Difference between revisions of "Super Mario Land"

From TheAlmightyGuru
Jump to: navigation, search
(Review)
(6 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
===Good===
 
===Good===
 
* The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
 
* The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
* I like how each world has a unique theme to it, Egyptian crypts, Easter Island statues, etc.
+
* I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc.
 
* The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
 
* The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
 
* I like that the bosses are all unique.
 
* I like that the bosses are all unique.
 +
* Even on the weaker audio hardware, the music is quite catchy.
 +
* The entire game fits into a shockingly small 64 KB!
  
 
===Bad===
 
===Bad===
 
* The game is too short. Even for a Game Boy game, 12 levels isn't enough.
 
* The game is too short. Even for a Game Boy game, 12 levels isn't enough.
* The player controls aren't as polished as the NES games, and it's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks.
+
* There is too much repetition in the levels. Nearly every level in the game repeats a section or two.
 +
* It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of having to jump multiple times to hit the block you intended to hit.
 
* What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?
 
* What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?
  
 
===Ugly===
 
===Ugly===
* Nothing.
+
* The player controls are pretty bad. Nintendo usually polishes player control really well, but this game is not good. It is very common to under-jump and over-jump in this game and a lot harder to change direction mid-air than it should be.
  
 
==Media==
 
==Media==
Line 47: Line 50:
 
Super Mario Land - GB - Map 4-3.png|Level 4-3.
 
Super Mario Land - GB - Map 4-3.png|Level 4-3.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
* [https://www.youtube.com/watch?v=EV0qJd-phvQ youtube.com/watch?v=EV0qJd-phvQ] - Longplay.
 +
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| English || Super Mario Land || ||
 +
|-
 +
| Japanese || スーパーマリオランド || Supa Mario Rando || Super Mario Land
 +
|}
  
 
==Links==
 
==Links==

Revision as of 22:43, 19 October 2018

North American box art.

Super Mario Land is a platform action game with scrolling shooter levels created by Nintendo for the Game Boy and released in 1989.

Not owning a Game Boy, I remember watching some friends play it at school before Game Boys were banned, and wanting to play it really bad. Not owning a Game Boy myself, I only ever got a few chances to play when I was younger. It was many years later that I decided to make a serious attempt at the game, and the beat it after a couple hours.

Status

I do not own the game, but I have beaten the game, and can beat it in a single sitting.

Review

  • Overall: 5/10
  • Best Version: Game Boy

Good

  • The game is pretty fun, and the designers did a good job of adding new aspects to the game while still keeping with the Super Mario theme.
  • I like how each world has a unique theme to it: Egyptian crypts, Easter Island statues, etc.
  • The scrolling shooter stages are actually a refreshing change of pace that keeps the game from getting stale.
  • I like that the bosses are all unique.
  • Even on the weaker audio hardware, the music is quite catchy.
  • The entire game fits into a shockingly small 64 KB!

Bad

  • The game is too short. Even for a Game Boy game, 12 levels isn't enough.
  • There is too much repetition in the levels. Nearly every level in the game repeats a section or two.
  • It's not obvious which block Mario is going to hit due to the size difference between his sprite and the blocks. This causes a fair amount of having to jump multiple times to hit the block you intended to hit.
  • What's the point of Princess Daisy? Is Mario just meant to be a professional princess rescuer?

Ugly

  • The player controls are pretty bad. Nintendo usually polishes player control really well, but this game is not good. It is very common to under-jump and over-jump in this game and a lot harder to change direction mid-air than it should be.

Media

Documentation

Maps

Videos

Titles

Language Native Transliteration Translation
English Super Mario Land
Japanese スーパーマリオランド Supa Mario Rando Super Mario Land

Links