The Goonies II
The Goonies II is a Metroidvania video game developed and published by Konami for the NES in 1987-03-18. As a Goonies title, it uses similar elements from the first game, but uses a more Metroidvania approach. In the game, you play Mikie, and the Fratellis have kidnapped your friend Annie the mermaid and taken her to their hideout. All of the other members of The Goonies have been captured and you're the only one left to rescue them.
I first saw the original The Goonies in an arcade, but never played it. Later, I saw The Goonies II in the The Official Nintendo Player's Guide and thought the game looked really cool. I rented it and, thanks to guide, got all the way to end, but didn't know how to open Annie's sealed cage before having to return the game. Years later, I played the game again got all the way to the end, and discovered all I needed to do was find one more key to unlock the cage!
Although I prefer this style of game with more adventure and usability from the gear and gadgets, overall I think the first game is stronger because it doesn't have the agonizing the 3D tunnels.
I have beat the NES game with 100% completion, though, with a lot of hints from The Official Nintendo Players Guide.
Best Version: NES
— This section contains spoilers! —
- The graphics and music are both pretty good for the time.
- The controls are pretty responsive and easy to work with. Jumping isn't as comfortable as the physics defying Contra, but it's not as bad as Castlevania either.
- The game is very large and offers a wonderful adventure in various environments like damp caves, stuffy buildings, ice caverns, underwater, etc. And each has its own unique monsters to fight.
- There is a wide variety of items and weapons. While practically nothing from the movie is used in the game, it still captures the spirit of running from the Fratellis, discovering treasure, and playing with fun gear. The differing shoes are especially nice to get.
- While the game is much larger than the first, a lot of the additions are just unnecessary busy work.
- The 3D tunnels are an interesting idea. They offer a respite from the action and have an unique facing-direction mechanic. However, they ultimately hurt the game because they're difficult to navigate and searching slows down the game.
- Oh sure, I understand why the Fratelli's hideout contains a massive subterranean cave complex full of old men and women, super heroes, Eskimos, polar bears, dragons, and fish monsters, but what's the deal with kidnapping a mermaid?
- Speaking of the mermaid, she is hidden behind a metal wall, without a key hole, and, to open it, you have to use a key. Kind of a dick move.
- In order to find necessary hidden items in the tunnels, you must pound the walls, ceiling, and floor with your hammer, then again with your fists, and finally use the glasses in every damn room. This is an obnoxious chore considering the slow user input, and it seriously hurts the game.
- Some of the items in the rooms are hidden in a completely non-intuitive manner, like when you have to hit an old lady several times with no change in her response before she gives you an item.
The Official Nintendo Player's Guide, part 1.
|English||The Goonies II|
|Japanese||グーニーズ2 フラッテリー最後の挑戦||Gunizu 2: Furatteri Saigo no Chosen||The Goonies II: The Fratellis' Last Stand|
- nintendoplayer.com/goonies/protos.htm - Nintendo Player - Prototype cartridge.