Difference between revisions of "Zork: Grand Inquisitor"

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{{Link|MobyGames|https://www.mobygames.com/game/zork-grand-inquisitor}}
 
{{Link|MobyGames|https://www.mobygames.com/game/zork-grand-inquisitor}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Zork:_Grand_Inquisitor}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Zork:_Grand_Inquisitor}}

Revision as of 10:35, 28 May 2020

Zork: Grand Inquisitor is a graphical adventure puzzle video game developed and published by Activision in October 1997 for Windows and later released on Macintosh. It is the 12th game in the Zork series, and is set after Zork Nemesis. but before Return to Zork. The game is the last of the second generation of Zork games and is built on the same ZVision engine as Zork Nemesis which allows for 360° turning within pre-rendered bitmap "rooms," but also incorporates a lot of full-motion video. In the game's story, Grand Inquisitor Yannick rules with an iron fist and has banned Magic from the world. You play as a vacuum salesman fearing punishment who must revive magic and stop Yannick.

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