Difference between revisions of "SimCity 2000"

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[[Image:SimCity 2000 - DOS - USA.jpg|thumb|256x256|North American box art.]]
 
[[Image:SimCity 2000 - DOS - USA.jpg|thumb|256x256|North American box art.]]
  
'''''SimCity 2000''''' is a strategy which simulates city planning. It was developed and published by [[Maxis Software]] for the [[Macintosh]] in 1993, and then ported to many other platforms. It's less of a sequel to [[SimCity]], and more like a remake. Like the original, you play as the mayor of a city and maze all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, water pipes, parks, and more. But this game adds many more elements to take into consideration.
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'''''SimCity 2000''''' is an open-ended city planning [[simulation game]]. It was developed and published by [[Maxis Software]] for the [[Macintosh Classic|Macintosh]] in 1993, and then ported to many other platforms. It is the seventh game in the [[Sim (universe)|''Sim'' series]], and more of a complete remake of ''[[SimCity]]'' rather than a sequel. Like the original, you play as the mayor of a city and make all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, but this game adds many more elements to take into consideration like the water system, highways, bus routes, and more.
  
I first played SimCity 2000 at my cousin's house. After I had bought SimCity on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought [[SimAnt]], and [[A-Train]], they bought 2000 and Classic, and another friend bought [[SimFarm]] and [[SimTower]].
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I first played ''SimCity 2000'' at my cousin's house. After I had bought ''SimCity'' on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought ''[[SimAnt]]'', and ''[[A-Train]]'', they bought 2000 and Classic, and another friend bought ''[[SimFarm]]'' and ''[[SimTower]]''.
  
I really liked all the additions of SimCity 2000: the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. Like most Sim games, I got bored with the game because there is no objective, but it took a lot longer because there is so much to do.
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I really liked all the additions of ''SimCity 2000'': the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. However, like most Sim games, I got bored with the game before too long because there is no objective. However, with the many new features, it stayed interesting for a lot longer.
  
 
==Status==
 
==Status==
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* '''Overall:''' 5/10
 
* '''Overall:''' 5/10
 
* '''Best Version:''' DOS
 
* '''Best Version:''' DOS
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{{Spoilers}}
  
 
===Good===
 
===Good===
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==Media==
 
==Media==
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===Box Art===
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<gallery>
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SimCity 2000 - DOS - USA.jpg|The art on the box was painted by [[David Schleinkofer]]. It's fantastic and has incredible attention to detail. It really gets across the micro-managing aspect of the game as well as the futurism. I only wish the layout didn't obscure so much of it.
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</gallery>
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===Documentation===
 
<gallery>
 
<gallery>
 
SimCity 2000 - Manual.pdf|Game manual.
 
SimCity 2000 - Manual.pdf|Game manual.
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==Download==
 
==Download==
This is the DOS demo version of SimCity 2000.
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This is the DOS demo version of ''SimCity 2000''.
  
 
* [[Media:SimCity 2000 - DOS - Demo.zip|Download]] ([[:File:SimCity 2000 - DOS - Demo.zip|Info]]) - Demo.
 
* [[Media:SimCity 2000 - DOS - Demo.zip|Download]] ([[:File:SimCity 2000 - DOS - Demo.zip|Info]]) - Demo.
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==Links==
 
==Links==
* [http://www.mobygames.com/game/simcity-2000 mobygames.com/game/simcity-2000] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/simcity-2000}}
* [https://en.wikipedia.org/wiki/SimCity_2000 en.wikipedia.org/wiki/SimCity_2000] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/SimCity_2000}}
* [http://www.vgmpf.com/Wiki/index.php/SimCity_2000_(DOS) vgmpf.com/Wiki/index.php/SimCity_2000_(DOS)] - Music.
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{{Link|StrategyWiki|https://strategywiki.org/wiki/SimCity_2000}}
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{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/SimCity_2000_(DOS)}}
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{{Link|ModdingWiki|http://www.shikadi.net/moddingwiki/Simcity_2000}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
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[[Category: Game Mechanic - Management]]
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[[Category: Media Theme - Management]]
 
[[Category: Acorn 32-bit Games]]
 
[[Category: Acorn 32-bit Games]]
 
[[Category: Amiga Games]]
 
[[Category: Amiga Games]]
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[[Category: FM Towns Games]]
 
[[Category: FM Towns Games]]
 
[[Category: Game Boy Advance Games]]
 
[[Category: Game Boy Advance Games]]
[[Category: Macintosh Games]]
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[[Category: Macintosh Classic Games]]
 
[[Category: Nintendo 64 Games]]
 
[[Category: Nintendo 64 Games]]
 
[[Category: OS/2 Games]]
 
[[Category: OS/2 Games]]

Latest revision as of 10:32, 11 November 2019

North American box art.

SimCity 2000 is an open-ended city planning simulation game. It was developed and published by Maxis Software for the Macintosh in 1993, and then ported to many other platforms. It is the seventh game in the Sim series, and more of a complete remake of SimCity rather than a sequel. Like the original, you play as the mayor of a city and make all the large decisions of zoning land for residential, commercial, or industrial buildings, and plan out the location of roads, power plants, but this game adds many more elements to take into consideration like the water system, highways, bus routes, and more.

I first played SimCity 2000 at my cousin's house. After I had bought SimCity on the SNES, we got into a Sim game kick, and began buying a lot of them. I bought SimAnt, and A-Train, they bought 2000 and Classic, and another friend bought SimFarm and SimTower.

I really liked all the additions of SimCity 2000: the isometric view, sloping land, the water system, the slow invention of technologies, and the nice music. And, of course, it was always fun to send the space alien to destroy everything. However, like most Sim games, I got bored with the game before too long because there is no objective. However, with the many new features, it stayed interesting for a lot longer.

Status

I own the special edition of this game for DOS.

Review

  • Overall: 5/10
  • Best Version: DOS

— This section contains spoilers! —

Good

  • There is an surprisingly large amount of things to do in the game. There are dozens of units to build, several systems to manage, and all sorts of interesting things that can occur.
  • The layout, interface, and graphics are all fantastic.
  • Most of Sue Kasper's music is very enjoyable.
  • The pre-made maps included a lot of real-life cities including one only a half hour from where I grew up: Flint, Michigan.
  • Like most Maxis games, it came with a very thorough manual.

Bad

  • The music plays entirely at random, so you can get a snappy jazz number during a hurricane, or a dirge right after celebrating a milestone.
  • I remember always having water pressure problems no matter how many water towers or pumps I created. Not sure if this was a bug, or something I was doing wrong that the game never explained to me.

Ugly

  • Nothing.

Media

Box Art

Documentation

Download

This is the DOS demo version of SimCity 2000.

Titles

Language Native Transliteration Translation
English SimCity 2000
Japanese シムシティ2000 ShimuShiti 2000 SimCity 2000

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-VGMPF.png  Link-ModdingWiki.png