The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker is an action adventure video game developed by Nintendo EAD and published by Nintendo for the GameCube on 2002-12-13. An HD version was released for the Wii U on 2013-10-04. This is the first game from The Legend of Zelda series released on the GameCube.
In the game's story, they player's character is an island dweller whose ancestors emulate a mythical hero, a boy who wore green adventure's clothes and saved the world from evil. Your island is attacked by a giant bird who is kidnapping young girls, and your younger sister is its latest victim. As the player tries to rescue his sister, he meets a band of pirates, a talking boat, and all sorts of other strange characters living on islands all over the ocean.
After I got a computer that could run emulated GameCube games at full speed, I started playing games from the series I most love. This was among the first three games I tried. Being hugely disappointed at the horrible controls of the previous 3D Zelda games, I had high hopes that Nintendo would have perfected the technology after several years worth of games. They had not, and I spent much of the game being frustrated with horrible camera angles and terrible controls.
I don't own this game, but I am playing it.
- The cel-shading is nice, and the depth-of-field blurring on distant objects really helps the quality of the visuals.
- The music is pretty good. It includes several homage tracks from older games, and plenty of new songs as well. There aren't that many really punchy tunes, but the soundtrack works overall.
- I like that, even as two men are begging you to rescue their kidnapped daughters, you can blow them off to play hide-and-seek with some truants.
- Link's facial expressions, along with most of the other character's from the game, look stupid. The beak-nosed people especially.
- The game puts too much emphasis on slap-stick humor for my tastes.
- The stealth parts of your assault on the Forsaken Fortress start out fun, but quickly become tiresome. And, each time you're caught, you're sent all the way back to the far end of the fortress to do it all over again. Likewise, all the falling into lava in Dragon Roost Island is annoying, and, the terrible controls make this very frequent.
- The timed obstacle courses you have to complete in the pirate ship are not fun at all because the game's controls are so bad. My guess is they're there to force you to get better with the game's controls, but it would have been a lot nicer if they just made the game's controls better.
- I don't care for the new design of the fairies. They look more like aliens or Hindu goddesses.
- The controls and camera, though not as broken are so atrocious they ruin much of the fun of the game.
- Something as simple as reading a sign, opening a chest, or even walking in a straight line requires effort to do correctly, and often results in missed attempts.
- Each time you enter a new room, the camera is positioned inside the room, facing toward Link. So, in order to see what is in the rooms and know where you can walk, you you have to manually rotate the camera. Every. Single. Time.
- While in enclosed rooms, the camera often zooms in on Link's head obscuring your view. This is especially annoying while fighting in a small room. I spent a large part of the game seeing an extreme closeup of Link's hat or face.
- Even in outdoor regions, the camera often faces Link, rather than show where he's going. This camera angle is only useful when something is chasing you, but is a pain in the butt for the majority of the game.
- There are all sorts of sections in the game where these poor controls and camera angles make something that should be easy obnoxiously difficult like trying to throw the bomb flowers into the statues to get across the lava on Dragon Roost Island. Through most of the game I was fighting less with the enemies and far more with the bad controls.
- The game play is very slow.
- There are unskippable cut scenes all throughout the game including every time you enter a door, exit a door, see a door close, uncover an item, open a chest, latch a grappling hook, find something in the water, and so on. I wouldn't mind seeing these things once in a while, but they happen constantly.
- Unimportant repetitive dialogue cannot be skipped. I honestly don't need to be told that a key can unlock doors every time I get a key. I also don't need to be told for every color of chu that their jelly can be used for potions.
- Ship travel is a tediously slow process. Even after you waste time changing the direction of the wind, it takes too long to get around between the islands, and most of the time, nothing interesting happens during the journey.