Difference between revisions of "Wizards & Warriors"

From TheAlmightyGuru
Jump to: navigation, search
Line 12: Line 12:
  
 
===Ugly===
 
===Ugly===
* The level design, with sparse platforms that result in frequent falling and having to redo climbing many times, is really obnoxious.
+
* The level design, with sparse platforms that result in frequent falling and having to redo climbing many times, is really obnoxious. This is especially annoying in the exterior of the castle where the platforms frequently disappear.
 
* In every stage, monsters swarm you in very erratic patterns constantly. They're both hard to hit and avoid, and there is almost never a time when you can relax. This does not a fun game make.
 
* In every stage, monsters swarm you in very erratic patterns constantly. They're both hard to hit and avoid, and there is almost never a time when you can relax. This does not a fun game make.

Revision as of 14:51, 24 October 2020

Review

Good

  • Nice large background graphics.
  • I like Kuros's death animation.

Bad

  • Because you enter doors simply by touching them, you will frequently accidentally enter them. Especially when you try to avoid the monsters that swarm you when you first enter the room.
  • I don't care for the jump attack mechanic. Simply maneuvering your player so the sword touches an enemy, without actually having to attack, doesn't feel or look right. While this doesn't really hurt the game play, it hurts the immersion.
  • I don't like the roots in the trees where you are knocked back and forth with little control. If you want to obtain chests or diamonds, you must memorize the stage and have great reaction time. This is not fun, it's tedious. Thankfully, it's not very important.
  • When you get a item from a chest, you're not allowed to refuse the item. If it's inferior than the one you're carrying, you'll still swap it out. This is really annoying because there is no way to know what item a chest may contain. So, if you don't want to get stuck with an inferior item, you must play the game, memorize where all the chests are and what items they contain, then play accordingly.
  • By giving the player unlimited continues and having them always respawn where they die, any player with enough determination will eventually beat the game. The only part where skill is necessary is in the boss battles.

Ugly

  • The level design, with sparse platforms that result in frequent falling and having to redo climbing many times, is really obnoxious. This is especially annoying in the exterior of the castle where the platforms frequently disappear.
  • In every stage, monsters swarm you in very erratic patterns constantly. They're both hard to hit and avoid, and there is almost never a time when you can relax. This does not a fun game make.