg|North American cocktail bezel.
 +
Pac-Man - ARC - USA - Control Panel.svg|North American control panel.
 +
Pac-Man - ARC - USA - Control Panel - Cocktail.svg|North American cocktail control panels.
 +
Pac-Man - A8 - USA.jpg|Atari 8-bit.
 +
Pac-Man - MZ - USA.jpg|Used for the PC-6001, FM-7, and Sharp MZ-80K.
 
</gallery>
 
</gallery>
  
 
===Documentation===
 
===Documentation===
 
<gallery>
 
<gallery>
Pac-Man - ARC - Manual.pdf|Arcade manual.
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Pac-Man - ARC - Japan - Instructions.png|Instruction card - Arcade - Japan.
Pac-Man - Arcade Instruction Card.png|The Japanese instruction card.
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Pac-Man - ARC - USA - Manual.pdf|Manual - Arcade - USA.
Pac-Man - ARC - Ad.jpg|Arcade ad.
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Pac-Man - 5200 - USA - Manual.pdf|Manual - Atari 5200 - USA.
Pac-Man - 5200 - Manual.pdf|Atari 5200 manual.
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Pac-Man - C64 - USA - Manual.pdf|Manual - Commodore 64 - USA.
Pac-Man - C64 - Manual.pdf|Commodore 64 manual.
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Pac-Man - NES - Japan - Manual.pdf|Manual - Famicom - Japan.
Pac-Man - GB - Manual.pdf|Game Boy manual.
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Pac-Man - NES - Japan - Manual - Digital.pdf|Manual - Famicom - Japan - Digital.
Pac-Man - NES - Manual.pdf|NES manual.
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Pac-Man - GB - USA - Manual.pdf|Manual - Game Boy - USA.
Pac-Man - ARC - How to Win At Pac-Man.pdf|How to Win At Pac-Man.
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Pac-Man - GBA - USA - Manual.pdf|Manual - Game Boy Advance - USA.
Pac-Man - ARC - Pac-Man - Ultimate Key to Winning, The.pdf|Pac-Man: The Ultimate Key to Winning.
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Pac-Man - GBC - USA - Manual.pdf|Manual - Game Boy Color - USA.
Pac-Man - ARC - Video Master's Guide to Pac-Man, The.pdf|The Video Master's Guide to Pac-Man.
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Pac-Man - NES - USA - Manual - Digital.pdf|Manual - NES - USA - Namco - Digital
How to Win At Video Games.pdf|How to Win At Video Games.
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Pac-Man - NES - USA - Manual.pdf|Manual - NES - USA - Tengen - Licensed.
Pac-Mania - Top Strategies For Home & Arcade Pac-Man - Spiralbound - USA.pdf|Pac-Mania: Top Strategies For Home & Arcade Pac-Man.
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Pac-Man - NES - USA - Manual - Unlicensed.pdf|Manual - NES - USA - Tengen - Unlicensed.
Winners' Book of Video Games, The - Paperback - USA.pdf|The Winners' Book of Video Games.
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Pac-Man - USA - Manual - Thunder Mountain.pdf|Manual - USA - Thunder Mountain.
Pac-Mania! - Official Pac-Man Joke Book, The - Mass Market - USA.pdf|Pac-Mania!: The Official Pac-Man Joke Book.
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Pac-Man - ARC - How to Win At Pac-Man.pdf|''How to Win At Pac-Man''.
 +
Pac-Man - ARC - Pac-Man - Ultimate Key to Winning, The.pdf|''Pac-Man: The Ultimate Key to Winning''.
 +
Pac-Man - ARC - Video Master's Guide to Pac-Man, The.pdf|''The Video Master's Guide to Pac-Man''.
 +
How to Win At Video Games.pdf|''How to Win At Video Games''.
 +
Pac-Mania - Top Strategies For Home & Arcade Pac-Man - Spiralbound - USA.pdf|''Pac-Mania: Top Strategies For Home & Arcade Pac-Man''.
 +
Winners' Book of Video Games, The - Paperback - USA.pdf|''The Winners' Book of Video Games''.
 +
Pac-Mania! - Official Pac-Man Joke Book, The - Mass Market - USA.pdf|''Pac-Mania!: The Official Pac-Man Joke Book''.
 +
Pac-Man's Christmas - 1983.pdf|Comic - ''Pac-Man's Christmas''
 +
Pac-Man - ARC - USA - Ad.jpg|Advertisement - Arcade - USA.
 +
Namco - UK - Flyer - Dig Dug, Pac-Man, Rally-X.jpg|Advertisement - [[Namco]] - UK.
 
</gallery>
 
</gallery>
  
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Pac-Man - ARC - Screenshot - Demo (Japan).png|The original ghost names.
 
Pac-Man - ARC - Screenshot - Demo (Japan).png|The original ghost names.
 
Pac-Man - ARC - Screenshot - Demo.png|The American ghost names.
 
Pac-Man - ARC - Screenshot - Demo.png|The American ghost names.
Pac-Man - ARC - Screenshot - Game Start.png|Game start.
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Pac-Man - ARC - Screenshot - Game Start - USA.png|Game start.
 +
Pac-Man - ARC - Screenshot - Ready.png|Ready.
 +
Pac-Man - ARC - Screenshot - Power Pellet.png|Pac-Man becomes [[Invincibility (video game terminology)|invincible]] briefly after eating a power pellet.
 
Pac-Man - ARC - Screenshot - Intermission 1.png|Intermission 1: Pac-Man gets swoll.
 
Pac-Man - ARC - Screenshot - Intermission 1.png|Intermission 1: Pac-Man gets swoll.
 
Pac-Man - ARC - Screenshot - Intermission 2.png|Intermission 2: Blinky tears his sheet.
 
Pac-Man - ARC - Screenshot - Intermission 2.png|Intermission 2: Blinky tears his sheet.
 
Pac-Man - ARC - Screenshot - Intermission 3.png|Intermission 3: Blinky is sewn up.
 
Pac-Man - ARC - Screenshot - Intermission 3.png|Intermission 3: Blinky is sewn up.
Pac-Man - ARC - Screenshot - Kill Screen.png|The infamous kill screen on level 256.
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Pac-Man - ARC - Screenshot - Kill Screen.png|The infamous [[kill screen]] on level 256.
 +
Pac-Man - ARC - Screenshot - Game Over.png|The [[game over]] screen.
 
</gallery>
 
</gallery>
  
 
===Design Documents===
 
===Design Documents===
 
<gallery>
 
<gallery>
Pac Man - ARC - Design Document - Toru Iwatani.jpg|[[Toru Iwatani]] showing off his original design documents.
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Pac-Man - ARC - Design Document - Toru Iwatani.jpg|[[Toru Iwatani]] showing off his original design documents.
Pac Man - ARC - Design Document - Labyrinth.jpg| The labyrinth layout.
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Pac-Man - ARC - Design Document - Labyrinth.jpg| The labyrinth layout.
Pac Man - ARC - Design Document - Pac-Man Sprite.jpg|The Pac-Man sprite.
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Pac-Man - ARC - Design Document - Pac-Man Sprite.jpg|The Pac-Man sprite.
Pac Man - ARC - Design Document - Sprites.jpg|Various game sprites.
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Pac-Man - ARC - Design Document - Sprites.jpg|Various game sprites.
Pac Man - ARC - Design Document - Ghost Behavior.jpg|Ghost movement behavior.
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Pac-Man - ARC - Design Document - Ghost Behavior.jpg|Ghost movement behavior.
 
</gallery>
 
</gallery>
  
===Gallery===
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===Graphics===
 
<gallery>
 
<gallery>
 
Pac-Man - ARC - Graphics.png|Arcade graphic memory. Top is background, bottom is sprites. I've matched most of the colors, but the program swaps the palette as needed. Dark blue is drawn black in the game.
 
Pac-Man - ARC - Graphics.png|Arcade graphic memory. Top is background, bottom is sprites. I've matched most of the colors, but the program swaps the palette as needed. Dark blue is drawn black in the game.
 
Pac-Man - ARC - Sprite Sheet.png|Arcade sprite sheet.
 
Pac-Man - ARC - Sprite Sheet.png|Arcade sprite sheet.
 +
</gallery>
 +
 +
===Fan Art===
 +
<gallery>
 
Pac-Man - ARC - Fan Art - Travis 76 - The Madness of Mission 6.jpg|Fan art by Travis 76.
 
Pac-Man - ARC - Fan Art - Travis 76 - The Madness of Mission 6.jpg|Fan art by Travis 76.
 
Pac-Man - Fan Art - jdrift01 - Trick or Treat.png|Comic by jdrift01.
 
Pac-Man - Fan Art - jdrift01 - Trick or Treat.png|Comic by jdrift01.
 +
Safely Endangered - Pac-Man.png|''[[Safely Endangered]]'' comic.
 
</gallery>
 
</gallery>
  
 
===Videos===
 
===Videos===
 +
{{YouTube|ataGotQ7ir8|Retro Game Mechanics Explained - Detailed ghost AI info.}}
 +
{{YouTube|eFP0_rkjwlY|Retro Game Mechanics Explained - Frightened ghost AI info.}}
 +
{{YouTube|l7-SHTktjJc|Ghost AI info.}}
 +
{{YouTube|CD7H86TAUgc|How ''Pac-Man'' succeeded as a game.}}
 +
{{YouTube|AuoH0vz3Mqk|Longplay - Perfect game & kill screen.}}
 +
 
* [http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC] - Postmortem.
 
* [http://www.gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC gdcvault.com/play/1014631/Classic-Game-Postmortem-PAC] - Postmortem.
* [https://www.youtube.com/watch?v=AuoH0vz3Mqk youtube.com/watch?v=AuoH0vz3Mqk] - Longplay, perfect game & kill screen.
+
 
* [https://www.youtube.com/watch?v=l7-SHTktjJc youtube.com/watch?v=l7-SHTktjJc] - Ghost AI explanation.
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==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/arcade-games/puck-man-japan-set-2.html|Arcade (Japan)}}, {{PlayOnline|https://www.retrogames.cc/arcade-games/pac-man-midway-1.html|Arcade (USA)}}, {{PlayOnline|https://classicreload.com/cv-pac-man.html|ColecoVision}}, {{PlayOnline|https://classicreload.com/c64-pac-man.html|Commodore 64}}, {{PlayOnline|https://www.retrogames.cc/nes-games/pac-man-japan-rev-a.html|Famicom}}, {{PlayOnline|https://www.retrogames.cc/gameboy-games/pac-man-europe.html|Game Boy (Europe)}}, {{PlayOnline|https://www.retrogames.cc/gameboy-games/pac-man-japan.html|Game Boy (Japan)}}, {{PlayOnline|https://www.retrogames.cc/gameboy-games/pac-man-usa.html|Game Boy (USA)}}, {{PlayOnline|https://www.retrogames.cc/gamegear-games/pac-man-usa-europe.html|Game Gear}}, {{PlayOnline|https://www.retrogames.cc/msx1-games/pac-man.html|MSX}}, {{PlayOnline|https://www.retrogames.cc/ngp-games/pac-man-world-en-ja.html|Neo Geo Pocket Color}}, {{PlayOnline|https://www.retrogames.cc/nes-games/pac-man-europe.html|NES (Europe)}}, {{PlayOnline|https://www.retrogames.cc/nes-games/pac-man-usa-namco.html|NES (USA, Namco)}}, {{PlayOnline|https://www.retrogames.cc/nes-games/pac-man-usa-tengen.html|NES (USA, Tengen, Licensed)}}, {{PlayOnline|https://www.retrogames.cc/nes-games/pac-man-usa-tengen-unl.html|NES (USA, Tengen, Unlicensed)}}, {{PlayOnline|https://classicreload.com/pac-man.html|PC Booter}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no women.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There is no dialogue.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = There are no human characters.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
  
 
==Credits==
 
==Credits==
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{| class="wikitable" |
 
{| class="wikitable" |
! Person !! Roles
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! Person !! Staff
 
|-
 
|-
 
| [[Toru Iwatani]] || Game Designer
 
| [[Toru Iwatani]] || Game Designer
Line 107: Line 175:
  
 
==Color Palette==
 
==Color Palette==
The original arcade version of Pac-Man uses a hardware-based color PROM to determine its colors. The PROM stores a palette of 256 colors in a [[Color Palettes#Single-Byte Palettes|single byte]]. The red, green, and blue channels are defined by the bit pattern BBGGGRRR which allows for eight levels of intensity for red and green and four levels for blue. The display hardware could only work with an index of 16 colors chosen from the palette of 256, and even then, each background tile or sprite could only be composed of up to four colors from the index of 16. Despite having 16 possible colors to work with, the designers occupied four slots with black, resulting in only 13 unique colors. These blacks appear to be used in certain graphics to color things invisible. For example, when a pellets is eaten, the game continues to draw it, but it sets its color to black. Also, the area inside the maze walls is colored a different black than the background, although this never comes up in the game as far as I know.
+
The original arcade version of Pac-Man uses a hardware-based color PROM to determine its colors. The PROM stores a palette of 256 colors in a [[Color palettes#R8-G8-B4, 8-bit, 256 Colors|single byte]]. The red, green, and blue channels are defined by the bit pattern BBGGGRRR which allows for eight levels of intensity for red and green and four levels for blue. The display hardware could only work with an index of 16 colors chosen from the palette of 256, and even then, each background tile or sprite could only be composed of up to four colors from the index of 16, one of which was always black. However, the game could choose from 32 unique palettes of four. With these limitation, a lot of the same colors had to be reused in each palette. The game always has multiple color indexes dedicated to black for various reasons, resulting in only 13 total unique colors. These blacks also appear to be used in certain graphics to color things invisible. For example, when pellets are eaten, the game continues to draw them, but it sets their color to black. Also, the area inside the maze walls is colored a different black than the background. This perhaps indicates the designers considered coloring it at one point, but later switched it to black in development. ''[[Ms. Pac-Man]]'' (which is mostly a hack of ''Pac-Man'', colors in the maze walls).
  
In the table below I've converted the colors from the game into RBG equivalents using an increment of 36 for the red and green channels and an increment of 85 for the blue channel. As far as I know, this does not properly emulate the color PROM's method, and I'm not able to get the true binary value for each color, but it yields a fairly accurate result. More advanced emulators, like MAME probably emulate the PROM, but they also adjust each pixel based on its nearby pixels to better emulate CRTs, so they don't give a true result either.
+
In the table below, I've converted the colors from the game into RGB equivalents using an increment of 36 for the red and green channels and an increment of 85 for the blue channel. As far as I know, this does not properly emulate the color PROM's method, and I'm not able to get the true binary value for each color, but it yields a fairly accurate result. More advanced emulators, like MAME probably emulate the PROM, but MAME also adjusts each pixel based on its nearby pixels to better emulate CRTs, so it doesn't give a true result either.
  
 
{| class="wikitable" |
 
{| class="wikitable" |
Line 121: Line 189:
 
|-
 
|-
 
| 2 || style="background-color:#D89055;" |
 
| 2 || style="background-color:#D89055;" |
| Tan || 216, 144, 85 || <tt>01100110 0x66 102</tt> || Orange top, cherry stem
+
| Brown || 216, 144, 85 || <tt>01100110 0x66 102</tt> || Orange top, cherry stem
 
|-
 
|-
 
| 3 || style="background-color:#FCB4FF;" |
 
| 3 || style="background-color:#FCB4FF;" |
Line 133: Line 201:
 
|-
 
|-
 
| 6 || style="background-color:#48B4FF;" |
 
| 6 || style="background-color:#48B4FF;" |
| Light Blue || 72, 180, 255 || <tt>11101010 0xEA 234</tt> || Key top, bell bottom
+
| Blue || 72, 180, 255 || <tt>11101010 0xEA 234</tt> || Key top, bell bottom
 
|-
 
|-
 
| 7 || style="background-color:#FCB455;" |
 
| 7 || style="background-color:#FCB455;" |
Line 148: Line 216:
 
|-
 
|-
 
| B || style="background-color:#2424FF;" |
 
| B || style="background-color:#2424FF;" |
| Blue || 36, 36, 255 || <tt>11001001 0xC9 192</tt> || Maze walls, flashing ghosts, ghost pupils, Galaxian ship
+
| Indigo || 36, 36, 255 || <tt>11001001 0xC9 192</tt> || Maze walls, flashing ghosts, ghost pupils, Galaxian ship
 
|-
 
|-
 
| C || style="background-color:#00FC00;" |
 
| C || style="background-color:#00FC00;" |
Line 157: Line 225:
 
|-
 
|-
 
| E || style="background-color:#FCB4AA;" |
 
| E || style="background-color:#FCB4AA;" |
| Salmon || 252, 180, 170 || <tt>10101111 0xAF 175</tt> || Dots, ghost body
+
| Salmon || 252, 180, 170 || <tt>10101111 0xAF 175</tt> || Dots, ghost body, ghost face when flashing
 
|-
 
|-
 
| F || style="background-color:#FCFCFF;" |
 
| F || style="background-color:#FCFCFF;" |
Line 175: Line 243:
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/pac-man mobygames.com/game/pac-man] - MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/pac-man}}
* [https://en.wikipedia.org/wiki/Pac-Man en.wikipedia.org/wiki/Pac-Man] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Pac-Man}}
* [http://www.vgmpf.com/Wiki/index.php?title=Pac-Man_(ARC) vgmpf.com/Wiki/index.php?title=Pac-Man_(ARC)] - Music.
+
{{Link|SegaRetro|https://segaretro.org/Pac-Man}}
* [https://tcrf.net/Category:Pac-Man_series tcrf.net/Category:Pac-Man_series] - The Cutting Room Floor.
+
{{Link|StrategyWiki|https://strategywiki.org/wiki/Pac-Man}}
 +
{{Link|GameFAQs|https://gamefaqs.gamespot.com/arcade/589548-pac-man}}
 +
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=Pac-Man_(ARC)}}
 +
{{Link|TCRF|https://tcrf.net/Category:Pac-Man_series}}
 +
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PacMan}}
 +
 
  
[[Category: Games]]
+
[[Category: Video Game Prime Order - Action, Strategy, Adventure]]
[[Category: Video Games]]
+
[[Category: Game Mechanic - Kill Screen]]
[[Category: Android Games]]
 
[[Category: Apple II Games]]
 
[[Category: Arcade Games]]
 
[[Category: Atari 2600 Games]]
 
[[Category: Atari 5200 Games]]
 
[[Category: Atari 8-bit Games]]
 
[[Category: Commodore 64 Games]]
 
[[Category: FM-7 Games]]
 
[[Category: Game Boy Games]]
 
[[Category: Game Gear Games]]
 
[[Category: Intellivision Games]]
 
[[Category: iOS Games]]
 
[[Category: MSX Games]]
 
[[Category: Neo Geo Pocket Color Games]]
 
[[Category: NES Games]]
 
[[Category: Palm OS Games]]
 
[[Category: PC-6001 Games]]
 
[[Category: PC-88 Games]]
 
[[Category: PC Booter Games]]
 
[[Category: Sharp X1 Games]]
 
[[Category: TI-99 Games]]
 
[[Category: VIC-20 Games]]
 
[[Category: Zaurus Games]]
 
[[Category: ZX Spectrum Games]]
 
[[Category: Action]]
 
[[Category: Multi-Player]]
 
 
[[Category: 4-bit Color Graphics]]
 
[[Category: 4-bit Color Graphics]]
[[Category: Single-Screen]]
 

Latest revision as of 16:41, 14 March 2024

Pac-Man

Pac-Man - ARC - USA.jpg

Arcade - USA - Cabinet.

Developer Namco
Publisher Namco, Midway
Published 1980-05-22
Platforms Android, Apple II, Arcade, Atari 5200, Atari 8-bit, Commodore 64, Commodore VIC-20, FM-7, Game Boy, Game Gear, Intellivision, iOS, MSX, Neo Geo Pocket Color, NES, Palm OS, PC-6000, PC-8800, PC Booter, Sharp MZ, Sharp X1, TI-99, Zaurus, ZX Spectrum
Genres Action, Maze, Maze traversal, Single-screen
Series Pac-Man
Multiplayer Alternating versus
Distribution Commercial

Pac-Man is a maze traversal video game developed and published by Namco for the arcade on 1980-05-22, and distributed by Midway in the USA in 1980-10-26. This is the first game in the Pac-Man series. The game currently holds the record for the best-selling arcade cabinet, and the second most profitable. Despite being so lucrative, the game's designer Toru Iwatani received only a meager bonus, equivalent to around $3,000, however, the success of the game gave secured him a promotion at Namco.

Personal

Own?No.
Won?No. The game doesn't have a proper ending.

I remember first playing this game in the mid-1980s. I was with my mother and brother, I think at a laundromat in Pontiac. I remember my brother playing and getting to the second stage, but I, being 3-years-younger, couldn't get past the first. I've since watched people who are really good play Pac-Man in arcades, but I've never had much of a desire to get good myself. The game is just too primitive to keep my interest.

I've never tried hard to get a decent score, and I've never even come close to the kill screen.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
4 4 4 3 3

Best Version: Arcade

— This section contains spoilers! —

Good

  • The game is pretty solid. It remains challenging and fast-moving the entire time you play.
  • The increasingly difficult ghosts and shorter-length power pellets increase the challenge of the game at a nice steady rate.
  • Adding a different "personality" to each ghost was a wonderful idea and really adds to the challenge, as did having the ghosts systematically move toward their own corners.
  • Changing the bonus fruit is a nice change of pace.
  • The cut-scenes between levels was a nice break in the action.
  • The game has some pretty memorable sound effects and jingles.

Bad

  • The game is too hard. Most players are unable to beat the first level on their first attempt, which is a bit frustrating.
  • Overall, there isn't much to do with the game. You're essentially repeating the same actions the entire game.
  • Since the game's pseudo-randomizer is based on past performance, players can game how it functions and just repeat the exact same movements over an over again to beat the game. In fact, this is precisely how professional players play the game and it's incredibly boring to watch.
  • The game lacks a true victory condition. Sure, the kill screen ends the game, but it's insanely difficult to reach, and wasn't even intended in the first place.
  • There is a minor bug with collision detection where you can sometimes pass right through a ghost.

Ugly

  • There isn't much to the game. Sure, it's from 1980, and you can't expect much, but it's extremely repetitive and not very rewarding to play.

Media

Box Art

Documentation

Screenshots

Design Documents

Graphics

Fan Art

Videos

Retro Game Mechanics Explained - Detailed ghost AI info.
Retro Game Mechanics Explained - Frightened ghost AI info.
Ghost AI info.
How Pac-Man succeeded as a game.
Longplay - Perfect game & kill screen.

Play Online

Arcade (Japan), Arcade (USA), ColecoVision, Commodore 64, Famicom, Game Boy (Europe), Game Boy (Japan), Game Boy (USA), Game Gear, MSX, Neo Geo Pocket Color, NES (Europe), NES (USA, Namco), NES (USA, Tengen, Licensed), NES (USA, Tengen, Unlicensed), PC Booter

Representation

Strong female character?FailThere are no women.
Bechdel test?FailThere is no dialogue.
Strong person of color character?FailThere are no human characters.
Queer character?FailThere are no queer characters.

Credits

Although Pac-Man doesn't feature credits, fans of the game have discovered the majority of the design staff.

Person Staff
Toru Iwatani Game Designer
Shigeichi Ishimura Hardware Designer, Audio Designer
Shigeo Funaki Programmer
Toshio Kai Sound Composer

Color Palette

The original arcade version of Pac-Man uses a hardware-based color PROM to determine its colors. The PROM stores a palette of 256 colors in a single byte. The red, green, and blue channels are defined by the bit pattern BBGGGRRR which allows for eight levels of intensity for red and green and four levels for blue. The display hardware could only work with an index of 16 colors chosen from the palette of 256, and even then, each background tile or sprite could only be composed of up to four colors from the index of 16, one of which was always black. However, the game could choose from 32 unique palettes of four. With these limitation, a lot of the same colors had to be reused in each palette. The game always has multiple color indexes dedicated to black for various reasons, resulting in only 13 total unique colors. These blacks also appear to be used in certain graphics to color things invisible. For example, when pellets are eaten, the game continues to draw them, but it sets their color to black. Also, the area inside the maze walls is colored a different black than the background. This perhaps indicates the designers considered coloring it at one point, but later switched it to black in development. Ms. Pac-Man (which is mostly a hack of Pac-Man, colors in the maze walls).

In the table below, I've converted the colors from the game into RGB equivalents using an increment of 36 for the red and green channels and an increment of 85 for the blue channel. As far as I know, this does not properly emulate the color PROM's method, and I'm not able to get the true binary value for each color, but it yields a fairly accurate result. More advanced emulators, like MAME probably emulate the PROM, but MAME also adjusts each pixel based on its nearby pixels to better emulate CRTs, so it doesn't give a true result either.

Index Swatch Color Converted RGB Binary / Hex / Decimal Uses
0 Black 0, 0, 0 00000000 0x00 0 Background
1 Red 252, 0, 0 00000111 0x07 7 Blinky, cherry, strawberry, apple, Galaxian ship
2 Brown 216, 144, 85 01100110 0x66 102 Orange top, cherry stem
3 Pink 252, 180, 255 11101111 0xEF 239 Pinky, ghost house door
4 Black 0, 0, 0 00000000 0x00 0 Background
5 Cyan 0, 252, 255 11111000 0xF8 248 Inky, player text
6 Blue 72, 180, 255 11101010 0xEA 234 Key top, bell bottom
7 Orange 252, 180, 85 01101111 0x6F 111 Clyde, orange
8 Black 0, 0, 0 00000000 0x00 0 Background
9 Yellow 252, 252, 0 00111111 0x3F 63 Pac-Man, ready!, bell, Galaxian ship
A Black 0, 0, 0 00000000 0x00 0 Background
B Indigo 36, 36, 255 11001001 0xC9 192 Maze walls, flashing ghosts, ghost pupils, Galaxian ship
C Green 0, 252, 0 00111000 0x38 56 Melon, strawberry top, orange leaf
D Teal 72, 180, 170 10101010 0xAA 170 Melon wrinkles and stem
E Salmon 252, 180, 170 10101111 0xAF 175 Dots, ghost body, ghost face when flashing
F White 252, 252, 255 11111111 0xFF 255 Flashing ghosts, scores, text, ghost eyes, fruit highlights

More details about the Pac-Man color palette: aarongiles.com/mamemem/part3.html.

Titles

Language Native Transliteration Translation
English Pac-Man
Japanese パックマン Pakkuman Pakku Man

Links

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