Difference between revisions of "SimCity (SNES)"

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[[Image:SimCity - SNES - USA.jpg|thumb|256x256|North American box art.]]
 
[[Image:SimCity - SNES - USA.jpg|thumb|256x256|North American box art.]]
  
'''''SimCity''''' is an open-ended city-planning strategy game designed by [[Will Wright]]. The [[SimCity|original game]] was released in 1989, but the 1991 [[SNES]] port saw major changes designed and published by [[Nintendo]]. In particular, Nintendo increased the quality of the graphics, music, and sound, but also included a way to play more like a game with objectives rather than just a sandbox.
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'''''SimCity''''', known in Japan as '''''シムシティ [ShimuShiti]''''', is an open-ended city-planning strategy game designed by [[Will Wright]]. The [[SimCity|original game]] was released in 1989, but the 1991 [[SNES]] port saw major changes designed and published by [[Nintendo]]. In particular, Nintendo increased the quality of the graphics, music, and sound, but also included a way to play more like a game with objectives rather than just a sandbox.
  
 
I bought SimCity for the SNES shortly after getting my SNES for Christmas probably around 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.
 
I bought SimCity for the SNES shortly after getting my SNES for Christmas probably around 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.

Revision as of 22:12, 30 January 2018

North American box art.

SimCity, known in Japan as シムシティ [ShimuShiti], is an open-ended city-planning strategy game designed by Will Wright. The original game was released in 1989, but the 1991 SNES port saw major changes designed and published by Nintendo. In particular, Nintendo increased the quality of the graphics, music, and sound, but also included a way to play more like a game with objectives rather than just a sandbox.

I bought SimCity for the SNES shortly after getting my SNES for Christmas probably around 1992. This was the first time I had played a SimCity game, and my first attempt was a very messy city which I promptly erased. Over time, I got pretty good at the game and was able to build a megalopolis.

Status

I own the game and have beaten all of the scenarios and obtained a megalopolis on the free map.

Review

  • Overall: 7/10
  • Best Version: SNES

Good

  • The graphics have been greatly improved from the PC versions of the game.
  • The music is fantastic, one of my favorites on the platform.
  • The addition of prizes like amusement parts, expos centers, and landfills was a great idea, and adds to the fun of the game.
  • The cut-scenes from from Dr. Wright are funny and informative. Much better than just a message box.
  • The addition of scenarios that can be beaten was a great way to give the player a proper challenge.
  • The game manual is fantastic. Not only does it teach you how to play the game, and give good strategies, but it also gives suggestions on how to enjoy the game outside of the usual goals.

Bad

  • The random land generator is slow and too many of the maps look the same. It probably would have been better to just program a couple dozen set maps of varying styles, but with the same land/water ratio. If you want to most land, use map 061.
  • Even with the added scenarios, there isn't a true way to win the game.
  • Several of the scenarios can be beaten through cheating by pausing the game, altering the map to eliminate the threat, and then resuming it.

Ugly

  • Nothing.

Box Art

Documentation

Links