Difference between revisions of "Ultima III: Exodus"

From TheAlmightyGuru
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Image:Ultima III - Exodus - C64 - USA.jpg|thumb|256x256px|C64 box art.]]
 
[[Image:Ultima III - Exodus - C64 - USA.jpg|thumb|256x256px|C64 box art.]]
  
'''''Ultima III: Exodus''''', originally styled. "EXODUS: Ultima III," is a computer [[role-playing video game|role-playing game]] developed and published by [[Origin Systems]] initially for the [[Apple II]] on 1983-08-23, and then ported to over a dozen platforms. This is the third title in the [[Ultima (universe)|''Ultima'' series]] and represents a totally new game engine adding multiple party members and enemy mobs.
+
'''''Ultima III: Exodus''''', originally styled "EXODUS: Ultima III," is a computer [[role-playing video game|role-playing game]] developed and published by [[Origin Systems]] initially for the [[Apple II]] on 1983-08-23, and then ported to over a dozen platforms. This is the third title in the [[Ultima (universe)|''Ultima'' series]] and represents a totally new game engine adding multiple party members and enemy mobs.
  
 
In the game's story, Exodus, the offspring of Mondain and Minx (antagonists from the first two games), continues their reign of terror filling the land of Sosaria with monsters. You control a party of adventurers who you must train to become a powerful force, seek out the clues that will grant you entrance into Exodus's castle, and defeat the beast.
 
In the game's story, Exodus, the offspring of Mondain and Minx (antagonists from the first two games), continues their reign of terror filling the land of Sosaria with monsters. You control a party of adventurers who you must train to become a powerful force, seek out the clues that will grant you entrance into Exodus's castle, and defeat the beast.
Line 38: Line 38:
 
Ultima III - Exodus - C64 - Plain Paper Docs.pdf|Reprinted plain paper documents.
 
Ultima III - Exodus - C64 - Plain Paper Docs.pdf|Reprinted plain paper documents.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
{{#ev:youtube|HVx7sh1r_ko|256|inline|Longplay - Apple II.|frame}}
 +
 +
==Download==
 +
This is the source code of the Game Boy Color port.
 +
 +
* [[Media:Ultima III - Exodus - GBC - Source Code.zip|Download]] ([[:File:Ultima III - Exodus - GBC - Source Code.zip|Info]])
 +
 +
==Credits==
 +
{| class="wikitable" |
 +
! Roles !! Staff
 +
|-
 +
| Designer, Programmer, Graphics || [[Richard Garriott]] (as Lord British)
 +
|-
 +
| Music || [[Kenneth Arnold]]
 +
|-
 +
| Book of Play Author || [[Roe Adams III]]
 +
|-
 +
| Book of Play Illustrations and Box Art || [[Denis Loubet]]
 +
|-
 +
| Spell Books Author || [[Margaret Weigers]]
 +
|-
 +
| Spell Books Illustrations || [[Helen Walker]]
 +
|-
 +
| Commodore 64 Port || [[Chuck Bueche]] (as Chuckles)
 +
|-
 +
| Atari ST Port || [[Bob Hardy]] (as "Banjo" Bob Hardy)
 +
|-
 +
| Macintosh Classic Port || [[James Van Artsdalen]]
 +
|-
 +
| Macintosh Classic Graphics || [[Marsha Meuse]]
 +
|-
 +
| Game Boy Color Port || [[Sven Carlberg]]
 +
|}
  
 
==Links==
 
==Links==
Line 67: Line 102:
 
[[Category: PC-98 Games]]
 
[[Category: PC-98 Games]]
 
[[Category: Sharp X1 Games]]
 
[[Category: Sharp X1 Games]]
 +
[[Category: Video Games That Fail the Bechdel Test]]

Latest revision as of 16:00, 12 May 2020

C64 box art.

Ultima III: Exodus, originally styled "EXODUS: Ultima III," is a computer role-playing game developed and published by Origin Systems initially for the Apple II on 1983-08-23, and then ported to over a dozen platforms. This is the third title in the Ultima series and represents a totally new game engine adding multiple party members and enemy mobs.

In the game's story, Exodus, the offspring of Mondain and Minx (antagonists from the first two games), continues their reign of terror filling the land of Sosaria with monsters. You control a party of adventurers who you must train to become a powerful force, seek out the clues that will grant you entrance into Exodus's castle, and defeat the beast.

Personal

My first experience with this game comes from the NES port, Ultima: Exodus, which has a fair amount of differences, so I've put it in it's own page. I loved the NES port a lot, but it wasn't until the 2000s that I brought a copy of the DOS port of Ultima III: Exodus in the Ultima Collection bundle. However, after seeing that the game had such low fidelity, I never really became interested enough to play it.

Status

I own two copies of the Ultima Collection, so I own two DOS ports of the game.

Review

I haven't played the game enough to review it.

Media

Box Art

All regions and ports use this box art except for the NES/MSX2 releases. It was painted by Denis Loubet in 1983 and features a demonic looking monster perched on a rock above a smoldering lava pit. Unearthly fires erupt from his cupped hands. I really like this art; it's striking and well-detailed, and conveys a strong fantasy theme. I don't care much for using Ultima as a subtitle, but this was fixed in the later Japanese releases which retcon the box with Ultima IV logo.

Documentation

Ultima III: Exodus continues the tradition of making manuals as though they were books in the game universe itself. Reference cards were made for each platform which included game play instructions and anything specific to the hardware.

Videos

Longplay - Apple II.

Download

This is the source code of the Game Boy Color port.

Credits

Roles Staff
Designer, Programmer, Graphics Richard Garriott (as Lord British)
Music Kenneth Arnold
Book of Play Author Roe Adams III
Book of Play Illustrations and Box Art Denis Loubet
Spell Books Author Margaret Weigers
Spell Books Illustrations Helen Walker
Commodore 64 Port Chuck Bueche (as Chuckles)
Atari ST Port Bob Hardy (as "Banjo" Bob Hardy)
Macintosh Classic Port James Van Artsdalen
Macintosh Classic Graphics Marsha Meuse
Game Boy Color Port Sven Carlberg

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-VGMPF.png  Link-TVTropes.png