The Legend of Zelda: Link's Awakening

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North American box art.

The Legend of Zelda: Link's Awakening is an action adventure game made by Nintendo and released for the Game Boy in 1993. It's the fourth game in the Zelda series. Later, an upgraded version with the addition of the letters "DX" was released for the Game Boy Color. The game doesn't take itself as seriously as the previous Zelda games and includes jokes, mergers from other Nintendo franchises, and fourth wall breaking.

I had first seen this game on my high school friend's Game Boy (around 1996), and he said it was just as good as The Legend of Zelda: A Link to the Past, which I found hard to believe. But after playing it for a few minutes, I was surprised at how close it was graphically to the SNES game. I didn't do much with it, but around 2010, I decided to try and play the game through, and made it through the first few underworlds, but then got bored of it. I eventually returned to it and beat it on 2017-09-26.

Status

I do not own this game, but I have beaten it..

Review

  • Overall: 7/10
  • Best Version: Game Boy Color

Good

  • The pixel art is really good and fitting for the Zelda franchise.
  • The game has great music for a Game Boy game.
  • It's cute to see the inclusion of other Nintendo franchises like Goombas, Piranha Plants, and Dr. Wright.
  • Jumping was also a cool feature.
  • I like that you can get regular hints about where you need to go next, because the game is pretty vague in certain areas.
  • The designers made a fair amount of clever puzzles that didn't fit with the expected game play.
  • The game has a pretty nice ending sequence with nice full-screen animation.
  • The Game Boy Color version is really nicely updated.

Bad

  • I don't like having to switch items so often. I preferred the previous games where several items like the bracelet, boots, and shield were always on.
  • There are only a few items to buy in the game, so rupees go mostly unused, and aren't a very welcome treasure chest prize.
  • The anachronistic telephones are really out of place. A Zelda game should never have modern technology.
  • Several of the dungeons contain puzzles that don't fit with the expected game play and left me needing a online hint.
  • I didn't like having to bomb random dungeon walls again. This should have stayed dead with A Link to the Past.
  • Several of the secret seashells are hidden obnoxiously well requiring you to have to dig nearly everywhere on the map to find them.
  • The super powerful boomerang, though a fantastic weapon, doesn't fit thematically.

Ugly

  • I get extremely pissed every time I have to read that damn message about not being able to pick something up with my bare hands. The first time was informative, the second was a refresher, the thousandth was Game Boy-throwingly-annoying. You would think it would stop after you get the bracelet, but no! Same with acorns, energy pieces, chests, black boulders, ice blocks, etc. It's really frustrating.

Box Art

Documentation

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