Difference between revisions of "Super Mario Land"

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[[Category: Scrolling Shooters]]
[[Category: Scrolling Shooters]]
[[Category: Games I've Beaten]]
[[Category: Games I've Beaten]]
[[Category: Grayscale Graphics]]

Revision as of 16:01, 16 June 2017

North American box art.

Super Mario Land is a platform action game with scrolling shooter levels created by Nintendo for the Game Boy and released in 1989.

Not owning a Game Boy, I remember watching some friends play it at school before Game Boys were banned, and wanting to play it really bad. Not owning a Game Boy myself, I only ever got a few chances to play when I was younger. It was many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours.


I have beaten the game.


  • Overall: 5/10
  • Best Version: Game Boy


  • The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
  • I like how each world has a unique theme to it, Egyptian crypts, Easter Island statues, etc.
  • The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
  • I like that the bosses are all unique.


  • The game is too short. Even for a Game Boy game, 12 levels isn't enough.
  • The player controls aren't as polished as the NES games, and it's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks.
  • What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?


  • Nothing.