Difference between revisions of "Super Win the Game"
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[[Image:Super Win the Game - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]] | [[Image:Super Win the Game - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]] | ||
− | '''''Super Win the Game''''' is a platform action-adventure video game developed and published by [[Minor Key Games]] on 2014-10-01 for [[Linux]], [[Macintosh]], and [[Windows]]. The game is the second title in the [[Win the Game (universe)|Win the Game series]]. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display. | + | '''''Super Win the Game''''' is a [[platformer|platform]] action-adventure video game developed and published by [[Minor Key Games]] on 2014-10-01 for [[Linux]], [[Macintosh]], and [[Windows]]. The game is the second title in the [[Win the Game (universe)|''Win the Game'' series]]. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display. |
I learned about this game shortly after beating ''[[You Have to Win the Game]]'', but I didn't buy it and play it until it went on sale on Steam. | I learned about this game shortly after beating ''[[You Have to Win the Game]]'', but I didn't buy it and play it until it went on sale on Steam. | ||
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==Review== | ==Review== | ||
− | + | {{Video Game Review|7|8|6|6|7|Windows}} | |
− | + | ||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
* The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting. | * The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting. | ||
* A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc. | * A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc. | ||
− | * I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like ''[[The Legend of Zelda: A Link to the Past]]'') who gives you hints on | + | * I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like ''[[The Legend of Zelda: A Link to the Past]]'') who gives you hints on how to progress. |
− | * The game's [[Super Win the Game: Soundtrack|music]] is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era, but superior to most, and a huge step up from the silent first game. | + | * The game's [[Super Win the Game: Soundtrack|music]] is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era it pays tribute to, but superior to most, and a huge step up from the mostly-silent first game. |
* The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off. | * The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off. | ||
* I like the homages to various 8-bit era games. | * I like the homages to various 8-bit era games. | ||
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* While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game. | * While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game. | ||
* At times I felt the game was just a bit too easy and would have liked more of a challenge or fewer bells. Too frequently I felt like I was going through the motions rather than being challenged. However, this is a difficult threshold to reach because, if it were too much harder, I would critique it for that reason, and I usually prefer games that are too easy rather than too hard. | * At times I felt the game was just a bit too easy and would have liked more of a challenge or fewer bells. Too frequently I felt like I was going through the motions rather than being challenged. However, this is a difficult threshold to reach because, if it were too much harder, I would critique it for that reason, and I usually prefer games that are too easy rather than too hard. | ||
+ | * Although I like the music, I do find it to be a bit too repetitious and not complex enough. | ||
===Ugly=== | ===Ugly=== | ||
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Super Win the Game - Steam - Title Card.jpg|Steam title card. | Super Win the Game - Steam - Title Card.jpg|Steam title card. | ||
Super Win the Game - W32 - USA.jpg|IndieBox release. | Super Win the Game - W32 - USA.jpg|IndieBox release. | ||
− | Super Win the Game - Cover Art.png|Hi-res cover art. | + | Super Win the Game - Cover Art.png|Hi-res cover art by [[Kale Menges]]. This is a fantastic montage of the various aspects of the game. |
− | Super Win the Game - Logo.png|Hi-res logo, inspired by [[Nintendo Power]]. | + | Super Win the Game - Logo.png|Hi-res logo, inspired by ''[[Nintendo Power]]''. |
</gallery> | </gallery> | ||
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[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: 2014 Video Games]] | ||
+ | [[Category: Video Game Prime Order - Adventure, Action, Strategy]] | ||
+ | [[Category: Video Game Genre - Metroidvania]] | ||
[[Category: Linux Games]] | [[Category: Linux Games]] | ||
[[Category: Macintosh Games]] | [[Category: Macintosh Games]] | ||
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[[Category: Platformer]] | [[Category: Platformer]] | ||
[[Category: Adventure]] | [[Category: Adventure]] | ||
− | |||
[[Category: Games I've Beaten]] | [[Category: Games I've Beaten]] |
Revision as of 11:08, 22 January 2020
Super Win the Game is a platform action-adventure video game developed and published by Minor Key Games on 2014-10-01 for Linux, Macintosh, and Windows. The game is the second title in the Win the Game series. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display.
I learned about this game shortly after beating You Have to Win the Game, but I didn't buy it and play it until it went on sale on Steam.
Contents
Status
I own this game on Steam and beat it on 2019-02-16. I collected 100% of them gems, and have 26/32 achievements.
Review
7 | 8 | 6 | 6 | 7 |
Best Version: Windows
— This section contains spoilers! —
Good
- The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting.
- A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc.
- I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like The Legend of Zelda: A Link to the Past) who gives you hints on how to progress.
- The game's music is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era it pays tribute to, but superior to most, and a huge step up from the mostly-silent first game.
- The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off.
- I like the homages to various 8-bit era games.
- The speed-run section was a nice addition for those gamers who like that sort of thing.
- The SNES-themed IndieBox release was a nice addition.
Bad
- There still isn't much variety in the game mechanics. Nearly everything in the game is a jumping puzzle or an exploration puzzle.
- While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game.
- At times I felt the game was just a bit too easy and would have liked more of a challenge or fewer bells. Too frequently I felt like I was going through the motions rather than being challenged. However, this is a difficult threshold to reach because, if it were too much harder, I would critique it for that reason, and I usually prefer games that are too easy rather than too hard.
- Although I like the music, I do find it to be a bit too repetitious and not complex enough.
Ugly
- Nothing.
Media
Box Art
Hi-res cover art by Kale Menges. This is a fantastic montage of the various aspects of the game.
Hi-res logo, inspired by Nintendo Power.
Documentation
Maps
Videos
- youtube.com/watch?v=5GSMutcLaiU - Official trailer.
Credits
Role | Staff |
---|---|
Designer | J. Kyle Pittman |
Programmer | J. Kyle Pittman |
Graphics | J. Kyle Pittman |
Music | J. Kyle Pittman |
Cover Art | Kale Menges |
Special Thanks | Stephanie Meyer |