Super Metroid

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North American box art.

Super Metroid is a Metroidvania developed and published by Nintendo for the SNES on 1994-03-19. It is the third game in the Metroid series

The game takes place immediately after the events of Metroid II: Return of Samus. Samus has captured the last surviving metroid and brought it to a research facility where scientists can study it for the benefit of humankind. However, just as Samus is leaving, the facility issues a distress call saying it's under attack by space pirates. They successfully steal the metroid and bring it to the planet Zebes with plans to clone it and create an unstoppable army. You must defeat them before they can carry out their plans.


The first time I saw Super Metroid was from watching my brother and his friend (whom he was borrowing it from) playing an early stage of the game. I was very much impressed by it at the time. Several years later in the early 2000s I bought the game and ended up playing it through and beating it myself. I've never gotten good enough at it to see the best ending.


I own this game and have beaten it multiple times. I don't remember my time or completion amount.


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9 8 10 8 8

Best Version: SNES

— This section contains spoilers! —


  • The graphics and animation are all wonderfully designed.
  • The ambiance of Kenji Yamamoto and Minako Hamano's soundtrack really adds to the feel of the game.
  • The game engine is very solid and most of the player control is top-notch.
  • The world has become much more realistic than the previous games. Norfair feels hot, the Brinstar feels alive, Maridia feels clammy, the Wrecked Ship feels desolate.
  • The game offers a good challenge, with some areas becoming very difficult, but it never seems unfair.
  • The little native lifeforms you meet that teach you the extra abilities of your suit are really cute. I also like that you can save them later in the game.


  • Player control with the wall jump, shinespark, and grapling hook could have been cleaned up quite a bit.
  • Draygon is an annoying boss. He grabs you and then you sit there helpless as your energy is drained, and he's very difficult to avoid. I get that there is a puzzle element to beating him, but without ever having puzzle elements to bosses before in the series, it is unlikely to be considered.
  • This game doesn't do anything special with the Samus's suit. The original Metroid allows for a suitless run, and Metroid II: Return of Samus changes Samus's sprite graphics when you get the Varia. Super Metroid merely changes the sprite's palette.
  • Again, the game rewards the player by having Samus take off more clothes the better she does, but this time there is only one suitless ending, which makes it less like an adult stripping game that the original.
  • Samus has unfortunately been retconned to be blonde.


  • Nothing.


Box Art





Fan Art


How Super Metroid gets it right.
The world design of Super Metroid.
How Super Metroid creates dread.
Speedrun progression.
Longplay - 100%, best ending.


Language Native Transliteration Translation
English Super Metroid
Japanese スーパーメトロイド Supa Metoroido Super Metroid


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