The Legend of Zelda: A Link to the Past

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North American box art.

The Legend of Zelda: A Link to the Past is an action adventure game developed and published by Nintendo on the SNES on 1991-11-21. It is the third release in the Zelda series. It uses the same top-down perspective from the first game and greatly increases the player's abilities and collectible items.

In the game, you play an elfin boy named Link who is called forth to stop the evil wizard Agahnim from kidnapping the Princess Zelda, but rescuing her is only the beginning as you're swept off into a world of darkness which mirrors the normal world. You must explore two worlds and conquer several dungeons to finally save the land of Hyrule from evil.


I first played this game after my brother stole the cart from his friend. Both of us loved the original game, so we played the game heavily, both his finished save game, and a new game we created for ourselves. Eventually, mu brother's friend found out he stole it and took it back. Having completely fallen in love with the game, I bought a used copy at some later date. I absolutely adored the game, especially the wonderful graphics and music, and all the discoveries to be found as I played. I made it to dungeon 7, but became so frustrated with the boss, I gave up. Shortly there after, I sold my SNES, and didn't play the game for some time. I played the game off-and-on through emulators, but only halfheartedly. Many years later, I decided to finally beat the game properly from beginning to end, and finished it on 2006-12-27. This is one of my favorite video games of all time, and I view it as a near-perfect masterpiece.


I own this game, have beaten it with 100% completion, and am very familiar with it.


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10 10 10 10 10

Best Version: SNES

— This section contains spoilers! —


  • The game's art style is fantastic. The sprites look wonderful, the well-animated, and the backgrounds are beautiful. Everything is stunning.
  • Koji Kondo's music and sound effects are especially good and make great use of the SNES's stereo capabilities.
  • The game engine is solid and functions like a well-oiled machine.
  • The story is a big jump up from previous games, and the frequent interactions with NPCs to keep it flowing nicely. I'm certainly tired of saving princesses, but there is thankfully a lot more to it.
  • The game play is both challenging and exciting throughout the entire game. Even as you acquire new weapons, armor, and items, you still have to work for victory.
  • The large amount of items really keep the game interesting, and several are used in novel ways. In addition to the classics like the boomerang, bombs, and bow, we now get the hookshot, pegasus boots, and bug-catching net which are fantastic additions.
  • There are tons of hidden things in the game to keep it exciting, and most of them are hidden in a clever way and useful in the game. The pieces of heart scattered all over the map was a great addition. The bottles are also very useful and one is expertly hidden. The good bee is an especially whimsical find. The Chris Houlihan room is also interesting.
  • The scene where you find out the boy with the ocarina has turned himself into a tree by going into the dark world, and then have to tell his old father that he's gone is really sad.
  • The game manual is top-notch. Lots of beautiful art and a detailed explanation of the game.


  • The game is pretty linear. In the first game, almost all of the over world and several underworlds can be explored from the get-go. But in this one, large sections of the game are off-limits until you get specific items. This is certainly helpful to keeping you on track the first time through, but it also guarantees every subsequent play-through will be identical.
  • Several of the items are unimportant, either by being entirely unnecessary to beat the game, being too awkward to be useful, or they exist only for a single use. The magic cape, the cane of Byrna, and the Bombos spell are the worst offenders.
  • The difficulty of the dungeons isn't quite orderly. I find that 1 is harder than 3, 5 is harder than 6, etc. Though, this might be my play style.


  • Nothing. This game is a work of art.


Box Art



Fan Art


Making of.
Son of a Glitch.


Language Native Transliteration Translation
English The Legend of Zelda: A Link to the Past
Japanese ゼルダの伝説 神々のトライフォース Zeruda no Densetsu: Kamigami no Toraifosu Legend of Zelda: Triforce of the Gods


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