ZZT, so named so it would show up last in any game list, is actually an adventure puzzle game made by Tim Sweeney and published by Epic MegaGames. The game's appearance is similar to the Kingdom of Kroz, which predates it by several years, or Rogue, by even more. The game comes with three pre-made worlds, the first of which I've beaten. While the pre-made worlds are a lot of fun, and introduce a lot of what the game engine has to offer, the real beauty of ZZT comes from the powerful script engine that allows you to create your own game worlds. When ZZT was at its peak of popularity, thousands of worlds had been made, many of which were very well crafted and went far beyond what the original Sweeny thought possible. I personally spent a lot of time designing worlds and scripts, though I no longer have any of them.
- The puzzles in the pre-made worlds are often very clever without being too difficult.
- The scripting engine really made the game, and offered thousands of extra hours for budding designers.
- Obviously, the all-text display kind of ruins any attempt at making attractive graphics, although people skilled in ANSI art made some pretty interesting screens.
- Many aspects of the game engine were hard coded like most enemies, the gun, torches, etc. This meant that a good portion of the game remained very similar in most custom maps.