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  • ...c gaming industry in the 1970s. They are now one of the largest video game companies in the world. Over the years, Nintendo has created arcade cabinets, dedicat Note: Several of these publications were made by other companies on behalf of Nintendo.
    12 KB (2,051 words) - 11:20, 27 February 2024
  • ...video game market. MCA pushed LJN to publish games for their wide array of film and television licenses, but, lacking a development company, LJN had to hir As a child, I never paid attention to the companies that made my toys, I just bought what I thought looked fun. I never bought
    3 KB (499 words) - 16:31, 8 February 2024
  • ...]] and the producer [[Toshio Suzuki]] shortly after their success with the film ''[[NausicaƤ of the Valley of the Wind]]''. The studio has since put out s ...hough I was generally opposed to anime at the time, I was impressed by the film, and it caused me to seek out and watch other Studio Ghibli films. I have e
    3 KB (506 words) - 17:35, 17 January 2024
  • ...and publish ports. In the 1990s, the franchise expanded into a TV series, film, and comic book. After Technos went out of business in 1996, the franchise ...he series and found most of them dreadful. I haven't seen the TV series or film or read any of the comics.
    4 KB (705 words) - 16:32, 18 March 2023
  • ...h were frequently much larger than those from the 2000s when computer game companies began shipping them in smaller boxes similar to the size of console games. : Dialogue written to the screen just like closed captions in film. Game which have both spoken dialogue and captions often let you disable on
    238 KB (39,102 words) - 19:34, 9 March 2024
  • ...expanded into her own brand where she covers films, tropes, and production companies in depth, describing their history, how they fit into the culture, how they
    2 KB (298 words) - 09:36, 20 April 2021
  • ...initial trilogy, Tecmo outsourced development of additional games to other companies, who put out lack-lusted titles on minor platforms. It wasn't until 2004 th ===Film===
    4 KB (653 words) - 10:30, 10 August 2021
  • ...ade them as well, like [[Konami]], but they weren't as successful, however companies targeting adults with card games like black jack and solitaire saw plenty o ...it back together, the display no longer worked (I probably put a polarized film in backward).
    3 KB (474 words) - 22:37, 10 January 2022
  • '''DIC Entertainment''' was a film and television production company, primarily known for their animated carto [[Category: Companies]]
    4 KB (694 words) - 08:50, 12 October 2021
  • [[Category: Companies]] [[Category: Film Companies]]
    2 KB (350 words) - 09:50, 13 April 2022
  • | Barbie (film) || Fearing that it would be "woke," many Conservatives called for a [https ...edia.org/wiki/Beauty_and_the_Beast_(2017_film)#Controversies boycotted the film].
    44 KB (5,548 words) - 10:16, 13 February 2024
  • Howl's Moving Castle - BLU - USA.jpg|''[[Howl's Moving Castle (film)|Howl's Moving Castle]]'' ...s Delivery Service - DVD - USA - Revision.jpg|''[[Kiki's Delivery Service (film)|Kiki's Delivery Service]]''
    3 KB (486 words) - 16:36, 26 February 2024
  • ...very successful Japanese publishing company which specializes in music and film. It is wholly owned by the Japanese media conglomerate, [[Fujisankei Commun [[Category: Companies]]
    3 KB (559 words) - 16:48, 26 February 2024
  • ...ls. The first European color teletext machines used it, and, when European companies started developing home computers, it was only natural for them to follow t ...- PC88 - Screenshot - Title.png|This game uses digitized material from the film.
    8 KB (1,187 words) - 23:07, 9 November 2023
  • ...igned by Americans, nearly all of their animation was produced by Japanese companies. | ''[[The Hobbit (1977 film)|The Hobbit]]'' || 1977-11-27 || Animated
    3 KB (395 words) - 12:17, 3 January 2022
  • ...y sponsoring book clubs and reading fairs. They have also worked with film companies to produce films based on several popular books. [[Category: Companies]]
    865 bytes (124 words) - 11:29, 29 June 2022
  • Since few film or book publishing companies also have an in-house video game development studio, they almost always out ...nd they will use their talents to create an impressive licensed game. Some companies, like [[Capcom]] and [[Konami]], even excelled at making licensed games, an
    7 KB (1,210 words) - 16:46, 18 October 2023
  • ...the code, it became a symbol of gaming in general, and developers at other companies began implementing it in their games as a form of tribute. After that, it s ...a]] web browser. It was even used as a password in the animated video game film ''[[Wreck-It Ralph]]''.
    6 KB (1,041 words) - 16:56, 11 October 2023