Difference between revisions of "Super Mario Bros. 2"

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(Created page with "thumb|256x256px|North American box art. '''''Super Mario Bros. 2''''' is an action platformer by Nintendo released in the US...")
 
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[[Image:Super Mario Bros. 2 - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Super Mario Bros. 2 - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Super Mario Bros. 2''''' is an action platformer by [[Nintendo]] released in the USA in 1988 as the sequel to [[Super Mario Bros.]]. In actuality, the real [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] had already been released in Japan years ago, but was deemed too difficult for American players, so Nintendo modified the game ''Yume Kojo: Doki Doki Panic'' to contain Super Mario elements and released it as Super Mario Bros. 2.
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'''''Super Mario Bros. 2''''' is an action platformer by [[Nintendo]]. This game is not the real [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]], which was released in Japan in 1986, but wasn't released in America because Nintendo assumed the game would be too difficult for American players. Instead, Nintendo took their 1987 [[Famicom Disk System]] game, ''Yume Kojo: Doki Doki Panic'', and changed some of the graphics to Super Mario Bros. characters.
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I don't remember when I first played Super Mario Bros. 2, but I do remember not liking it. I found the new environment to be too different from the original. No goombas, no koopas, not breaking bricks, and you can ride on enemies? After awhile, the game grew on me, and I started to appreciate it more, but it never became a favorite of mine.
  
 
==Status==
 
==Status==
I own this game, but I have never beaten it.
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I own the American release, but I have never beaten it.
  
 
==Review==
 
==Review==
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===Good===
 
===Good===
*  
+
* The game is pretty damn creative. The changing environments, the various enemies, the ability to switch between playable characters, these are all great ideas.
 +
* The graphics are well drawn and animated and the music is quite enjoyable.
 +
* The game is a good challenge. A little on the hard side, but not unfair.
 +
* The level design is great: warps, secret passages, and jumps that benefit the slower characters.
  
 
===Bad===
 
===Bad===
*  
+
* Player control isn't as good as it could be. Jumping feels sluggish and fluid, not as controllable as you would want.
 +
* For American players, the game has nothing to do with the Super Mario franchise. I don't like it when companies force a game into a series for a buck.
 +
* The ending is lame. It was all a dream, nothing you did actually matters!
  
 
===Ugly===
 
===Ugly===
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==Box Art==
 
==Box Art==
 
<gallery>
 
<gallery>
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Yume Kojo - Doki Doki Panic - FDS - Japan.jpg|This is the original Japanese box art for ''Yume Kojo: Doki Doki Panic'', which fits the game perfectly. It's cartoonish, has the game's monsters, and shows the four original playable characters.
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Super Mario Bros. 2 - NES - USA.jpg|The American box art is passable. Mario is much better than his first US title, and the vegetable he's holding fits with the theme, but it doesn't convey what type of game you'll be playing.
 
</gallery>
 
</gallery>
  
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==Links==
 
==Links==
 
* [http://www.mobygames.com/game/super-mario-bros-2 mobygames.com/game/super-mario-bros-2] - MobyGames.
 
* [http://www.mobygames.com/game/super-mario-bros-2 mobygames.com/game/super-mario-bros-2] - MobyGames.
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* [http://www.mobygames.com/game/nes/yume-kj-dokidoki-panic mobygames.com/game/nes/yume-kj-dokidoki-panic] - MobyGames (Yume Kojo).
 
* [https://en.wikipedia.org/wiki/Super_Mario_Bros._2 en.wikipedia.org/wiki/Super_Mario_Bros._2] - Wikipedia.
 
* [https://en.wikipedia.org/wiki/Super_Mario_Bros._2 en.wikipedia.org/wiki/Super_Mario_Bros._2] - Wikipedia.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros._2 thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros._2] - NES Hacker Database.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros._2 thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros._2] - NES Hacker Database.

Revision as of 09:26, 20 June 2017

North American box art.

Super Mario Bros. 2 is an action platformer by Nintendo. This game is not the real Super Mario Bros. 2, which was released in Japan in 1986, but wasn't released in America because Nintendo assumed the game would be too difficult for American players. Instead, Nintendo took their 1987 Famicom Disk System game, Yume Kojo: Doki Doki Panic, and changed some of the graphics to Super Mario Bros. characters.

I don't remember when I first played Super Mario Bros. 2, but I do remember not liking it. I found the new environment to be too different from the original. No goombas, no koopas, not breaking bricks, and you can ride on enemies? After awhile, the game grew on me, and I started to appreciate it more, but it never became a favorite of mine.

Status

I own the American release, but I have never beaten it.

Review

  • Overall: 5/10
  • Best Version: NES

Good

  • The game is pretty damn creative. The changing environments, the various enemies, the ability to switch between playable characters, these are all great ideas.
  • The graphics are well drawn and animated and the music is quite enjoyable.
  • The game is a good challenge. A little on the hard side, but not unfair.
  • The level design is great: warps, secret passages, and jumps that benefit the slower characters.

Bad

  • Player control isn't as good as it could be. Jumping feels sluggish and fluid, not as controllable as you would want.
  • For American players, the game has nothing to do with the Super Mario franchise. I don't like it when companies force a game into a series for a buck.
  • The ending is lame. It was all a dream, nothing you did actually matters!

Ugly

  • Nothing.

Box Art

Documentation

Maps

Gallery

Links