Difference between revisions of "Wheel of Fortune (Rare games)"

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[[Category: Video Game Prime Order - Strategy, Action, Adventure]]
[[Category: Video Game Prime Order - Strategy, Action, Adventure]]
[[Category: Video Game Genre - Tie-In]]
[[Category: Video Game Genre - Tie-In]]
[[Category: Game Mechanic - Playable Female Character]]
[[Category: NES Games]]
[[Category: NES Games]]
[[Category: Puzzle]]
[[Category: Puzzle]]
[[Category: Game Shows]]
[[Category: Game Shows]]
[[Category: Games I've Beaten]]
[[Category: Games I've Beaten]]

Revision as of 20:51, 17 September 2019

Wheel of Fortune box.

The video game developer Rare produced three Wheel of Fortune games for publisher GameTek, each based on the Wheel of Fortune game show. The three titles were released on the NES from 1988-1990, and were essentially the same game, but with different puzzles. The three games include:

Released Title Notes
1988-09-?? Wheel of Fortune General puzzles.
1989-10-?? Wheel of Fortune: Junior Edition Children's puzzles.
1990-03-?? Wheel of Fortune: Family Edition Simple and hard puzzles mixed together.

I don't care much for the game show, and I don't like game shows simulated as video games. I played these games just to better familiarize myself with the NES catalog of games, and add them to my list of games I've beaten.


I do not own any of these games, but I have beat them all on easy difficulty.


Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
3 2 2 4 4

Best Version: 30%

— This section contains spoilers! —


  • The games do an adequate job of representing the game show.
  • Unlike a lot of video game tie-ins, the developers actually included the Wheel of Fortune theme song and sound effects from the show.


  • The games don't accurately represent several aspects of the game show. For example, the Free Spin wedge doesn't have a dollar value, it isn't taken off the wheel when someone lands on it, and you can't guess a letter if you land on it, instead you have to spin again. Also, none of the values on the wheel change per round, and they top out at $1,000, and each game is fixed to 3 rounds.
  • The user interface is poorly designed. All the letters of the alphabet are displayed in a single line which makes inputting letters slower than it needs to be, and, when solving a puzzle, B doesn't let you backspace. You have to use the back arrow letter which is annoying.
  • The wheel isn't nearly as colorful as it should be, and "Lose a Turn" is strangely changed to "Miss Turn."
  • Unlike most game show video games, you don't get to pick a player avatar.


  • The games are incredibly slow-paced. Most of the game is spent waiting for a clock to count down or watching the wheel spin.
  • All three games are essentially identical, only with new puzzles and a slightly altered title screen. Very little effort was spent trying to update the quality of the game engine, graphics, or sound. Even the manuals are very similar.


Box Art