Shadowgate
Shadowgate | ||||||||||||||||
Macintosh Classic - USA - 1st edition. |
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Shadowgate is a graphic adventure puzzle video game created by ICOM Simulations and first released on Macintosh on 1987-07-30, and then ported to a bunch of different platforms including the NES by Kemco on 1989-03-31. This was the third game in the MacVenture series, the third to use the MacVenture engine, and the first game in the Shadowgate series. The game was also ported to several mobile platforms under the title Shadowgate Classic.
In the game's story, you play a courageous knight who has been sent to the ancient keep of Shadowgate in order to find the Staff of Ages and stop the evil Warlock Lord from summoning the Behemoth to conquer the world. The castle is filled with deadly monsters, traps, and puzzles so you must rely on your brains as well as your might.
Contents
Personal
Own? | Yes. US NES cartridge with plastic protector case. |
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Won? | Yes. NES port. |
Finished | Late 1990s. |
When my step-brothers came from out of state to visit, my step-father gave them preferential treatment. I was rare that we would be allowed to rent NES games at the video rental store, but when they were visiting, we were allowed. However, since my brother and step-brothers were older, they always got to make the decisions about which games we would rent. I complained about this, and my step brother assured me that the next time we came, he would let me rent a game that he thought I would really like, Shadowgate. I had already seen the box art, and, as a fan of swords & sorcery games, was pretty sure that I would indeed like the game, so I relented. Of course, the next time we went to rent a game, I picked out Shadowgate, but the special discount that we got last time allowing us to rent two games was no longer valid, and my step-father didn't want to pay the full-price fee of a second game, so I again wasn't able to rent it. Years later, when I was working at Kroger, they were phasing out their video and game rentals, and I bought it along with Uninvited and Déjà Vu. After all those years, the game didn't let me down, and I eventually beat it without hints. However, a couple of the puzzles left me scratching my head for hours.
Review
5 | 6 | 6 | 7 | 3 |
Best Version: NES
— This section contains spoilers! —
Good
- The game has great artwork and the NES port has wonderful music composed by Hiroyuki Masuno.
- The interface is nicely intuitive.
- The script is well-written, and a lot of the scenes are pretty scary.
- The sphinx is a nice addition and adds more depth and make use of the otherwise useless items.
- The magic spells are a nice addition.
- Several ports lets you print a certificate upon completing the game.
Bad
- Death is far too common. Thankfully, the game is pretty forgiving with the reloading.
- There are a lot of useless items that clutter up the inventory, which adds a little complexity to the puzzle solving, but is really annoying.
- The spells are usually only used in a single place in the game, making them kind of arbitrary.
- I don't like the unnecessary timer added by the torches. It requires you to have to reset the game until you get good enough to progress further.
- There is a mild amount out-of-place elements which hurts the Medieval fantasy feel. For example, "death to the Philistines," doesn't fit in this fictional game world.
- In the original game and some of ports, the spells can only be cast a single time. So, if you miscast the spell, you put the game in an unwinnable state. This was a horrible idea!
- Due to the style of the game, there is very little replay value.
Ugly
- There are a couple puzzles whose solutions don't make any sense at all and require you to try every item on every other item until it suddenly works. For example, the puzzle with the unusual torch. Other puzzles have solutions that only become apparent after you've been killed, which ruins the idea of a single-life run.
Media
Box Art
Documentation
Before Shadowgate, prequel.
Maps
Font
Screenshots
Fan Art
Videos
Play Online
Famicom, Game Boy Color (Japan), Game Boy Color (USA), MS-DOS, NES (Europe), NES (France), NES (Germany), NES (Sweden), NES (USA)
Representation
Strong female character? | Fail | There are no strong women. |
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Bechdel test? | Fail | No women ever talk together. |
Strong person of color character? | Fail | Everyone appears to be white. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Shadowgate | ||
English (mobile) | Shadowgate Classic | ||
Japanese | シャドウゲイト | Shadogeito | Shadowgate |
Japanese (mobile) | シャドウゲイトリターン | Shadogeito Ritan | Shadowgate Returns |
Links
- Video Games
- 1987 Video Games
- Video games developed by ICOM Simulations
- Video games published by ICOM Simulations
- Amiga Games
- Apple IIgs Games
- Atari ST Games
- DOS Games
- Game Boy Color Games
- Macintosh Classic Games
- NES Games
- Palm OS Games
- Windows 3 Games
- Windows Mobile Games
- Video Game Genre - Adventure
- Video Game Genre - Graphic adventure
- Video Game Genre - Passive puzzle
- Video Game Genre - Puzzle
- Media Theme - Adventure
- Media Theme - Fantasy
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games I've Beaten
- Video Game Rating - 5
- Video Game Graphics Rating - 6
- Video Game Sound Rating - 7
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Adventure, Strategy, Action
- Game Mechanic - Unwinnable State
- Trope - Damsel In Distress
- Favorite Games
- 2-bit Color Graphics