Difference between revisions of "Super Win the Game"

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===Videos===
 
===Videos===
 
* [https://www.youtube.com/watch?v=5GSMutcLaiU youtube.com/watch?v=5GSMutcLaiU] - Official trailer.
 
* [https://www.youtube.com/watch?v=5GSMutcLaiU youtube.com/watch?v=5GSMutcLaiU] - Official trailer.
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==Credits==
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{| class="wikitable"
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! Role !! Staff
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|-
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| Designer || [[J. Kyle Pittman]]
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|-
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| Programmer || [[J. Kyle Pittman]]
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|-
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| Graphics || [[J. Kyle Pittman]]
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|-
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| Key Art || [[Kale Menges]]
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|-
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| Music || [[J. Kyle Pittman]]
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|-
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| Special Thanks || [[Stephanie Meyer]]
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|}
  
 
==Links==
 
==Links==

Revision as of 11:35, 18 February 2019

Steam title card.

Super Win the Game is a platform action-adventure video game developed and published by Minor Key Games on 2014-10-01 for Linux, Macintosh, and Windows. The game is the second title in the Win the Game series. In the game, you play the wayfarer, a boy with a green hat who explores a strange land while searching for gems, keys, and various power-ups in order to restore the heart of the land's king. The game is mostly jumping puzzles and exploration. Like the first title, a lot of work was put into giving the game the appearance of being played on an old CRT display.

I learned about this game shortly after beating You Have to Win the Game, but I didn't buy it and play it until it went on sale on Steam.

Status

I own this game on Steam and beat it on 2018-02-16. I collected 100% of them gems, and have 26/32 achievements.

Review

  • Overall: 7/10
  • Best Version: Windows.

Good

  • The game is very enjoyable. The game mechanics are fun, it's not too challenging or too easy, and the story is interesting.
  • A lot of the negative things I had to say about the original game have been corrected in this release. There are more non-spike hazards to deal with, the NPCs make the map seem less desolate, the shortcuts help decrease backtracking, etc.
  • I like the open world aspect where the majority of the game map is available to be explored right from the get-go. Ordinarily this would create a problem where you wouldn't know where to go next, but the game employs a fortune teller (like The Legend of Zelda: A Link to the Past) who gives you hints on where to go next.
  • The game's music is pretty good and is reminiscent of 8-bit hardware. It's a bit repetitive at times, and not as great as some of the best games of the era, but superior to most, and a huge step up from the silent first game.
  • The CRT-emulation has been improved quite a bit from the first game, which is great for people who like that feel, however, it was still the first option I turned off.
  • I like the homages to various 8-bit era games.
  • The speed-run section was a nice addition for those gamers who like that sort of thing.
  • The SNES-themed IndieBox release was a nice addition.

Bad

  • There still isn't much variety in the game mechanics. Nearly everything in the game is a jumping puzzle or an exploration puzzle.
  • While I appreciated the new power-up of being able to survive in water/lava, the rest of the power-ups were identical to the first game.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Videos

Credits

Role Staff
Designer J. Kyle Pittman
Programmer J. Kyle Pittman
Graphics J. Kyle Pittman
Key Art Kale Menges
Music J. Kyle Pittman
Special Thanks Stephanie Meyer

Links

Link-MobyGames.png  Link-GameFAQs.png  Link-Official.png