Sid & Al's Incredible Toons
Sid & Al's Incredible Toons, is a puzzle game developed by Jeff Tunnell Productions and initially published by Dynamix in 1993 for MS-DOS, and later ported to Macintosh and Windows 3, and published by Sierra On-Line with the new title, The Incredible Toon Machine. The game is part of The Incredible Machine series which requires the player to solving various puzzles by building strange Rube Goldberg devices, but this game adds cartoon characters and wacky slapstick humor into the mix.
The Sierra version adds more levels, better driver support, and a slightly improved interface. It also wisely ties the game's title to the The Incredible Machine series which had grown in popularity in the interim.
I do not own the game, but am playing it.
The Windows demo version of The Incredible Toon Machine was included along with another Sierra On-Line game that my cousins had, and we had a lot of fun playing the limited and rather buggy levels. This was my first introduction in The Incredible Machine series.
- The theme of the game is lots of fun certainly helped by the colorful cartoon style.
- For 1993, the physics engine is very impressive. I also like that it is fully determined so that every time you replay a game with the same setup, it will play out the same way every time. Modern physics engines often include rounding errors that prevent such precision.
- The graphics are well-drawn. Few other games of the time were able to capture the silliness of the Western cartoon style in a video game.
- The game does a pretty good job of holding the player's hand in the beginning stages, teaching them how to use the bulk of the devices in the game.
- The music, which uses a combination of classical, traditional, and Loony Tunes rips-offs is perfectly fitting for the game. The silly sound effects are also dead-on.
- Rather than require you to finish levels individually before opening the next, the game opens blocks of levels as you progress, allowing you to skip levels that you're stuck on and come back to them later.
- A lot of puzzles are less about figuring out the solution and more about getting the placement of a tool just perfect. For example, "Attack of the Pachyderms" requires you to coordinate the very specific placement of four elephants and requires a reset every time they aren't perfect. Too many of the levels are like this for my taste.
- As you reach the more complex puzzles, they become obnoxiously difficult requiring you to play with them, often for hours, to finally figure out, if you're able to at all.
- There are a couple rendering glitches. Nothing horrible, but they sometimes became distracting.
- youtube.com/watch?v=TZ-Hcex6eo0 - Longplay, Windows, CD-ROM version.
|English (Dynamix)||Sid & Al's Incredible Toons|
|English (Sierra)||The Incredible Toon Machine|
- mobygames.com/game/incredible-toon-machine - MobyGames - The Incredible Toon Machine.