Difference between revisions of "Wolfenstein 3-D"

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| [[Scott Miller]] || Voices
| [[Scott Miller]] || Voices

Revision as of 08:18, 5 October 2018

Original North American box art.

Wolfenstein 3-D is a World War II themed first-person shooter developed by id Software and published by Apogee Software for MS-DOS on 05-05-1992, then ported to several other platforms. The game is the first to use the Wolfenstein 3-D Engine. The game is based on a much older game, Escape From Castle Wolfenstein, and, like the original, you play a prisoner of war who must escape from a Nazi dungeon. Additional episodes were added where you infiltrate Nazi strongholds and kill Hitler and fictional Nazi leaders. Wolfenstein 3-D is a video game milestone being one of the first widely popular FPSs.

I first played Wolfenstein 3-D in the early 1990s and was really impressed, not just by the 3D perspective, but also the gratuitous violence and digital speech. I rarely played the game fairly, usually relying on cheats to skip through most of the game, but I have played four of the episodes properly and have the feel of the game.

This was also one of the first games I spent a lot of time trying to modify. Before I had Internet access, I was able to get my hands on a map editor, and I made several custom maps for the game.


I own Wolfenstein 3-D on Steam. I have beaten the first four episodes at Bring 'Em On difficulty.


  • Overall: 4/10
  • Best Version: DOS


  • The game, for its time, is a beautiful example of a first-person shooter done right.
  • Though cartoonish, the graphics are well-drawn and attractive.
  • The enemy AI is pretty dumb, but it does sometimes cause some rather shocking results when they inadvertently sneak up on you from behind and strafe to avoid your gun fire.
  • Bobby Prince's incorporation of Nazi and American political music was a nice touch.
  • The sliding secret doors is a really cool addition.
  • The addition of a secret 3-D Pac-Man level was pretty cool.


  • The game tends to become monotonous. After the third episode, you've seen nearly everything the game has to offer save the remaining bosses.
  • The player turns far too slowly.
  • The use of lives and points doesn't really fit the game's theme.
  • Many of the levels have a ridiculous layout. While this makes the game more playable (a realistic map would be dull), it also hurts immersion.
  • In several levels NPCs will open a locked door long before you can get the key short-cutting large sections of the map.
  • NPCs are able to shoot around corners even when their guns are clearly behind the wall.
  • Being able to save the game whenever you want kind of defeats the difficulty, but, if you try to play without saving, the game is ridiculously hard.


  • Nothing.


Box Art

Due to the Nazi imagery, Apogee used their logo as the cover art in several European countries.




Fan Art




Name Roles
Jay Wilbur Chief Operating Officer
Tom Hall Director, Designer, Writer, Voices
John Carmack Engine Programmer
John Romero Programmer, Designer, Programmer, Voices
Jason Blochowiak Additional Programmer, Sound Driver
Adrian Carmack Graphics
Robert Prince Music, Sound Effects
Kevin Cloud Documentation
Scott Miller Voices