Difference between revisions of "Risk of Rain"

From TheAlmightyGuru
Jump to: navigation, search
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:Risk of Rain.png|thumb|Risk of Rain.]]
+
[[Image:Risk of Rain - W32 - World.jpg|thumb|256x256px|World box art.]]
  
'''''Risk of Rain''''' is a 2-D platform shooter. The player must locate a portal somewhere in the map and activate it to move to the next map. As the player searches for the portal, enemies randomly spawn around the map, and killing them yields gold to open chests for upgrades. When the portal is found and activated, it releases a boss and a wave of rapidly-spawning enemies for a short while. After every enemy in the stage is killed, you can advance to the next stage. There are only seven stages before the boss stage, but you can repeat them as many times as you want to become more powerful. However, the longer you take, the more powerful the spawning enemies become.
+
'''''Risk of Rain''''' is a 2-D platform shooter developed by [[Hopoo Games]] and published by [[Chucklefish]] on 2013-11-08 for [[Linux]], [[Macintosh]], and [[Windows]] and later for [[PlayStation 4]] and [[PlayStation Vita]]. The player must locate a portal somewhere in the map and activate it to move to the next map. As the player searches for the portal, enemies randomly spawn around the map, and killing them yields gold to open chests for upgrades. When the portal is found and activated, it releases a boss and a wave of rapidly-spawning enemies for a short while. After every enemy in the stage is killed, you can advance to the next stage. After you complete the seventh stage, you can either enter the boss stage, or loop through the stages again and grind to become more powerful. However, the longer you take, the more powerful the spawning enemies become.
 +
 
 +
I got this game as part of a Humble Bundle. It took me awhile to learn how to play, but once I figured it out, I really began to enjoy it, and then uncover the alternate playable characters and the artifacts.
  
 
==Status==
 
==Status==
I own this game and have beaten it on normal difficulty several times with the Commando.
+
I own this game and have beaten it on normal difficulty with the commando and huntress. I have 13/15 achievements.
  
 
==Review==
 
==Review==
Overall: 6/10
+
{{Video Game Review|5|8|7|7|8|70%|Windows}}
 +
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
 
* There is a large variety of power-ups, most of which are useful.
 
* There is a large variety of power-ups, most of which are useful.
* The art work style is interesting and the graphics are competently drawn.
+
* The art work style is interesting and the graphics are competently drawn by [[Duncan Drummond]].
* The music and sound are very well done and fitting.
+
* The music by [[Chris Christodoulou]] is very well done and fitting.
 
* The multi-player is a wonderful bonus.
 
* The multi-player is a wonderful bonus.
* I like the idea of charting and stat keeping, but I find that I mostly use the best items and classes, so it doesn't tell me much.
+
* I like the idea of charting and stat keeping, but I find that I mostly use the best items and classes, so it doesn't tell me much I don't already know about myself.
 
* The bosses are particularly interesting.
 
* The bosses are particularly interesting.
  
 
===Bad===
 
===Bad===
* All of the unlockable classes are more difficult to play than the commando. While they have interesting abilities, they're often weaker, slower, and more difficult to use. It's unusual for the unlocked portions of a game to be worse than the default.
+
* All of the unlockable classes are more difficult to play than the commando. While they have interesting abilities, they're weaker, slower, and more difficult to use. It feels like a letdown to unlock a new portion of a game, only to have it be worse than the default.
* Most of the usable (orange) items are garbage or objectively worse than others.
+
* Most of the usable (orange) items are garbage or objectively inferior to the few good ones.
 
* As the number of monsters dwindles, it becomes boring to wander the stage and kill the last remaining enemies to advance, especially when you're vastly more powerful than they are. Thankfully, there are some items which can kill off-screen enemies.
 
* As the number of monsters dwindles, it becomes boring to wander the stage and kill the last remaining enemies to advance, especially when you're vastly more powerful than they are. Thankfully, there are some items which can kill off-screen enemies.
  
Line 25: Line 29:
 
* Nothing.
 
* Nothing.
  
==Gallery==
+
==Media==
 +
===Gallery===
 
<gallery>
 
<gallery>
 +
Risk of Rain.png|Risk of Rain digital cover, also used for the soundtrack.
 
Risk of Rain - Classes.jpg|Fan art of the classes.
 
Risk of Rain - Classes.jpg|Fan art of the classes.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
 +
* [https://www.youtube.com/watch?v=IPED65zf6l0 youtube.com/watch?v=IPED65zf6l0] - Longplay.
  
 
==Links==
 
==Links==
 +
* [http://www.mobygames.com/game/risk-of-rain mobygames.com/game/risk-of-rain] - MobyGames.
 +
* [https://en.wikipedia.org/wiki/Risk_of_Rain en.wikipedia.org/wiki/Risk_of_Rain] - Wikipedia.
 
* [http://www.riskofraingame.com riskofraingame.com] - Official page.
 
* [http://www.riskofraingame.com riskofraingame.com] - Official page.
 
* [http://riskofrain.wikia.com/wiki/Main_Page riskofrain.wikia.com/wiki/Main_Page] - Wikia.
 
* [http://riskofrain.wikia.com/wiki/Main_Page riskofrain.wikia.com/wiki/Main_Page] - Wikia.
* [http://www.mobygames.com/game/windows/risk-of-rain mobygames.com/game/windows/risk-of-rain] - MobyGames.
+
* [https://tcrf.net/Risk_of_Rain tcrf.net/Risk_of_Rain] - The Cutting Room Floor.
* [https://en.wikipedia.org/wiki/Risk_of_Rain en.wikipedia.org/wiki/Risk_of_Rain] - Wikipedia.
 
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: Linux Games]]
 +
[[Category: Macintosh Games]]
 +
[[Category: PlayStation 4 Games]]
 +
[[Category: PS Vita Games]]
 +
[[Category: Windows Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Platformer]]
 
[[Category: Platformer]]
 +
[[Category: Run and Gun]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
 +
[[Category: Multi-Player Co-op]]
 
[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 +
[[Category: Science Fiction]]

Revision as of 21:01, 23 May 2019

World box art.

Risk of Rain is a 2-D platform shooter developed by Hopoo Games and published by Chucklefish on 2013-11-08 for Linux, Macintosh, and Windows and later for PlayStation 4 and PlayStation Vita. The player must locate a portal somewhere in the map and activate it to move to the next map. As the player searches for the portal, enemies randomly spawn around the map, and killing them yields gold to open chests for upgrades. When the portal is found and activated, it releases a boss and a wave of rapidly-spawning enemies for a short while. After every enemy in the stage is killed, you can advance to the next stage. After you complete the seventh stage, you can either enter the boss stage, or loop through the stages again and grind to become more powerful. However, the longer you take, the more powerful the spawning enemies become.

I got this game as part of a Humble Bundle. It took me awhile to learn how to play, but once I figured it out, I really began to enjoy it, and then uncover the alternate playable characters and the artifacts.

Status

I own this game and have beaten it on normal difficulty with the commando and huntress. I have 13/15 achievements.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png Video Game Review Icon - Percent.png
5 8 7 7 8 70%

Best Version: Windows

— This section contains spoilers! —

Good

  • There is a large variety of power-ups, most of which are useful.
  • The art work style is interesting and the graphics are competently drawn by Duncan Drummond.
  • The music by Chris Christodoulou is very well done and fitting.
  • The multi-player is a wonderful bonus.
  • I like the idea of charting and stat keeping, but I find that I mostly use the best items and classes, so it doesn't tell me much I don't already know about myself.
  • The bosses are particularly interesting.

Bad

  • All of the unlockable classes are more difficult to play than the commando. While they have interesting abilities, they're weaker, slower, and more difficult to use. It feels like a letdown to unlock a new portion of a game, only to have it be worse than the default.
  • Most of the usable (orange) items are garbage or objectively inferior to the few good ones.
  • As the number of monsters dwindles, it becomes boring to wander the stage and kill the last remaining enemies to advance, especially when you're vastly more powerful than they are. Thankfully, there are some items which can kill off-screen enemies.

Ugly

  • Nothing.

Media

Gallery

Videos

Links