Difference between revisions of "VVVVVV"

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'''''VVVVVV''''' is a 2-D platformer where, rather than jumping, the player may invert gravity for themselves while standing on a solid surface. In the story, six people have to evacuate from a spaceship through a teleporter, but an anomaly causes everyone to be teleported randomly in an alternate dimension. You must rescue your fellow crew members by exploring the various rooms and navigating through their puzzles. Each main section of the game introduces new movement mechanics to learn. There are also, scattered around the map, trinkets to collect, and save points where you respawn when you die.
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[[Image:VVVVVV - Box Mockup.jpg|thumb|256x256px|Mock-up box art.]]
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'''''VVVVVV''''' is a 2-D platformer developed by [[Terry Cavanagh]] and published by [[Nicalis]] for [[Windows]] in 2010 and later ported to several platforms. Though the game is a platformer, the player may not jump, but instead has the ability to invert gravity for themselves whenever they're standing on a solid surface. In the story, six people have to evacuate from a spaceship through a teleporter, but an anomaly causes everyone to be teleported randomly in an alternate dimension. You must rescue your fellow crew members by exploring the various rooms and navigating through their puzzles. Each main section of the game introduces new movement mechanics to learn. There are also, scattered around the map, trinkets to collect, and save points where you respawn when you die.
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I got this game as part of a Humble Bundle and really enjoyed it.
  
 
==Status==
 
==Status==
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==Review==
 
==Review==
Overall: 7/10
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* '''Overall:''' 7/10
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* '''Best Version:''' Windows
  
 
===Good===
 
===Good===
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* The graphics, while crudely drawn, are quite attractive and C64 retro.
 
* The graphics, while crudely drawn, are quite attractive and C64 retro.
 
* The idea of flipping gravity rather than jumping creates a whole new way of looking at a platformer game, and the additional movement mechanics keep the game fresh.
 
* The idea of flipping gravity rather than jumping creates a whole new way of looking at a platformer game, and the additional movement mechanics keep the game fresh.
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* Each new section of the game introduces a new element that breaks the usual rules of a 2D platformer.
  
 
===Bad===
 
===Bad===
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[[Category: Game]]
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[[Category: Games]]
[[Category: Videogame]]
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[[Category: Video Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
 
[[Category: Platformer]]
 
[[Category: Platformer]]
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[[Category: Metroidvania]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Favorite]]
 
[[Category: Favorite]]
[[Category: Favorite Game]]
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[[Category: Favorite Games]]
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[[Category: Science Fiction]]

Latest revision as of 16:06, 24 August 2017

Mock-up box art.

VVVVVV is a 2-D platformer developed by Terry Cavanagh and published by Nicalis for Windows in 2010 and later ported to several platforms. Though the game is a platformer, the player may not jump, but instead has the ability to invert gravity for themselves whenever they're standing on a solid surface. In the story, six people have to evacuate from a spaceship through a teleporter, but an anomaly causes everyone to be teleported randomly in an alternate dimension. You must rescue your fellow crew members by exploring the various rooms and navigating through their puzzles. Each main section of the game introduces new movement mechanics to learn. There are also, scattered around the map, trinkets to collect, and save points where you respawn when you die.

I got this game as part of a Humble Bundle and really enjoyed it.

Status

I own this game and have beaten it, though not with 100% completion.

Review

  • Overall: 7/10
  • Best Version: Windows

Good

  • The music of the game is especially awesome.
  • The graphics, while crudely drawn, are quite attractive and C64 retro.
  • The idea of flipping gravity rather than jumping creates a whole new way of looking at a platformer game, and the additional movement mechanics keep the game fresh.
  • Each new section of the game introduces a new element that breaks the usual rules of a 2D platformer.

Bad

  • Some of the trinkets are obnoxiously difficult to get.
  • Although the mechanics change as you go, the bulk of the game has an overall sameness to it.
  • A few of the rooms are frustratingly difficult.

Ugly

  • Nothing.

Gallery

Links