Super Mario Land
Not owning a Game Boy, I remember watching some friends play it at school before Game Boys were banned, and wanting to play it really bad. Not owning a Game Boy myself, I only ever got a few chances to play when I was younger. It was many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours.
I do not own the game, but I have beaten the game, and can beat it in a single sitting.
- Overall: 5/10
- Best Version: Game Boy
- The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
- I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc.
- The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
- I like that the bosses are all unique.
- Even on the weaker audio hardware, the music is quite catchy.
- The entire game fits into a shockingly small 64 KB!
- The game is too short. Even for a Game Boy game, 12 levels isn't enough.
- There is too much repetition in the levels. Nearly every level in the game repeats a section or two.
- It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of having to jump multiple times to hit the block you intended to hit.
- What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?
- The player controls are pretty bad. Nintendo usually polishes player control really well, but this game is not good. It is very common to under-jump and over-jump in this game and a lot harder to change direction mid-air than it should be.
- youtube.com/watch?v=EV0qJd-phvQ - Longplay.
|English||Super Mario Land|
|Japanese||スーパーマリオランド||Supa Mario Rando||Super Mario Land|