Difference between revisions of "Super Mario Land"
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[[Image:Super Mario Land - GB - USA.jpg|thumb|256x256px|North American box art.]] | [[Image:Super Mario Land - GB - USA.jpg|thumb|256x256px|North American box art.]] | ||
− | '''''Super Mario Land''''' is a platform action game with scrolling shooter levels | + | '''''Super Mario Land''''' is a platform action game with scrolling shooter levels developed and published by [[Nintendo]] for the [[Game Boy]] on 1989-04-21. Although part of the [[Mario (Universe)|Super Mario series]], it has several notable differences from the earlier games. |
− | Not owning a Game Boy, I remember watching some friends play it at school | + | Not owning a Game Boy, I remember watching some friends play it at school and wanting to play it really badly, but, unfortunately, Game Boys were banned in the school before I got a chance. Since I didn't own a Game Boy myself, I only ever got a few chances to play when I was younger, but I remember the game feeling a bit cheap. It wasn't until many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours. |
==Status== | ==Status== | ||
− | I do not own the game, but I have beaten | + | I do not own the game, but I have beaten it. |
==Review== | ==Review== | ||
* '''Overall:''' 5/10 | * '''Overall:''' 5/10 | ||
* '''Best Version:''' Game Boy | * '''Best Version:''' Game Boy | ||
+ | |||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
* The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme. | * The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme. | ||
− | * I like how each world has a unique theme to it | + | * I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc. |
* The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale. | * The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale. | ||
* I like that the bosses are all unique. | * I like that the bosses are all unique. | ||
+ | * Even on the weaker audio hardware, [[Hirokazu Tanaka]]'s music is quite catchy. | ||
+ | * The entire game fits into a shockingly small 64 KB! | ||
===Bad=== | ===Bad=== | ||
* The game is too short. Even for a Game Boy game, 12 levels isn't enough. | * The game is too short. Even for a Game Boy game, 12 levels isn't enough. | ||
− | * It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of | + | * The game is also too easy. Thankfully, you [[unlockable difficulty levels|unlock a hard mode]] upon beating it to give a slightly more reasonable challenge. |
− | * | + | * There is too much repetition in the levels. Nearly every level in the game repeats a section or two. |
+ | * It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of re-jumping to finally hit the block you intended to hit. | ||
+ | * Why did the designers create a new princess? Why create Princess Daisy when Peach already existed? Is Mario meant to be a professional princess rescuer? | ||
===Ugly=== | ===Ugly=== | ||
Line 50: | Line 56: | ||
===Videos=== | ===Videos=== | ||
* [https://www.youtube.com/watch?v=EV0qJd-phvQ youtube.com/watch?v=EV0qJd-phvQ] - Longplay. | * [https://www.youtube.com/watch?v=EV0qJd-phvQ youtube.com/watch?v=EV0qJd-phvQ] - Longplay. | ||
+ | * [https://www.youtube.com/watch?v=sAtWQ_xn0kI youtube.com/watch?v=sAtWQ_xn0kI] - Brentalfloss music video. | ||
+ | |||
==Titles== | ==Titles== | ||
Line 61: | Line 69: | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/super-mario-land}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Super_Mario_Land}} | |
− | |||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | ||
+ | [[Category: Game Mechanic - Unlockable Difficulty Levels]] | ||
[[Category: Game Boy Games]] | [[Category: Game Boy Games]] | ||
[[Category: Action]] | [[Category: Action]] | ||
[[Category: Platformer]] | [[Category: Platformer]] | ||
[[Category: Scrolling Shooters]] | [[Category: Scrolling Shooters]] | ||
+ | [[Category: Trope - Damsel In Distress]] | ||
[[Category: Games I've Beaten]] | [[Category: Games I've Beaten]] | ||
[[Category: Grayscale Graphics]] | [[Category: Grayscale Graphics]] |
Revision as of 10:47, 10 September 2019
Super Mario Land is a platform action game with scrolling shooter levels developed and published by Nintendo for the Game Boy on 1989-04-21. Although part of the Super Mario series, it has several notable differences from the earlier games.
Not owning a Game Boy, I remember watching some friends play it at school and wanting to play it really badly, but, unfortunately, Game Boys were banned in the school before I got a chance. Since I didn't own a Game Boy myself, I only ever got a few chances to play when I was younger, but I remember the game feeling a bit cheap. It wasn't until many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours.
Contents
Status
I do not own the game, but I have beaten it.
Review
- Overall: 5/10
- Best Version: Game Boy
— This section contains spoilers! —
Good
- The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
- I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc.
- The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
- I like that the bosses are all unique.
- Even on the weaker audio hardware, Hirokazu Tanaka's music is quite catchy.
- The entire game fits into a shockingly small 64 KB!
Bad
- The game is too short. Even for a Game Boy game, 12 levels isn't enough.
- The game is also too easy. Thankfully, you unlock a hard mode upon beating it to give a slightly more reasonable challenge.
- There is too much repetition in the levels. Nearly every level in the game repeats a section or two.
- It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of re-jumping to finally hit the block you intended to hit.
- Why did the designers create a new princess? Why create Princess Daisy when Peach already existed? Is Mario meant to be a professional princess rescuer?
Ugly
- The player controls are pretty bad. Nintendo usually polishes player control really well, but this game is not good. It is very common to under-jump and over-jump in this game and a lot harder to change direction mid-air than it should be.
Media
Documentation
- Super Mario Land - GB - Manual.pdf
Game manual.
Maps
Videos
- youtube.com/watch?v=EV0qJd-phvQ - Longplay.
- youtube.com/watch?v=sAtWQ_xn0kI - Brentalfloss music video.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Super Mario Land | ||
Japanese | スーパーマリオランド | Supa Mario Rando | Super Mario Land |