Difference between revisions of "The Legend of Zelda: The Wind Waker"

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[[Category: Games|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Games|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Video Games|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Video Games|Legend of Zelda, The: Wind Waker, The]]
[[Category: 1986 Video Games|Legend of Zelda, The]]
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[[Category: 2002 Video Games|Legend of Zelda, The]]
 
[[Category: Video Game Prime Order - Adventure, Action, Strategy|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Video Game Prime Order - Adventure, Action, Strategy|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Video Game Genre - Action|Legend of Zelda, The: Wind Waker, The]]
 
[[Category: Video Game Genre - Action|Legend of Zelda, The: Wind Waker, The]]

Revision as of 21:26, 7 September 2020

The Legend of Zelda: The Wind Waker

Personal

Status

Review

Good

  • The cell shading is nice, and the blurring effect that occurs on distant objects makes the visuals look better.
  • I like that, even as two men are begging you to rescue their kidnapped daughters, you can blow them off to play hide-and-seek with some truants.

Bad

  • Link's facial expressions, along with most of the other character's from the game, look stupid.
  • The game puts too much emphasis on slap-stick humor for my tastes.
  • The stealth parts of your assault on the Forsaken Fortress start out fun, but quickly become tiresome. And, each time you're caught, you're sent all the way back to the far end of the fortress to do it all over again. Likewise, all the falling into lava in Dragon Roost Island is annoying.

Ugly

  • The controls and camera, though not as broken as The Legend of Zelda: Ocarina of Time, are still atrocious an ruin the game for me.
    • Something as simple as reading a sign, opening a chest, or even walking in a straight line requires effort to do correctly, and often results in missed attempts.
    • Each time to enter a new room, the camera is focused on link, and not the room, so you have to manually rotate the camera to see the room, every single time.
    • While in enclosed rooms, the camera often zooms in on Link's head obscuring your view.
    • Even in outdoor regions, the camera often faces Link, rather than show where he's going. This is nice if something is chasing you, but a pain in the butt for the majority of the game.
    • There are all sorts of sections in the game where these poor controls and camera angles make something obnoxiously difficult, like trying to throw the bomb flowers into the statues to get across the lava on Dragon Roost Island.

Media

Links

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