Difference between revisions of "Super Mario World"

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[[Image:Super Mario World.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Super Mario World.jpg|thumb|256x256px|North American box art.]]
  
'''''Super Mario World''''' is an action adventure platformer by [[Nintendo]] and the first Mario game to be released for the [[SNES]]. I first played it on my friend's SNES before immediately becoming enamored and wanting my own SNES.
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'''''Super Mario World''''' is an action adventure platformer developed and published by [[Nintendo]] in 1990 as the first [[Mario (Universe)|Mario]] game to be released for the [[SNES]].
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I first saw this game at a friend's house who had already beaten the game shorty after getting his SNES. I was immediately enamored with it and wanted my own SNES, which I got that following Christmas.
  
 
==Status==
 
==Status==
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==Review==
 
==Review==
Overall: 9/10
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* '''Overall:''' 9/10
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* '''Best Version:''' SNES
  
 
===Good===
 
===Good===
 
* The sprites are wonderfully detailed and cute, the backgrounds are beautiful and unobtrusive, and the music is fantastic.
 
* The sprites are wonderfully detailed and cute, the backgrounds are beautiful and unobtrusive, and the music is fantastic.
 
* The game-play is perfect. Great character control and camera panning.
 
* The game-play is perfect. Great character control and camera panning.
 +
* Koji Kondo composed another amazing soundtrack for this game.
 
* There is a wide variety of monsters and hazards, each fitting to its environment.
 
* There is a wide variety of monsters and hazards, each fitting to its environment.
* The addition of the hidden Star Road, allows players to choose to beat the game quickly, but those who wish to play each stage can still do so.
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* I like how the overworld map not only reveals multiple paths as you beat various levels, but also animates the process.
* Multiple exits for each level was a great idea and added a lot of play time.
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* The addition of the hidden Star Road, allows players to choose to beat the game quickly, but those who wish to play each stage can still do so, just like the warping method from the earlier games.
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* Having multiple exits for each level was a great idea and added a lot of play time. And making the level circle change color and size to reflect the level was also a good idea.
 
* Yoshi is a wonderful side kick, and adding colored Yoshis with intrinsic abilities was a great idea too.
 
* Yoshi is a wonderful side kick, and adding colored Yoshis with intrinsic abilities was a great idea too.
* Koji Kondo composed another amazing soundtrack for this game.
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* The game has a very nice ending.
* The game has a great ending.
 
  
 
===Bad===
 
===Bad===
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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Super Mario World - SNES - Manual.pdf|Game manual.
 
Super Mario World - Collage.jpg|A huge collage of the Super Mario World themes.
 
Super Mario World - Collage.jpg|A huge collage of the Super Mario World themes.
 
Super Mario World - Ancient Map.jpg|The Super Mario World map rendered in ancient style.
 
Super Mario World - Ancient Map.jpg|The Super Mario World map rendered in ancient style.

Latest revision as of 16:40, 1 September 2017

North American box art.

Super Mario World is an action adventure platformer developed and published by Nintendo in 1990 as the first Mario game to be released for the SNES.

I first saw this game at a friend's house who had already beaten the game shorty after getting his SNES. I was immediately enamored with it and wanted my own SNES, which I got that following Christmas.

Status

I own this game and have completed all 96 exits in the game.

Review

  • Overall: 9/10
  • Best Version: SNES

Good

  • The sprites are wonderfully detailed and cute, the backgrounds are beautiful and unobtrusive, and the music is fantastic.
  • The game-play is perfect. Great character control and camera panning.
  • Koji Kondo composed another amazing soundtrack for this game.
  • There is a wide variety of monsters and hazards, each fitting to its environment.
  • I like how the overworld map not only reveals multiple paths as you beat various levels, but also animates the process.
  • The addition of the hidden Star Road, allows players to choose to beat the game quickly, but those who wish to play each stage can still do so, just like the warping method from the earlier games.
  • Having multiple exits for each level was a great idea and added a lot of play time. And making the level circle change color and size to reflect the level was also a good idea.
  • Yoshi is a wonderful side kick, and adding colored Yoshis with intrinsic abilities was a great idea too.
  • The game has a very nice ending.

Bad

  • The engine has a few minor bugs that rarely manifest.
  • Some of the optional levels are frustratingly tough.
  • I don't get why the spin jump prevents Mario from being damaged by spinies and chainsaws.

Ugly

  • Nothing.

Gallery

Links