Difference between revisions of "Super Mario Bros."

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[[Image:Super Mario Bros. - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Super Mario Bros. - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Super Mario Bros.''''' is an action platformer by [[Nintendo]] released on the [[NES]] in 1985 as the first in the "Super Mario" series, though not the first "[[Mario (Universe)|Mario]]" game.
+
'''''Super Mario Bros.''''' is an action platformer developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] on 1985-09-13, and later released for several other platforms. The game extends the burgeoning [[Mario (universe)|Mario universe]] and begins the new "Super" series within it. In the game, Mushroom kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.
  
I first played it around 1987 at my baby sitter's house, and then, after my brother and I bought our own NES Action Set around 1988, many, many more times.
+
Super Mario Bros. is a pivotal title in video game history not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by [[Wii Sports]]. And while Super Mario Bros. is nowhere near the first scrolling platformer, it is the first hugely successful one.
 +
 
 +
The very first time I saw this game was shortly after it was released in the USA for the [[PlayChoice-10]] in the arcade (around 1986). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the [[Super Mario Bros. multicarts|Super Mario Bros. / Duck Hunt]] multicart, and we played the game many, many times. Even though this games was nowhere near the first video game I played (my family had an [[Atari 2600]] for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.
  
 
==Status==
 
==Status==
I own this game as an individual cart and as a dual cart with [[Duck Hunt]]. I have beaten it without warping or mining extra lives.
+
I own this game as an individual cart and as a multicart with [[Duck Hunt]]. I have beaten it without warping or mining extra lives.
  
 
==Review==
 
==Review==
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===Good===
 
===Good===
* Over all, the game is a lot of fun with a solid challenge.
+
* Over all, the game is a lot of fun with a challenge that slowly increases in difficulty over time.
* There is a lot of variation among the levels. As you progress in the game there are new enemies, platforms, springs, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
+
* Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as [[Super Mario Bros. 3]], but still quite good.
* The graphics are quite good for the time.
+
* The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
* The music is nicely hummable.
+
* There is a lot of variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
* The addition of a harder second quest, though minor, adds replay to the game.
+
* For 1985, the graphics are quite good.
 +
* The music is nicely hummable, and each tune fits the theme of the level.
 +
* The addition of a harder second quest adds a lot of replay value to the game.
 
* I am awed that the developers were able to cram the entire game into 32K!
 
* I am awed that the developers were able to cram the entire game into 32K!
  
 
===Bad===
 
===Bad===
 
* I find the underwater music to be a bit grating.
 
* I find the underwater music to be a bit grating.
* The ending is too short for such a difficult game.
+
* The hammers thrown by the Hammer Bros. have really bad collision detection.
 +
* The ending is too plain for such a difficult game.
  
 
===Ugly===
 
===Ugly===
 
* Nothing.
 
* Nothing.
  
==Box Art==
+
==Media==
 +
===Box Art===
 
<gallery>
 
<gallery>
 
Super Mario Bros. - NES - Japan.jpg|The Japanese box art (and some European releases), perfectly captures the surreal cartoonish vibe of the game and shows the various enemies you'll meet along the journey. My favorite box art, obviously.
 
Super Mario Bros. - NES - Japan.jpg|The Japanese box art (and some European releases), perfectly captures the surreal cartoonish vibe of the game and shows the various enemies you'll meet along the journey. My favorite box art, obviously.
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</gallery>
 
</gallery>
  
==Documentation==
+
===Documentation===
 
<gallery>
 
<gallery>
 
Super Mario Bros. - NES - Manual.pdf|Game manual.
 
Super Mario Bros. - NES - Manual.pdf|Game manual.
Official Nintendo Player's Guide - 027.jpg|Official Nintendo Player's Guide, part 1.
+
Super Mario Bros. - NES - Manual (Japan).pdf|Game manual (Japanese).
Official Nintendo Player's Guide - 028.jpg|Official Nintendo Player's Guide, part 2.
+
Super Mario Bros. - NES - How to Win At Super Mario Bros..pdf|How to Win At Super Mario Bros.
Official Nintendo Player's Guide - 029.jpg|Official Nintendo Player's Guide, part 3.
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Official Nintendo Player's Guide - 027.jpg|[[The Official Nintendo Player's Guide]], part 1.
Official Nintendo Player's Guide - 030.jpg|Official Nintendo Player's Guide, part 4.
+
Official Nintendo Player's Guide - 028.jpg|The Official Nintendo Player's Guide, part 2.
Official Nintendo Player's Guide - 031.jpg|Official Nintendo Player's Guide, part 5.
+
Official Nintendo Player's Guide - 029.jpg|The Official Nintendo Player's Guide, part 3.
Official Nintendo Player's Guide - 032.jpg|Official Nintendo Player's Guide, part 6.
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Official Nintendo Player's Guide - 030.jpg|The Official Nintendo Player's Guide, part 4.
Official Nintendo Player's Guide - 033.jpg|Official Nintendo Player's Guide, part 7.
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Official Nintendo Player's Guide - 031.jpg|The Official Nintendo Player's Guide, part 5.
Official Nintendo Player's Guide - 034.jpg|Official Nintendo Player's Guide, part 8.
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Official Nintendo Player's Guide - 032.jpg|The Official Nintendo Player's Guide, part 6.
Official Nintendo Player's Guide - 136.jpg|Official Nintendo Player's Guide, blurb.
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Official Nintendo Player's Guide - 033.jpg|The Official Nintendo Player's Guide, part 7.
Nintendo Power - 1988-06 - 052-053.jpg|Nintendo Power, 100 lives trick.
+
Official Nintendo Player's Guide - 034.jpg|The Official Nintendo Player's Guide, part 8.
 +
Official Nintendo Player's Guide - 136.jpg|The Official Nintendo Player's Guide, blurb.
 +
Nintendo Power - 1988-06 - 052-053.jpg|[[Nintendo Power]], 100 lives trick.
 +
Nintendo Fun Club - 1987-Q2 - 03.jpg|[[Nintendo Fun Club]], 1986-Q2 - Tips.
 
</gallery>
 
</gallery>
  
==Maps==
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* [https://legendsoflocalization.com/super-mario-bros/manuals/ legendsoflocalization.com/super-mario-bros/manuals/] - Differences between Japanese and English manuals.
 +
 
 +
===Maps===
 
<gallery>
 
<gallery>
 
Super Mario Bros. - Map 1-1.png|1-1.
 
Super Mario Bros. - Map 1-1.png|1-1.
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</gallery>
 
</gallery>
  
==Gallery==
+
===Gallery===
 
<gallery>
 
<gallery>
 
Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known.
 
Super Mario Bros. - Mario Dies On the Cover.png|Yes, I was the first to make this publicly known.
 +
Super Mario Bros. - Finding Minus World.png|Finding Minus World.
 +
Super Mario Bros. - NES - Fan Art - Goomba Squish Animation.gif|Goomba squish animation.
 
Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping.
 
Super Mario Bros. - Fire Mario Jumps.jpg|Fan art of Fire Mario jumping.
Super Mario Bros. - Finding Minus World.png|Finding Minus World.
 
 
Super Mario Bros. - Goomba Cord.jpg|Goomba cord.
 
Super Mario Bros. - Goomba Cord.jpg|Goomba cord.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
* [https://www.youtube.com/watch?v=Dp7fVUfj8oI youtube.com/watch?v=Dp7fVUfj8oI] - Longplay, no warps.
 +
* [https://www.youtube.com/watch?v=lqKru7mJj8Y youtube.com/watch?v=lqKru7mJj8Y] - Longplay, second run, no warps.
 +
* [https://www.youtube.com/watch?v=HigLnJE9zug youtube.com/watch?v=HigLnJE9zug] - Collection of glitches.
 +
* [https://www.youtube.com/watch?v=_FQJEzJ_cQw youtube.com/watch?v=_FQJEzJ_cQw] - Explanation of speed run tactics.
 +
* [https://www.youtube.com/watch?v=sSgTB-tKrNk youtube.com/watch?v=sSgTB-tKrNk] - Japanese commercial.
 +
* [https://www.youtube.com/watch?v=_FQJEzJ_cQw youtube.com/watch?v=_FQJEzJ_cQw] - Explanation of speed run glitches.
 +
* [https://www.youtube.com/watch?v=khtTZ87amwc youtube.com/watch?v=khtTZ87amwc] - Boundary Break.
 +
 +
==Credits==
 +
Although the game doesn't contain credits, its popularity over the years has led to many fans to dig around and figure out who was involved in creating the game. I'm still amazed that such an amazing game was created with such a limited staff.
 +
 +
{| class="wikitable" |
 +
! Roles !! Name
 +
|-
 +
| Executive Producer || [[Hiroshi Yamauchi]]
 +
|-
 +
| Producers || [[Shigeru Miyamoto]], [[Hiroshi Ikeda]]
 +
|-
 +
| Director || [[Shigeru Miyamoto]]
 +
|-
 +
| Assistant Director || [[Takashi Tezuka]]
 +
|-
 +
| Designer, Graphics || [[Shigeru Miyamoto]], [[Takashi Tezuka]]
 +
|-
 +
| Programmers || [[Toshihiko Nakago]], [[Kazuaki Morita]]
 +
|-
 +
| Music, Sound Effects, Audio Programmer || [[Koji Kondo]]
 +
|}
 +
 +
==Multicarts==
 +
Super Mario Bros. was in three official NES [[Super Mario Bros. multicarts|multicarts]] including:
 +
* Super Mario Bros. / [[Duck Hunt]]
 +
* Super Mario Bros. / Duck Hunt / [[World Class Track Meet]]
 +
* Super Mario Bros. / [[Tetris (Nintendo)|Tetris]] / [[Nintendo World Cup]]
 +
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| Chinese || 超级马力欧兄弟 || Chāojí Mǎlìōu Xiōngdì || Super Mario Bros.
 +
|-
 +
| English || Super Mario Bros. || ||
 +
|-
 +
| Japanese || スーパーマリオブラザーズ || Supa Mario Burazazu || Super Mario Bros.
 +
|}
  
 
==Links==
 
==Links==
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* [http://www.vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES) vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES)] - Music.
 
* [http://www.vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES) vgmpf.com/Wiki/index.php/Super_Mario_Bros._(NES)] - Music.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros. thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros.] - NES Hacker Database.
 
* [http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros. thealmightyguru.com/Games/Hacking/Wiki/index.php/Super_Mario_Bros.] - NES Hacker Database.
 +
* [https://tcrf.net/Super_Mario_Bros. tcrf.net/Super_Mario_Bros.] - The Cutting Room Floor.
 +
* [https://www.spriters-resource.com/nes/supermariobros spriters-resource.com/nes/supermariobros] - Graphics.
  
  
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[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 +
[[Category: Multi-Player]]

Revision as of 16:15, 23 November 2018

North American box art.

Super Mario Bros. is an action platformer developed and published by Nintendo for the Nintendo Entertainment System on 1985-09-13, and later released for several other platforms. The game extends the burgeoning Mario universe and begins the new "Super" series within it. In the game, Mushroom kingdom has been taken over by King Koopa (later called Bowser) and you play Mario or Luigi in an attempt to rescue the kidnapped Princess Toadstool (later Peach). You must run through eight worlds, each with 4 levels. While the first three levels will have various settings, the fourth level is always a castle level which ends with a boss battle.

Super Mario Bros. is a pivotal title in video game history not only because it broke all previous records of sales for a console game, but because it maintained that record for over 20 years until out-sold by Wii Sports. And while Super Mario Bros. is nowhere near the first scrolling platformer, it is the first hugely successful one.

The very first time I saw this game was shortly after it was released in the USA for the PlayChoice-10 in the arcade (around 1986). Having no idea how to play, and being afraid to touch the question mark blocks, I very quickly lost all my lives in the first level. Shortly thereafter, around 1987, I saw this game at my baby sitter's house. Not long after than, around 1988, my brother and I bought our own NES Action Set which came with the Super Mario Bros. / Duck Hunt multicart, and we played the game many, many times. Even though this games was nowhere near the first video game I played (my family had an Atari 2600 for years prior), it still causes a great welling of nostalgia to play it. This is partially because it was the first NES game I played, partially because I played it so much, and partially because it's just a really well-made game.

Status

I own this game as an individual cart and as a multicart with Duck Hunt. I have beaten it without warping or mining extra lives.

Review

  • Overall: 7/10
  • Best Version: NES

Good

  • Over all, the game is a lot of fun with a challenge that slowly increases in difficulty over time.
  • Character control is pretty good. You can control your running speed, jumping height, and jumping distance intuitively. It's not as great as Super Mario Bros. 3, but still quite good.
  • The game has great level design which introduces you to new concepts as you progress, effectively teaching you how to play without needing a manual.
  • There is a lot of variation between the levels. As you progress in the game, there are new enemies and new environmental hazards, like platforms, springs, firebars, etc., and the levels vary from day, night, underground, underwater, tree tops, bridges, inside castles, outside castles, winter, etc.
  • For 1985, the graphics are quite good.
  • The music is nicely hummable, and each tune fits the theme of the level.
  • The addition of a harder second quest adds a lot of replay value to the game.
  • I am awed that the developers were able to cram the entire game into 32K!

Bad

  • I find the underwater music to be a bit grating.
  • The hammers thrown by the Hammer Bros. have really bad collision detection.
  • The ending is too plain for such a difficult game.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Gallery

Videos

Credits

Although the game doesn't contain credits, its popularity over the years has led to many fans to dig around and figure out who was involved in creating the game. I'm still amazed that such an amazing game was created with such a limited staff.

Roles Name
Executive Producer Hiroshi Yamauchi
Producers Shigeru Miyamoto, Hiroshi Ikeda
Director Shigeru Miyamoto
Assistant Director Takashi Tezuka
Designer, Graphics Shigeru Miyamoto, Takashi Tezuka
Programmers Toshihiko Nakago, Kazuaki Morita
Music, Sound Effects, Audio Programmer Koji Kondo

Multicarts

Super Mario Bros. was in three official NES multicarts including:

Titles

Language Native Transliteration Translation
Chinese 超级马力欧兄弟 Chāojí Mǎlìōu Xiōngdì Super Mario Bros.
English Super Mario Bros.
Japanese スーパーマリオブラザーズ Supa Mario Burazazu Super Mario Bros.

Links