Difference between revisions of "Self-imposed challenge"

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A '''self-imposed challenge''' refers to playing a [[video game]] with restrictions that are not imposed by the game in order to make it more challenging. Completing a game with a self-imposed challenge is a form of [[pro gamer move]]. Self-imposed challenges predate video games and have been used in many traditional games, so it was only natural for gamers to apply them to video games.
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[[Image:Final Fantasy - NES - Screenshot - Four White Mages.png|thumb|256x256px|Trying to beat ''[[Final Fantasy]]'' with four white mages.]]
  
Some early examples of self-imposed challenges include beating ''[[Super Mario Bros.]]'' without warping and reaching the final boss in ''[[The Legend of Zelda]]'' without getting the sword.
+
A '''self-imposed challenge''' refers to making a [[video game]] more difficult by playing it with restrictions which are not imposed by the game. An early example of a self-imposed challenge would be beating ''[[Super Mario Bros.]]'' without warping. Completing a game with a self-imposed challenge is a form of [[pro gamer move]] which not only allows players to show off their skill, but also adds life to games a player has become bored with because it's too easy. Players who attempt them often try to get a [[personal best]] or even a [[world record]].
 +
 
 +
==Personal==
 +
I typically don't bother with self-imposed challenges as I find most games to be challenging enough on their own without having to make them harder. Of the handful of games that I'm particularly skilled at, I usually don't find much pleasure in making them even harder. Most people who try for self-imposed challenges often play the game over and over again trying to grind out a victory; a process which I don't find appealing.
 +
 
 +
==History==
 +
The concept of a self-imposed challenge predates video games and has been used in many traditional games and sports where they are often called "handicaps." Since so many video games are extensions of traditional games and sports, it was only natural for gamers to adapt them to video games as well.
  
 
==Examples==
 
==Examples==
Pretty much every game can have self-imposed challenges made for it, but here are some of the more generic challenges which can apply to many games.
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Pretty much every game can have self-imposed challenges made specifically for its own mechanics, but here are some of the more generic challenges which can apply to entire genres of games.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| All bosses || You must defeat all bosses, including all optional bosses.
 
| All bosses || You must defeat all bosses, including all optional bosses.
 
|-
 
|-
| All levels || Completing every level of the game that can be completed.
+
| All levels || You have to complete every level of the game that can be completed.
 +
|-
 +
| All one type || For games which allow you to create a party of characters, create every character as the same race/class/etc. By eliminating variety, the game typically becomes much harder. All healers means no good fighters, but all fighters, means no magic and very expensive upgrades.
 
|-
 
|-
| All one class || For games which allow you to create a party of characters, create every character as the same class. By eliminating variety, the game typically becomes much harder. All healers means no good attackers, but all fighters, means no magic and very expensive upgrades.
+
| All shutouts || In games which require players to score goals on each other, you must win the all the games in a season, including the championship without letting an opposing team ever score a goal. This can be adapted to fighting games as "all perfects."
 
|-
 
|-
| Blindfolded || Beating a game without being able to see what you're doing.
+
| Blindfolded || Beating a game without being able to see what you're doing, playing by audio cues alone.
 
|-
 
|-
| Completionist run || Completing every part of a game that can be completed. This changes depending on the game, and might entail finishing every level, obtaining every item, defeating every boss, etc.
+
| [[Cartridge tilting]] || On many cartridge-based platforms, if you pull the cartridge out ever-so-slightly, you can corrupt the game and cause all manner of glitches and visual aberrations which make it very difficult to see what's going on. Do this purposely to make the game more difficult.
 
|-
 
|-
| Default equipment || The player has to finish the game using only their starting equipment. They aren't allowed to buy upgrades, and, if any are given to the player, they must drop or sell them without ever using them.
+
| Completionist run || Complete every part of a game that can be completed. This changes depending on the game and might entail finishing every level, obtaining every item, defeating every boss, etc.
 
|-
 
|-
| Double speed || Using an emulator, set the game to run at 200% speed. For games which rely on reflexes, this makes them much harder.
+
| Default equipment || The player has to finish the game using only their starting equipment. They are not allowed to buy upgrades, and, if any are given to the player during the game, they must drop or sell them without ever using them.
 +
|-
 +
| Double speed || Using an emulator, set the game to run at 200% speed. For games which rely on reflexes, this makes them much harder. You might want to practice at 150% speed first.
 +
|-
 +
| Fastest game over || Try to get a game over as quickly as possible. This isn't very interesting in games where suicide is easy, but it can require some pretty clever moves in strategy games which don't have easy ways to die.
 
|-
 
|-
 
| Fewest moves || Solving a puzzle game with the fewest number of moves possible.
 
| Fewest moves || Solving a puzzle game with the fewest number of moves possible.
 
|-
 
|-
| Flipped controller || Playing the game with the controller filled in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
+
| Flipped controller || Playing the game with the controller flipped in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
 
|-
 
|-
| Genocide run || Killing every enemy that can possibly be killed. This puts the player in harm's way far more frequently, thereby making the game much harder.
+
| Foreign language || For games which feature multiple languages, play the game in a language you are not fluent.
 
|-
 
|-
| Hard mode || Using the game's hardest difficulty setting. While this is technically an in-game challenge, players are not forced to use this difficulty setting, so it remains optional.
+
| Genocide run || Kill every enemy that can possibly be killed. This puts the player in harm's way far more frequently, thereby making the game much harder. This isn't very interesting in games which respawn the enemies all the time.
 
|-
 
|-
| High level || In an endless game, reaching a particularly high level.
+
| Hard mode || Use the game's hardest difficulty setting. While this is also an in-game challenge, players are not forced to use this difficulty setting, so it can also be self-imposed.
 
|-
 
|-
| High score || Obtaining a particularly high score.
+
| High score || Set a goal for a particularly high score and obtain it.
 
|-
 
|-
| Impairment || Purposely getting an impairment and keeping it through the entire game. The player must have their character get the impairment as early as possible, and is not allowed to cure it.
+
| High stage || In an endless game, set a goal for a particularly high stage and reach it.
 
|-
 
|-
| Longest time || Finishing a game that has an imposed time limit with the longest amount of time possible. Requires the player to end each section with only a fraction of a second left on the clock. Time boosts power-ups are allowed, but the player is not allowed to do things which may perpetually reset the clock. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
+
| Impairment || Purposely get an impairment and keep it through the entire game. The player must have their character get the impairment as early as possible, and is never allowed to cure it. If it ever goes away for any reason, they must get it again as soon as possible and are not allowed to progress in the game until they do.
 
|-
 
|-
| Low level || In games which use levels, characters become more powerful as their levels increase. So purposely staying as low-level as possible makes beating the game much harder. Players are usually expected to run away from all random encounters, and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
+
| Longest time || Finish a game that has an imposed time limit with the longest amount of time possible. This requires the player to end each section with only a fraction of a second left on the clock. Time boost power-ups are allowed, but the player is not allowed to do things which may perpetually reset the clock. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
 
|-
 
|-
| Low percentage || For games which monitor in-game progress with a percent indicator, usually based on how much of the map you've explored, you must beat the game with the lowest possible percentage.
+
| [[Low level run]] || In games where characters go up in levels, they become more powerful as their levels increase. Purposely staying as low-level as possible makes beating the game much harder. To remain low level, players usually run away from encounters and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
 
|-
 
|-
| Low score || Finishing a game with the lowest possible score.
+
| Low percentage || For games which monitor in-game progress with a percent indicator, usually based on how much of the map you've explored, you must beat the game with the lowest possible percentage. Similar to "minimalist run."
 
|-
 
|-
| Melee only || Many shooters include a melee option. This challenge requires the player to only use melee for the entire game.
+
| Low score || Finish a game with the lowest possible score.
 
|-
 
|-
| Minimalist run || Not getting any optional items, only those necessary to finish the game. This usually requires the player to take the long way around obstacles or use more complicated movements, both of which makes the game harder, or exploit glitches.
+
| Low visibility || Adjust the contrast, brightness, gamma, or whatever on your display to the point where you can barely see what's on. Not quite as hard as playing blindfolded, but still very frustrating. For TVs or monitors with digital levels, you can work toward a high score of blindness.
 
|-
 
|-
| Multiple characters || A single player using multiple controllers at the same time in order to control two or more characters.
+
| Melee only || Many shooters include a melee option. This challenge requires the player to only use melee attacks for the entire game.
 
|-
 
|-
| Mute || Playing the game without any audio. For games which rely on audio cues (like rhythm games) this can be especially difficult.
+
| Minimalist run || Do not get any optional items, only those necessary to finish the game. This usually requires the player to take the long way around obstacles or use more complicated movements — both of which makes the game harder. Similar to "low percentage."
 
|-
 
|-
| No casualties || For games where you control many units, this requires you to complete the game without letting any of them die.
+
| Multiple characters, one player || As a single player, use multiple controllers at the same time in order to control two or more characters. Similar to "shared input."
 +
|-
 +
| Mute || Play the game with the audio muted. For games which rely on audio cues (like rhythm games) this can be especially difficult.
 +
|-
 +
| No casualties || For games where you control many units, complete the game without letting any of them die.
 
|-
 
|-
 
| No coins || The player must avoid all possible coins, rings, or any similar collectibles littered around the map. Typically combined with "all levels."
 
| No coins || The player must avoid all possible coins, rings, or any similar collectibles littered around the map. Typically combined with "all levels."
 
|-
 
|-
| No continues || The player is allowed to lose a few lives, and replenish themselves with 1-ups, but getting a game over ends the run, even if the game allows them to continue.
+
| No deaths || The player's character can take damage or get hit provided it doesn't kill them. A single death ends the run. Also called "one-life clear."
 
|-
 
|-
| No deaths || The player's character can take damage or get hit provided it doesn't kill them. A single death ends the run.
+
| No damage || The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like when invincible.
 
|-
 
|-
| No damage || The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like with invincibility.
+
| No fleeing || In games which allow the player to flee from combat, you must never flee, and instead must fight each encounter to the death.
 
|-
 
|-
| No goals || In games which require players to score goals on each other, you must win the all the games in a season, including the championship without letting an opposing team ever score a goal.
+
| No hands || Beat a game without holding the controller with your hands. The player must use their feet, elbows, mouth, or other parts of their body.
 
|-
 
|-
| No hands || Beating a game without being able to hold the controller with your hands. The player must use their feet, elbows, or other parts of their body.
+
| No healing || The player is not allowed to replenish the health or heal any of their characters in any way.
 
|-
 
|-
| No hits || The player's character is never allowed to collide with an enemy or hazard, regardless of where it damages them.
+
| No hits || The player's character is never allowed to collide with an enemy or hazard, regardless of whether it damages them. So, even if your character is invincible, a single hit ends the run.
 
|-
 
|-
| No hitter || Finishing a game of a sport like baseball or cricket without letting the opposing team get a hit.
+
| No hitter || Beating a sports game without letting the opposing team make progress of any kind. In baseball, the opposing team can never get on base, in football, the opposing team can never gain yardage, etc. This is much harder than "all shutouts."
 +
|-
 +
| No identification || For games where newly found items remain unidentified, you are not allowed to ever identify them, and must try to figure out what they do on your own. For an extra challenge, you man only use unidentified equipment and may never equip anything that has been identified.
 
|-
 
|-
 
| No power-ups || The player cannot get power-ups and must purposely avoid them.
 
| No power-ups || The player cannot get power-ups and must purposely avoid them.
 
|-
 
|-
| No reloads || Normally, when a player makes a big mistake, they will reload and try again. This challenge doesn't grant you that luxury. This is often paired with no deaths in order to prevent reloading by suicide.
+
| No reloads || Normally, when a player makes a big mistake in a game which allows saving, they will reload and try again. This challenge doesn't grant you that luxury. This challenge is often paired with no deaths in order to prevent reloading by suicide.
 +
|-
 +
| No running || For games which allow optional running, playing the game without ever using the feature (unless absolutely necessary). For many games, this just results in slower game play, but, for many platformers, it makes things much harder, especially when you need to jump over chasms. Exploiting glitches is often necessary.
 
|-
 
|-
 
| No saves || You can't save your progress. This can be especially challenging for long games like RPGs where the loss of the party ends the game.
 
| No saves || You can't save your progress. This can be especially challenging for long games like RPGs where the loss of the party ends the game.
Line 81: Line 101:
 
| No warps || You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
 
| No warps || You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
 
|-
 
|-
| No weapons || Beating a game which expects the player to equip their characters with weapons, but still allows them to attack with their bare hands. They player must immediately unequip any starting weapons, and never equip any for the remainder of the game.
+
| No weapons || For games which expect the player to equip their characters with weapons, but still allows them to attack with their bare hands, the player must immediately unequip any starting weapons then beat the game without ever equipping a weapon.
 +
|-
 +
| One hand || You must hold the controller with only one hand.
 +
|-
 +
| [[One-credit completion]] || The player is allowed to lose a few lives, and replenish themselves with 1-ups, but getting a game over ends the run, even if the game allows you to continue. This is also called "no continues" or "one-credit clear."
 +
|-
 +
| Only cursed equipment || For games which feature cursed equipment, you're only ever allowed to equip or used something which is cursed. For extra difficulty, if you have an empty equipment slot, and you come across a cursed item for that slot, you must equip it.
 +
|-
 +
| Pacifist run || Play through the entire game without attacking or killing any enemies (excluding those which must be killed to complete the game, like bosses). Some games can even be beaten without killing bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
 
|-
 
|-
| Pacifist run || Depending on the game this means finishing the game without ever attacking or without killing any enemies, (excluding those which must be killed to complete the game, like bosses). Some games can even be beaten without defeating bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
+
| [[Personal best]] || Simply trying to out-do the best you've done in the past at some aspect of a game.
 
|-
 
|-
| Scrooge mode || The player is not allowed to spend money or trade items for anything. They many accept items, but only if they're given away freely.
+
| Scrooge mode || The player is not allowed to spend money or trade items for anything. They may only accept free items, collect dropped items, and take items from chests and the like.
 
|-
 
|-
| Shared input || Playing multiple characters in the game using only a single controller. This usually requires the use of emulators or a custom control splitter so that a single controller's input can be sent to two or more plugs. Since both characters will move in tandem, the player is required to use the game's environment to separate them in meaningful ways.
+
| Shared input || Play multiple characters in the game using only a single controller. This usually requires the use of emulators or a hardware splitter so that a single controller's input can be sent to two or more plugs. Since both characters will move [[tandem control|in tandem]], the player is required to use the game's environment to separate them in meaningful ways. Similar to "multiple characters, one player."
 
|-
 
|-
| Solo run || For games which give the player a party of characters to play with, this challenge requires you to immediately kill off all but one of them and beat the entire game with just that one character. If additional playable characters are given to the player later in the game, they must also be killed.
+
| Solo run || For games which give the player a party of characters to play with, this challenge requires you to immediately kill off all but one of them and beat the entire game with just that one character. If additional playable characters are given to the player later in the game, they must also be killed. To really challenge yourself, make the solo character the weakest class.
 
|-
 
|-
| Specific item || You must finish as much of the game as possible by obtaining the item as early as possible and using it exclusively for the rest of the game. This is usually a particularly weak weapon, armor, or similar item.
+
| Specific item || You must finish as much of the game as possible by obtaining the item as early as possible and using it exclusively for the rest of the game. This challenge is usually based on a particularly weak or difficult to use weapon, armor, or item.
 
|-
 
|-
| Speedrun || Completing a game within a very short length of time.
+
| Speedrun || Complete a game within the shortest possible length of time, or challenge yourself to a personal best.
 
|-
 
|-
| Stealth run || In a stealth game, this challenge requires the player to finish the entire game without ever getting seen (excluding any scripted events where the player is seen, though those can sometimes be avoided by exploiting bugs).
+
| Stealth run || In a stealth game, this challenge requires the player to finish the entire game without ever being seen (excluding any scripted events, although, those can sometimes be avoided by exploiting glitches). Especially difficult when paired with a pacifist run.
 
|-
 
|-
| Upside down display || Trying to win the game with the screen upside down or in some other way rotated.
+
| Upside down display || Beat the game with your screen turned upside down or rotated 90 degrees.
 
|-
 
|-
| Worst team || In sports games, you must win all the games of a season, including the championship, while playing as the worst team.
+
| Worst team || In a sports games, you must win all the games in a season, including the championship, while playing as the worst team. Not technically self-imposed, since the game allows for it, but it's still optional.
 
|}
 
|}
  

Latest revision as of 17:18, 24 January 2024

Trying to beat Final Fantasy with four white mages.

A self-imposed challenge refers to making a video game more difficult by playing it with restrictions which are not imposed by the game. An early example of a self-imposed challenge would be beating Super Mario Bros. without warping. Completing a game with a self-imposed challenge is a form of pro gamer move which not only allows players to show off their skill, but also adds life to games a player has become bored with because it's too easy. Players who attempt them often try to get a personal best or even a world record.

Personal

I typically don't bother with self-imposed challenges as I find most games to be challenging enough on their own without having to make them harder. Of the handful of games that I'm particularly skilled at, I usually don't find much pleasure in making them even harder. Most people who try for self-imposed challenges often play the game over and over again trying to grind out a victory; a process which I don't find appealing.

History

The concept of a self-imposed challenge predates video games and has been used in many traditional games and sports where they are often called "handicaps." Since so many video games are extensions of traditional games and sports, it was only natural for gamers to adapt them to video games as well.

Examples

Pretty much every game can have self-imposed challenges made specifically for its own mechanics, but here are some of the more generic challenges which can apply to entire genres of games.

Challenge Description
All bosses You must defeat all bosses, including all optional bosses.
All levels You have to complete every level of the game that can be completed.
All one type For games which allow you to create a party of characters, create every character as the same race/class/etc. By eliminating variety, the game typically becomes much harder. All healers means no good fighters, but all fighters, means no magic and very expensive upgrades.
All shutouts In games which require players to score goals on each other, you must win the all the games in a season, including the championship without letting an opposing team ever score a goal. This can be adapted to fighting games as "all perfects."
Blindfolded Beating a game without being able to see what you're doing, playing by audio cues alone.
Cartridge tilting On many cartridge-based platforms, if you pull the cartridge out ever-so-slightly, you can corrupt the game and cause all manner of glitches and visual aberrations which make it very difficult to see what's going on. Do this purposely to make the game more difficult.
Completionist run Complete every part of a game that can be completed. This changes depending on the game and might entail finishing every level, obtaining every item, defeating every boss, etc.
Default equipment The player has to finish the game using only their starting equipment. They are not allowed to buy upgrades, and, if any are given to the player during the game, they must drop or sell them without ever using them.
Double speed Using an emulator, set the game to run at 200% speed. For games which rely on reflexes, this makes them much harder. You might want to practice at 150% speed first.
Fastest game over Try to get a game over as quickly as possible. This isn't very interesting in games where suicide is easy, but it can require some pretty clever moves in strategy games which don't have easy ways to die.
Fewest moves Solving a puzzle game with the fewest number of moves possible.
Flipped controller Playing the game with the controller flipped in some way like facing away from you, upside down, or, if possible, using your non-dominant hand.
Foreign language For games which feature multiple languages, play the game in a language you are not fluent.
Genocide run Kill every enemy that can possibly be killed. This puts the player in harm's way far more frequently, thereby making the game much harder. This isn't very interesting in games which respawn the enemies all the time.
Hard mode Use the game's hardest difficulty setting. While this is also an in-game challenge, players are not forced to use this difficulty setting, so it can also be self-imposed.
High score Set a goal for a particularly high score and obtain it.
High stage In an endless game, set a goal for a particularly high stage and reach it.
Impairment Purposely get an impairment and keep it through the entire game. The player must have their character get the impairment as early as possible, and is never allowed to cure it. If it ever goes away for any reason, they must get it again as soon as possible and are not allowed to progress in the game until they do.
Longest time Finish a game that has an imposed time limit with the longest amount of time possible. This requires the player to end each section with only a fraction of a second left on the clock. Time boost power-ups are allowed, but the player is not allowed to do things which may perpetually reset the clock. Since dying restarts the clock in many games, this may be excluded to prevent especially long games.
Low level run In games where characters go up in levels, they become more powerful as their levels increase. Purposely staying as low-level as possible makes beating the game much harder. To remain low level, players usually run away from encounters and only gain experience from mandatory bosses. Sometimes even these can be avoided by exploiting glitches.
Low percentage For games which monitor in-game progress with a percent indicator, usually based on how much of the map you've explored, you must beat the game with the lowest possible percentage. Similar to "minimalist run."
Low score Finish a game with the lowest possible score.
Low visibility Adjust the contrast, brightness, gamma, or whatever on your display to the point where you can barely see what's on. Not quite as hard as playing blindfolded, but still very frustrating. For TVs or monitors with digital levels, you can work toward a high score of blindness.
Melee only Many shooters include a melee option. This challenge requires the player to only use melee attacks for the entire game.
Minimalist run Do not get any optional items, only those necessary to finish the game. This usually requires the player to take the long way around obstacles or use more complicated movements — both of which makes the game harder. Similar to "low percentage."
Multiple characters, one player As a single player, use multiple controllers at the same time in order to control two or more characters. Similar to "shared input."
Mute Play the game with the audio muted. For games which rely on audio cues (like rhythm games) this can be especially difficult.
No casualties For games where you control many units, complete the game without letting any of them die.
No coins The player must avoid all possible coins, rings, or any similar collectibles littered around the map. Typically combined with "all levels."
No deaths The player's character can take damage or get hit provided it doesn't kill them. A single death ends the run. Also called "one-life clear."
No damage The player's character is not allowed to sustain damage. However, they can still take hits when immune to damage, like when invincible.
No fleeing In games which allow the player to flee from combat, you must never flee, and instead must fight each encounter to the death.
No hands Beat a game without holding the controller with your hands. The player must use their feet, elbows, mouth, or other parts of their body.
No healing The player is not allowed to replenish the health or heal any of their characters in any way.
No hits The player's character is never allowed to collide with an enemy or hazard, regardless of whether it damages them. So, even if your character is invincible, a single hit ends the run.
No hitter Beating a sports game without letting the opposing team make progress of any kind. In baseball, the opposing team can never get on base, in football, the opposing team can never gain yardage, etc. This is much harder than "all shutouts."
No identification For games where newly found items remain unidentified, you are not allowed to ever identify them, and must try to figure out what they do on your own. For an extra challenge, you man only use unidentified equipment and may never equip anything that has been identified.
No power-ups The player cannot get power-ups and must purposely avoid them.
No reloads Normally, when a player makes a big mistake in a game which allows saving, they will reload and try again. This challenge doesn't grant you that luxury. This challenge is often paired with no deaths in order to prevent reloading by suicide.
No running For games which allow optional running, playing the game without ever using the feature (unless absolutely necessary). For many games, this just results in slower game play, but, for many platformers, it makes things much harder, especially when you need to jump over chasms. Exploiting glitches is often necessary.
No saves You can't save your progress. This can be especially challenging for long games like RPGs where the loss of the party ends the game.
No skills The player isn't allowed to use their character's skills. This includes special attacks, magic, or any other abilities. This is similar to "no power-ups," but applies to intrinsic character abilities instead of obtained abilities.
No warps You're not allowed to skip levels by using warps, teleports, or similar features. Similar to "all levels," but you don't have to play optional levels.
No weapons For games which expect the player to equip their characters with weapons, but still allows them to attack with their bare hands, the player must immediately unequip any starting weapons then beat the game without ever equipping a weapon.
One hand You must hold the controller with only one hand.
One-credit completion The player is allowed to lose a few lives, and replenish themselves with 1-ups, but getting a game over ends the run, even if the game allows you to continue. This is also called "no continues" or "one-credit clear."
Only cursed equipment For games which feature cursed equipment, you're only ever allowed to equip or used something which is cursed. For extra difficulty, if you have an empty equipment slot, and you come across a cursed item for that slot, you must equip it.
Pacifist run Play through the entire game without attacking or killing any enemies (excluding those which must be killed to complete the game, like bosses). Some games can even be beaten without killing bosses by exploiting glitches. Depending on the game, purposely causing monster in-fighting may be allowed.
Personal best Simply trying to out-do the best you've done in the past at some aspect of a game.
Scrooge mode The player is not allowed to spend money or trade items for anything. They may only accept free items, collect dropped items, and take items from chests and the like.
Shared input Play multiple characters in the game using only a single controller. This usually requires the use of emulators or a hardware splitter so that a single controller's input can be sent to two or more plugs. Since both characters will move in tandem, the player is required to use the game's environment to separate them in meaningful ways. Similar to "multiple characters, one player."
Solo run For games which give the player a party of characters to play with, this challenge requires you to immediately kill off all but one of them and beat the entire game with just that one character. If additional playable characters are given to the player later in the game, they must also be killed. To really challenge yourself, make the solo character the weakest class.
Specific item You must finish as much of the game as possible by obtaining the item as early as possible and using it exclusively for the rest of the game. This challenge is usually based on a particularly weak or difficult to use weapon, armor, or item.
Speedrun Complete a game within the shortest possible length of time, or challenge yourself to a personal best.
Stealth run In a stealth game, this challenge requires the player to finish the entire game without ever being seen (excluding any scripted events, although, those can sometimes be avoided by exploiting glitches). Especially difficult when paired with a pacifist run.
Upside down display Beat the game with your screen turned upside down or rotated 90 degrees.
Worst team In a sports games, you must win all the games in a season, including the championship, while playing as the worst team. Not technically self-imposed, since the game allows for it, but it's still optional.

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