Difference between revisions of "River Raid"

From TheAlmightyGuru
Jump to: navigation, search
(Created page with "'''''River Raid''''' is a scrolling shooter designed by Carol Shaw and published by Activision for the Atari 2600 in 1982. It was later ported to many different pl...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
[[Image:River Raid - 2600 - USA.jpg|thumb|256x256px|Atari 2600 box art.]]
 +
 
'''''River Raid''''' is a scrolling shooter designed by [[Carol Shaw]] and published by [[Activision]] for the [[Atari 2600]] in 1982. It was later ported to many different platforms.
 
'''''River Raid''''' is a scrolling shooter designed by [[Carol Shaw]] and published by [[Activision]] for the [[Atari 2600]] in 1982. It was later ported to many different platforms.
  
 
River Raid is the very first memory I have of ever seeing a video game being played. I don't remember if my family had bought a used Atari 2600, or was borrowing it, but it was around 1985. I though the game was really cool, and I remember my brother and his friend from across the street trying to figure out how to play the game, and learning that you shouldn't shoot the fuel tanks, because you needed them to keep flying, but you had to shoot the bridges, or you'd crash into them. I don't remember if I played the game then or not, but it certainly left a lasting impression on me.
 
River Raid is the very first memory I have of ever seeing a video game being played. I don't remember if my family had bought a used Atari 2600, or was borrowing it, but it was around 1985. I though the game was really cool, and I remember my brother and his friend from across the street trying to figure out how to play the game, and learning that you shouldn't shoot the fuel tanks, because you needed them to keep flying, but you had to shoot the bridges, or you'd crash into them. I don't remember if I played the game then or not, but it certainly left a lasting impression on me.
  
 +
==Status==
 +
I do not own this game, and it is not winnable.
 +
 +
==Review==
 +
* '''Overall:''' 4/10
 +
* '''Best Version:''' 5200
 +
 +
===Good===
 +
* This game is technically impressive for the Atari 2600. It has a lot of independently moving objects and decent graphics for a 2600 game.
 +
* Having to avoid shooting your fuel tanks, while still hitting the enemy, is a clever idea.
 +
* Difficulty is increased by a number of different factors, increasing the number of enemy ships, decreasing fuel tanks, narrowing the canyon, and making enemies more active.
 +
* The 5200 release adds a more realistic river bank, a balloon enemy, and tanks crossing the bridges.
 +
 +
===Bad===
 +
* You've seen pretty much everything the game has to offer after a couple of minute.
 +
 +
===Ugly===
 +
* Later in the game, fuel tanks become so rare that there is no guarantee you'll make it to the next one, preventing you from playing indefinitely, no matter how good you become.
 +
 +
==Box Art==
 +
<gallery>
 +
River Raid - 2600 - USA.jpg|This is the original 2600 box art. It follows the Activision rainbow theme and accurately depicts the action and graphic style.
 +
River Raid - 5200 - USA.jpg|The 5200 box art was also used on the 8-bit Atari, ColecoVision, European disk releases for the Commodore 64, Intellivision, MSX, and UK ZX Spextrum art. It's far more realistic, and competently painted. I love the art, but it's not a very accurate representation of the game you'll be playing.
 +
River Raid - PCJR - USA.jpg|This version features a tilted version of the previous art, which gives it a more aerial feel, and uses a better lettering. It was used on the PCjr and US Commodore 64 releases.
 +
River Raid - ZXS - EU.jpg|This new art is very energetic with explosions and firing missiles. It's well-painted, but gives even less of an idea of what the game is like. This box art was used for European releases on the ZX Spectrum and European cartridge releases for the Commodore 64.
 +
</gallery>
 +
 +
==Documentation==
 +
<gallery>
 +
River Raid - 2600 - Manual.pdf|2600 manual.
 +
River Raid - 5200 - Manual.pdf|5200 manual.
 +
River Raid - 2600 - Patch.jpg|The River Raider's patch.
 +
</gallery>
  
 
==Link==
 
==Link==
 
* [http://www.mobygames.com/game/river-raid mobygames.com/game/river-raid] - MobyGames.
 
* [http://www.mobygames.com/game/river-raid mobygames.com/game/river-raid] - MobyGames.
 
* [https://en.wikipedia.org/wiki/River_Raid en.wikipedia.org/wiki/River_Raid] - Wikipedia.
 
* [https://en.wikipedia.org/wiki/River_Raid en.wikipedia.org/wiki/River_Raid] - Wikipedia.
 +
 +
 +
[[Category: Games]]
 +
[[Category: Video Games]]
 +
[[Category: Shoot Em Up]]
 +
[[Category: Scrolling Shooters]]

Latest revision as of 10:52, 3 July 2017

Atari 2600 box art.

River Raid is a scrolling shooter designed by Carol Shaw and published by Activision for the Atari 2600 in 1982. It was later ported to many different platforms.

River Raid is the very first memory I have of ever seeing a video game being played. I don't remember if my family had bought a used Atari 2600, or was borrowing it, but it was around 1985. I though the game was really cool, and I remember my brother and his friend from across the street trying to figure out how to play the game, and learning that you shouldn't shoot the fuel tanks, because you needed them to keep flying, but you had to shoot the bridges, or you'd crash into them. I don't remember if I played the game then or not, but it certainly left a lasting impression on me.

Status

I do not own this game, and it is not winnable.

Review

  • Overall: 4/10
  • Best Version: 5200

Good

  • This game is technically impressive for the Atari 2600. It has a lot of independently moving objects and decent graphics for a 2600 game.
  • Having to avoid shooting your fuel tanks, while still hitting the enemy, is a clever idea.
  • Difficulty is increased by a number of different factors, increasing the number of enemy ships, decreasing fuel tanks, narrowing the canyon, and making enemies more active.
  • The 5200 release adds a more realistic river bank, a balloon enemy, and tanks crossing the bridges.

Bad

  • You've seen pretty much everything the game has to offer after a couple of minute.

Ugly

  • Later in the game, fuel tanks become so rare that there is no guarantee you'll make it to the next one, preventing you from playing indefinitely, no matter how good you become.

Box Art

Documentation

Link