Difference between revisions of "Self-imposed challenge"

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{| class="wikitable"
 
{| class="wikitable"
 
! Challenge !! Description
 
! Challenge !! Description
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|-
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| All bosses || You must defeat all bosses, including all optional bosses.
 
|-
 
|-
 
| All levels || Completing every level of the game that can be completed.
 
| All levels || Completing every level of the game that can be completed.
 +
|-
 +
| All one class || For games which allow you to create a party of characters, create every character as the same class. By eliminating variety, the game typically becomes much harder. All healers means no good attackers, but all fighters, means no magic and very expensive upgrades.
 
|-
 
|-
 
| Blindfolded || Beating a game without being able to see what you're doing.
 
| Blindfolded || Beating a game without being able to see what you're doing.
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|-
 
|-
 
| Default equipment || The player has to finish the game using only their starting equipment. They aren't allowed to buy upgrades, and, if any are given to the player, they must drop or sell them without ever using them.
 
| Default equipment || The player has to finish the game using only their starting equipment. They aren't allowed to buy upgrades, and, if any are given to the player, they must drop or sell them without ever using them.
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|-
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| Double speed || Using an emulator, set the game to run at 200% speed. For games which rely on reflexes, this makes them much harder.
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|-
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| Fewest moves || Solving a puzzle game with the fewest number of moves possible.
 
|-
 
|-
 
| Flipped controller || Playing the game with the controller filled in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
 
| Flipped controller || Playing the game with the controller filled in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
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| Hard mode || Using the game's hardest difficulty setting. While this is technically an in-game challenge, players are not forced to use this difficulty setting, so it remains optional.
 
| Hard mode || Using the game's hardest difficulty setting. While this is technically an in-game challenge, players are not forced to use this difficulty setting, so it remains optional.
 
|-
 
|-
| High Score || Obtaining a particularly high score.
+
| High level || In an endless game, reaching a particularly high level.
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|-
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| High score || Obtaining a particularly high score.
 
|-
 
|-
 
| Impairment || Purposely getting an impairment and keeping it through the entire game. The player must have their character get the impairment as early as possible, and is not allowed to cure it.
 
| Impairment || Purposely getting an impairment and keeping it through the entire game. The player must have their character get the impairment as early as possible, and is not allowed to cure it.
 
|-
 
|-
| Longest time || Finishing a game that has an imposed time limit with the longest amount of time possible. Requires the player to end each section with only a fraction of a second left on the clock. The player is not allowed to do things which may endlessly reset the clock, though time boosts are allowed. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
+
| Longest time || Finishing a game that has an imposed time limit with the longest amount of time possible. Requires the player to end each section with only a fraction of a second left on the clock. Time boosts power-ups are allowed, but the player is not allowed to do things which may perpetually reset the clock. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
 
|-
 
|-
 
| Low level || In games which use levels, characters become more powerful as their levels increase. So purposely staying as low-level as possible makes beating the game much harder. Players are usually expected to run away from all random encounters, and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
 
| Low level || In games which use levels, characters become more powerful as their levels increase. So purposely staying as low-level as possible makes beating the game much harder. Players are usually expected to run away from all random encounters, and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
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|-
 
|-
 
| No damage || The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like with invincibility.
 
| No damage || The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like with invincibility.
 +
|-
 +
| No goals || In games which require players to score goals on each other, you must win the all the games in a season, including the championship without letting an opposing team ever score a goal.
 
|-
 
|-
 
| No hands || Beating a game without being able to hold the controller with your hands. The player must use their feet, elbows, or other parts of their body.
 
| No hands || Beating a game without being able to hold the controller with your hands. The player must use their feet, elbows, or other parts of their body.
 
|-
 
|-
 
| No hits || The player's character is never allowed to collide with an enemy or hazard, regardless of where it damages them.
 
| No hits || The player's character is never allowed to collide with an enemy or hazard, regardless of where it damages them.
 +
|-
 +
| No hitter || Finishing a game of a sport like baseball or cricket without letting the opposing team get a hit.
 
|-
 
|-
 
| No power-ups || The player cannot get power-ups and must purposely avoid them.
 
| No power-ups || The player cannot get power-ups and must purposely avoid them.
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| No warps || You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
 
| No warps || You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
 
|-
 
|-
| Pacifist run || You must finish the game without killing any enemies (or, only those which must be killed to complete the game, like bosses). Some games can even be beaten without defeating bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
+
| No weapons || Beating a game which expects the player to equip their characters with weapons, but still allows them to attack with their bare hands. They player must immediately unequip any starting weapons, and never equip any for the remainder of the game.
 +
|-
 +
| Pacifist run || Depending on the game this means finishing the game without ever attacking or without killing any enemies, (excluding those which must be killed to complete the game, like bosses). Some games can even be beaten without defeating bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
 
|-
 
|-
 
| Scrooge mode || The player is not allowed to spend money or trade items for anything. They many accept items, but only if they're given away freely.
 
| Scrooge mode || The player is not allowed to spend money or trade items for anything. They many accept items, but only if they're given away freely.
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|-
 
|-
 
| Upside down display || Trying to win the game with the screen upside down or in some other way rotated.
 
| Upside down display || Trying to win the game with the screen upside down or in some other way rotated.
 +
|-
 +
| Worst team || In sports games, you must win all the games of a season, including the championship, while playing as the worst team.
 
|}
 
|}
  

Revision as of 16:54, 22 November 2022

A self-imposed challenge refers to playing a video game with restrictions that are not imposed by the game in order to make it more challenging. Completing a game with a self-imposed challenge is a form of pro gamer move. Self-imposed challenges predate video games and have been used in many traditional games, so it was only natural for gamers to apply them to video games.

Some early examples of self-imposed challenges include beating Super Mario Bros. without warping and reaching the final boss in The Legend of Zelda without getting the sword.

Examples

Pretty much every game can have self-imposed challenges made for it, but here are some of the more generic challenges which can apply to many games.

Challenge Description
All bosses You must defeat all bosses, including all optional bosses.
All levels Completing every level of the game that can be completed.
All one class For games which allow you to create a party of characters, create every character as the same class. By eliminating variety, the game typically becomes much harder. All healers means no good attackers, but all fighters, means no magic and very expensive upgrades.
Blindfolded Beating a game without being able to see what you're doing.
Completionist run Completing every part of a game that can be completed. This changes depending on the game, and might entail finishing every level, obtaining every item, defeating every boss, etc.
Default equipment The player has to finish the game using only their starting equipment. They aren't allowed to buy upgrades, and, if any are given to the player, they must drop or sell them without ever using them.
Double speed Using an emulator, set the game to run at 200% speed. For games which rely on reflexes, this makes them much harder.
Fewest moves Solving a puzzle game with the fewest number of moves possible.
Flipped controller Playing the game with the controller filled in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
Genocide run Killing every enemy that can possibly be killed. This puts the player in harm's way far more frequently, thereby making the game much harder.
Hard mode Using the game's hardest difficulty setting. While this is technically an in-game challenge, players are not forced to use this difficulty setting, so it remains optional.
High level In an endless game, reaching a particularly high level.
High score Obtaining a particularly high score.
Impairment Purposely getting an impairment and keeping it through the entire game. The player must have their character get the impairment as early as possible, and is not allowed to cure it.
Longest time Finishing a game that has an imposed time limit with the longest amount of time possible. Requires the player to end each section with only a fraction of a second left on the clock. Time boosts power-ups are allowed, but the player is not allowed to do things which may perpetually reset the clock. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
Low level In games which use levels, characters become more powerful as their levels increase. So purposely staying as low-level as possible makes beating the game much harder. Players are usually expected to run away from all random encounters, and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
Low percentage For games which monitor in-game progress with a percent indicator, usually based on how much of the map you've explored, you must beat the game with the lowest possible percentage.
Low score Finishing a game with the lowest possible score.
Melee only Many shooters include a melee option. This challenge requires the player to only use melee for the entire game.
Minimalist run Not getting any optional items, only those necessary to finish the game. This usually requires the player to take the long way around obstacles or use more complicated movements, both of which makes the game harder, or exploit glitches.
Multiple characters A single player using multiple controllers at the same time in order to control two or more characters.
Mute Playing the game without any audio. For games which rely on audio cues (like rhythm games) this can be especially difficult.
No casualties For games where you control many units, this requires you to complete the game without letting any of them die.
No coins The player must avoid all possible coins, rings, or any similar collectibles littered around the map. Typically combined with "all levels."
No continues The player is allowed to lose a few lives, and replenish themselves with 1-ups, but getting a game over ends the run, even if the game allows them to continue.
No deaths The player's character can take damage or get hit provided it doesn't kill them. A single death ends the run.
No damage The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like with invincibility.
No goals In games which require players to score goals on each other, you must win the all the games in a season, including the championship without letting an opposing team ever score a goal.
No hands Beating a game without being able to hold the controller with your hands. The player must use their feet, elbows, or other parts of their body.
No hits The player's character is never allowed to collide with an enemy or hazard, regardless of where it damages them.
No hitter Finishing a game of a sport like baseball or cricket without letting the opposing team get a hit.
No power-ups The player cannot get power-ups and must purposely avoid them.
No reloads Normally, when a player makes a big mistake, they will reload and try again. This challenge doesn't grant you that luxury. This is often paired with no deaths in order to prevent reloading by suicide.
No saves You can't save your progress. This can be especially challenging for long games like RPGs where the loss of the party ends the game.
No skills The player isn't allowed to use their character's skills. This includes special attacks, magic, or any other abilities. This is similar to "no power-ups," but applies to intrinsic character abilities instead of obtained abilities.
No warps You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
No weapons Beating a game which expects the player to equip their characters with weapons, but still allows them to attack with their bare hands. They player must immediately unequip any starting weapons, and never equip any for the remainder of the game.
Pacifist run Depending on the game this means finishing the game without ever attacking or without killing any enemies, (excluding those which must be killed to complete the game, like bosses). Some games can even be beaten without defeating bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
Scrooge mode The player is not allowed to spend money or trade items for anything. They many accept items, but only if they're given away freely.
Shared input Playing multiple characters in the game using only a single controller. This usually requires the use of emulators or a custom control splitter so that a single controller's input can be sent to two or more plugs. Since both characters will move in tandem, the player is required to use the game's environment to separate them in meaningful ways.
Solo run For games which give the player a party of characters to play with, this challenge requires you to immediately kill off all but one of them and beat the entire game with just that one character. If additional playable characters are given to the player later in the game, they must also be killed.
Specific item You must finish as much of the game as possible by obtaining the item as early as possible and using it exclusively for the rest of the game. This is usually a particularly weak weapon, armor, or similar item.
Speedrun Completing a game within a very short length of time.
Stealth run In a stealth game, this challenge requires the player to finish the entire game without ever getting seen (excluding any scripted events where the player is seen, though those can sometimes be avoided by exploiting bugs).
Upside down display Trying to win the game with the screen upside down or in some other way rotated.
Worst team In sports games, you must win all the games of a season, including the championship, while playing as the worst team.

Links

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