Difference between revisions of "The Legend of Zelda: A Link to the Past"

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(Bad)
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===Bad===
 
===Bad===
* The game it pretty linear. In the first game, most of the map and underworlds can be explored from the get-go. But in this one large sections of the game are off-limits until you get specific items. It slowly unfolds, which is cool the first time through, but makes the game predictable every time after.
+
* The game it pretty linear. In the first game, most of the map and underworlds can be explored from the get-go. But in this one, large sections of the game are off-limits until you get specific items. It slowly unfolds, which is cool the first time through, but makes the game predictable every time after.
 
* The bosses are indeed a step up, but some of them are pretty uninspired. Most of them can be killed just by hitting them with the sword over an over again.
 
* The bosses are indeed a step up, but some of them are pretty uninspired. Most of them can be killed just by hitting them with the sword over an over again.
* Several of the items are unimportant. The cape, the cane of Byrna, quake, are pretty worthless.
+
* Several of the items are unimportant. The cape, the cane of Byrna, and the quake spell, have little use.
 
* The difficulty of the dungeons isn't quite orderly. 1 is harder than 3, 5 is harder than 6. Though this might be my play style.
 
* The difficulty of the dungeons isn't quite orderly. 1 is harder than 3, 5 is harder than 6. Though this might be my play style.
  

Revision as of 14:11, 3 May 2017

The Legend of Zelda: A Link to the Past is my favorite Zelda game in the series.

Status

I own this game, have beaten it, and am very familiar with it.

Review

Overall: 10/10

Good

  • The graphics, music, and sound effects are all stunning.
  • The game engine is solid, and functions like a well-oiled machine.
  • The story, while cliche, is a big jump up from previous game, and the frequent interactions with NPCs early in the game keep it flowing nicely.

Bad

  • The game it pretty linear. In the first game, most of the map and underworlds can be explored from the get-go. But in this one, large sections of the game are off-limits until you get specific items. It slowly unfolds, which is cool the first time through, but makes the game predictable every time after.
  • The bosses are indeed a step up, but some of them are pretty uninspired. Most of them can be killed just by hitting them with the sword over an over again.
  • Several of the items are unimportant. The cape, the cane of Byrna, and the quake spell, have little use.
  • The difficulty of the dungeons isn't quite orderly. 1 is harder than 3, 5 is harder than 6. Though this might be my play style.

Ugly

  • Nothing really, this game is a work of art.

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