Difference between revisions of "Text adventure"

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==Personal==
 
==Personal==
Although I was introduced into video games with graphic-focused systems like the [[Atari 2600]], I also had limited access to 1980s home computers which featured a lot of text-based games, including text adventures. I always like the idea of text adventures, but I rarely had the patience to play them, and I only ever had access to a limited few of them. I remember reading through a couple programming books as a teen, but they were usually so primitive, I wasn't very interested in them. I tried my hand at programming text adventures several times in [[QuickBASIC]], but I always got bored with them fairly quickly and never completed any of them.
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Although I was introduced into video games with graphic-focused systems like the [[Atari 2600]], I also had limited access to 1980s home computers which were occasionally loaded with text adventures. I always like the idea of text adventures, but I rarely had the patience to play them, and I never had access to any of the more important titles. I remember reading through a couple programming books as a teen, but they were usually so primitive, I wasn't very interested in them. I tried my hand at programming text adventures several times in [[QuickBASIC]], but I always got bored with them fairly quickly and never completed any of them.
  
 
==Games==
 
==Games==

Revision as of 12:25, 28 July 2020

A text adventure is a genre of video game that is entirely (or mostly) text-based. A description of what it happening in the story is displayed to the player, and then the player types in commands to further progress the story. Text adventures are traditionally based around puzzles the player must solve, however, as the genre matured, different styles of game emerged like branching plot stories. This eventually led to a re-titling of the genre to interactive fiction which is more encompassing. However, as one who grew up with the genre, I prefer to refer to traditional puzzle-based text games as "text adventures," and use "interactive fiction" to describe everything else.

One of the first text adventures is Adventure (1975), later version titled Colossal Cave Adventure which inspired several others including Zork (1977). As the genre gained traction, several companies were built up around them, like Adventure International which published games written by Scott Adams and Infocom which released several seminal titles like The Hitchhiker's Guide to the Galaxy (1984), A Mind Forever Voyaging (1985), and Trinity (1986). As graphical hardware began to reach home computers, text adventures began shifting to the graphic adventure. Today, text adventures are still being produced, but they're a particularly niche market.

Personal

Although I was introduced into video games with graphic-focused systems like the Atari 2600, I also had limited access to 1980s home computers which were occasionally loaded with text adventures. I always like the idea of text adventures, but I rarely had the patience to play them, and I never had access to any of the more important titles. I remember reading through a couple programming books as a teen, but they were usually so primitive, I wasn't very interested in them. I tried my hand at programming text adventures several times in QuickBASIC, but I always got bored with them fairly quickly and never completed any of them.

Games

This is a list of text adventures that are important to me. For all games in this genre, see the text adventure category.

Title Released Developer
Alien 1982-03-05 Unknown
Survival In New York City 1987-06-10 Unknown

Links

Link-Wikipedia.png  Link-MobyGames.png