Video game manual
A video game manual is a set of instructions for how to play a video game. Video game manuals are usually printed in the form of a booklet and included with the purchase of the game and typically contain a description the game's setting and backstory, instructions for how to work the controls, and copyright and warranty information.
Contents
Personal
Having grown up in the 8-bit era, every game I bought new came with a printed a manual. I liked having manuals because they gave me something video-game-related to look at when my parents wouldn't let me play. I loved that they improved upon the lore of the games and gave character to otherwise nameless monsters in the game. I remember buying Ultima Underworld: The Stygian Abyss, but not having the system specs to actually play it, so I just read the manuals over and over again wishing my parents would upgrade our RAM. Occasionally, the manual would outweigh all of the rest of the game combined, like with SimAnt: The Electronic Ant Colony, and I could just sit and read it as a book. One thing I remember discovering was that the quality of the manual was often a good indicator for how impressive a game would be. I remember buying Gauntlet II on the NES and being very excited for the game, but, when I opened the box on the ride home and saw a poorly-illustrated monochrome manual, I knew to expect a half-hearted game.
History
From the advent of home video games in the early 1970s, manuals were expected to be included with every home game sold in order to provide additional details about the game that couldn't fit into the severely size-limited cartridges or diskettes. Arcade cabinets were also sold with manuals, but they mostly included technical schematics for the hardware. However, during the 2000s, as the available memory in video games expanded, many video game developers began including instructions and tutorials in the games themselves, making manuals unnecessary. Many games after the 2000s only printed brief manuals with just the most basic instructions for getting the game working and then expected the players to use the in-game instructions to learn the rest. Today, only premium video games include detailed manuals.
Examples
- For all video game manual pages, see the category. For all video game manual downloads, see the category.
Game | Title | Released | Notes |
---|---|---|---|
Alternate Reality: The City | Guidebook to the City | 1985-??-?? | Though barely illustrated, there are lots of colorful descriptions about the game. |
Final Fantasy VI | Final Fantasy III: Instruction Booklet | 1994-10-?? | Very detailed instructions, lots of screenshots, and art. |
The Legend of Zelda | The Legend of Zelda: Instruction Booklet | 1987-08-22 | Many attractive paintings, drawings, a full map in clay, many detailed hints. |
Secret of Mana | Secret of Mana: Instruction Booklet | 1993-10-?? | Detailed instructions, lots of screenshots, figurines, walkthrough of the first section. |
SimAnt: The Electronic Ant Colony | SimAnt: The Electronic Ant Colony | 1991-12-06 | A full book. Not just in-depth instructions, but a miniature encyclopedia about ants. |
SimCity (SNES) | Dr. Wright's Urban Planning Guide | 1991-04-26 | Quite long, extremely detailed, and with hundreds of screenshots. |
Space Quest II: Vohaul's Revenge | Space Piston | 1987-11-14 | Includes a full-color comic book for the backstory. |
Super Mario Bros. 3 | Super Mario Bros. 3: Instruction Booklet | 1988-10-23 | Very detailed instructions for how to control Mario. Lots of fun cartoons. |
Ultima III: Exodus | The Book of Play (and others) | 1983-08-23 | Detailed instructions and backstory. Spell books as well. |
Ultima VII: The Black Gate | Fellowship | 1992-04-16 | An in-game book with lots of backstory, nice drawings, and detailed info. |
Ultima: Quest of the Avatar (NES) | Ultima: Quest of the Avatar - The Book of Lore | 1990-12-?? | Full backstory, lots of paintings, many screenshots, maps of all the cities, walkthrough for much of the game. |
Ultima Underworld: The Stygian Abyss | Memoirs of Sir Cabirus | 1992-03-21 | An in-game book with a lot of backstory and great drawings. |
Wizardry: Bane of the Cosmic Forge | Wizardry: Bane of the Cosmic Forge - Playmaster's Guide | 1990-??-?? | Very detailed, some good drawings. |
Wizardry: Crusaders of the Dark Savant | Wizardry: Crusaders of the Dark Savant - Playmaster's Guide | 1992-??-?? | Very detailed, some good drawings. |
Yars' Revenge | The Qotile Ultimatum | 1982-05-?? | Includes a full-color comic book for the backstory. |
Links
- replacementdocs.com - Replacement Docs.
- gamingalexandria.com/wp/scans - Gaming Alexandria.
- archive.org/details/Atari2600manuals_20181215 - Archive.org - Atari 2600.
- archive.org/details/Atari5200Manuals_201812 - Archive.org - Atari 5200.
- archive.org/details/ImpossibleMissionUSA - Archive.org - Atari 7800.
- archive.org/details/SEGADreamcastManuals_201812 - Archive.org - Dreamcast.
- archive.org/details/NintendoGameBoyColorManuals - Archive.org - Game Boy Color.
- archive.org/details/NintendoGameBoyManuals - Archive.org - Game Boy.
- archive.org/details/SEGAGenesisMegaDriveManuals - Archive.org - Genesis.
- archive.org/details/SEGAMasterSystemManuals - Archive.org - Master System.
- archive.org/download/NESManuals - Archive.org - NES.
- archive.org/details/Nintendo64Manuals_201812 - Archive.org - Nintendo 64.
- archive.org/details/SonyPlaystationManuals - Archive.org - PlayStation.
- archive.org/details/SonyPlaystation2Manuals_201812 - Archive.org - PlayStation 2.
- archive.org/download/SNESManuals - Archive.org - SNES.
- archive.org/details/MicrosoftXboxManuals - Archive.org - Xbox.