Difference between revisions of "The Legend of Zelda"

From TheAlmightyGuru
Jump to: navigation, search
Line 11: Line 11:
 
===Bad===
 
===Bad===
 
* The game requires a lot of trial and error to find all the hidden rooms and treasures. Thankfully, the vast majority of these are optional.
 
* The game requires a lot of trial and error to find all the hidden rooms and treasures. Thankfully, the vast majority of these are optional.
* I wish there were more red/blue versions of the various enemies, items, etc. This seems like an untapped area.
+
* I wish there were more red/blue versions of the various enemies, items, etc. This seems like an untapped area. For example, there are no blue Like-Likes, red Wall Masters, Red Gibdos, or Red Manhandlas.
* Unless you're familiar with Japanese mythology, a lot of the monsters will seem rather unusual.
+
* Unless you're familiar with Japanese mythology, a lot of the monsters will seem particularly unusual.
* Some of the items seem to be poorly placed like when you get boomerangs from both the first and second dungeons.
+
* Some of the items seem to be poorly placed like when you get boomerangs from both the first and second dungeons. Although this may have been on purpose to introduce the idea of upgrading items early on.
 
* Dungeon 7 is particularly out of place with a (by then, sissy) Aquamentus for a boss, and the red candle for a treasure.
 
* Dungeon 7 is particularly out of place with a (by then, sissy) Aquamentus for a boss, and the red candle for a treasure.
  

Revision as of 17:13, 22 February 2016

The Legend of Zelda is my second favorite Zelda game in the series.


Review

Good

  • Considering the constraints of the media, there is an unbelievable amount of game here!
  • The game manages to be very long without being unnecessarily difficult. Though, a beginner will certainly want the manual and map with them.
  • Even without the second quest, the game is wonderful. The addition of an entirely new underworld was delicious icing on the cake.
  • The slow progression of items you can buy and through the exploration of dungeons keeps the game fresh the whole time.

Bad

  • The game requires a lot of trial and error to find all the hidden rooms and treasures. Thankfully, the vast majority of these are optional.
  • I wish there were more red/blue versions of the various enemies, items, etc. This seems like an untapped area. For example, there are no blue Like-Likes, red Wall Masters, Red Gibdos, or Red Manhandlas.
  • Unless you're familiar with Japanese mythology, a lot of the monsters will seem particularly unusual.
  • Some of the items seem to be poorly placed like when you get boomerangs from both the first and second dungeons. Although this may have been on purpose to introduce the idea of upgrading items early on.
  • Dungeon 7 is particularly out of place with a (by then, sissy) Aquamentus for a boss, and the red candle for a treasure.

Ugly

  • Nothing. This game is sheer brilliance.

Notes

  • The font used on the box art on the "ZELDA" logo is Zapf International Demi.


Links