Difference between revisions of "The Legend of Zelda: The Minish Cap"

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[[Image:Legend of Zelda, The - Minish Cap, The - GBA - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Legend of Zelda, The - Minish Cap, The - GBA - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''The Legend of Zelda: The Minish Cap''''' is a top-down action adventure game developed by [[Capcom]] and [[Flagship]] and published by [[Nintendo]] on the [[Game Boy Advance]] in 2004. The [[The Legend of Zelda (Universe)|Zelda]] game uses an engine similar to [[The Legend of Zelda: A Link to the Past]]. Once again, you play Link who must save the princess Zelda who, in this game, has been turned to stone by an evil wizard who plays only a passing role in the game. All of the typical 2-D Zelda tropes are here, upgrading sword and shield, boomerang, pegasus boots, bottles, octoroks, rupees, etc. The main gimmick of this game is that Link often must shrink down to the tiny size of the Minish, a race of miniature elves. While tiny, Link can perform tasks that will affect the normal sized world. Ultimately, the game seems to exist as the back-story of Link's hat.
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'''''The Legend of Zelda: The Minish Cap''''' is a top-down action adventure game developed by [[Capcom]] and [[Flagship]] and published by [[Nintendo]] on the [[Game Boy Advance]] on 2004-11-04. The [[The Legend of Zelda (universe)|Zelda]] game uses an engine similar to ''[[The Legend of Zelda: A Link to the Past]]''. Once again, you play Link who must save the princess Zelda who, in this game, has been turned to stone by an evil wizard who plays only a passing role in the game. All of the typical 2-D Zelda tropes are here, upgrading sword and shield, boomerang, pegasus boots, bottles, octoroks, rupees, etc. The main gimmick of this game is that Link often must shrink down to the tiny size of the Minish, a race of miniature elves. While tiny, Link can perform tasks that will affect the normal sized world. Ultimately, the game seems to exist as the back-story of Link's hat.
  
 
This is one of the very few games that was released in Europe before being released in North America.
 
This is one of the very few games that was released in Europe before being released in North America.
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==Status==
 
==Status==
Beat the game with all major items, but not all miniatures or kinstones.
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I do not own this game, but I have beaten it with all major items, but not all miniatures or kinstones.
  
 
==Review==
 
==Review==
* '''Overall:''' 7/10
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{{Video Game Review|7|8|7|6|8|72%|Game Boy Advance}}
* '''Best Version:''' Game Boy Advance
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{{Spoilers}}
  
 
===Good===
 
===Good===
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==Links==
 
==Links==
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* [https://www.zeldadungeon.net/wiki/The_Legend_of_Zelda:_The_Minish_Cap zeldadungeon.net/wiki/The_Legend_of_Zelda:_The_Minish_Cap] - Zelda Dungeon.
 
* [http://www.mobygames.com/game/legend-of-zelda-the-minish-cap mobygames.com/game/legend-of-zelda-the-minish-cap] - MobyGames.
 
* [http://www.mobygames.com/game/legend-of-zelda-the-minish-cap mobygames.com/game/legend-of-zelda-the-minish-cap] - MobyGames.
 
* [http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap] - Wikipedia.

Revision as of 14:15, 13 May 2019

North American box art.

The Legend of Zelda: The Minish Cap is a top-down action adventure game developed by Capcom and Flagship and published by Nintendo on the Game Boy Advance on 2004-11-04. The Zelda game uses an engine similar to The Legend of Zelda: A Link to the Past. Once again, you play Link who must save the princess Zelda who, in this game, has been turned to stone by an evil wizard who plays only a passing role in the game. All of the typical 2-D Zelda tropes are here, upgrading sword and shield, boomerang, pegasus boots, bottles, octoroks, rupees, etc. The main gimmick of this game is that Link often must shrink down to the tiny size of the Minish, a race of miniature elves. While tiny, Link can perform tasks that will affect the normal sized world. Ultimately, the game seems to exist as the back-story of Link's hat.

This is one of the very few games that was released in Europe before being released in North America.

I never owned a Game Boy Advance, so I didn't play this game when it came out. However, as an avid Zelda fan, I made a point to play it, and beat it around 2010.

Status

I do not own this game, but I have beaten it with all major items, but not all miniatures or kinstones.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
7 8 7 6 8

Best Version: 72%

— This section contains spoilers! —

Good

  • I love A Link to the Past, and The Minish Cap adds more of the same, but it's still different enough to make it a uniquely enjoyable experience.
  • The game has a lot of side-quests to give it more replay value.
  • There are plenty of new monsters, items, and special moves to find.
  • While some games create an item just for a single use, most of the items here have various uses on various enemies or objects. For example, the boomerang not only stuns enemies, and collects items, but also has special effects on sparks, bob-ombs, etc.
  • Shrinking down to Minish size is really interesting and adds a new dynamic to the game.
  • The kinstones add a lot of secrets to the game.
  • Super strong gold monsters are a cool idea.

Bad

  • The game is really easy. Having never played it before, I made it all the way to the final boss before dying for the first time.
  • Kinstones are overplayed. They're a reward too often, and, a lot of the time, you trade a kinstone just to reveal another kinstone, and all of the secrets are repeated too many times. If the total was cut in half, I wouldn't feel like I was missing anything. I also didn't like the idea of having to revisit every NPC in the game numerous times because they aren't willing to trade until later in the game. Thankfully, they're mostly optional.
  • The collectable miniatures are a cute side-quest that reveal useful hints throughout the game, but they take -way- too much grinding and time to collect. If they could expedite the conversation and decrease the number of shells needed, it would be more tolerable. Thankfully, again, they're optional.
  • Few of the NPCs have very much character to them. So they don't feel like real people.
  • Since the villain doesn't really do much, he seems tacked-on and boring.

Ugly

  • The chicken side-quest is especially annoying. It begins cute, but quickly becomes a controller-throwing frustration of the damn mailman getting in the way, and evil gold chickens pissing you off. I spent well over an hour on it, but still never beat it.

Media

Box Art

Documentation

Maps

Gallery

Fan Art

Videos

Titles

Language Native Transliteration Translation
English The Legend of Zelda: The Minish Cap
Japanese ゼルダの伝説 ふしぎのぼうし Zeruda no Densetsu: Fushigi no Boshi Legend of Zelda: The Mysterious Cap

Links