Difference between revisions of "Real-time strategy"
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[[Image:Dune II - Building of a Dynasty, The - DOS - Screenshot - Atreides Base.png|thumb|256x256px|''[[Dune II: The Building of a Dynasty]]'' (1992) is one of the first real-time strategies.]] | [[Image:Dune II - Building of a Dynasty, The - DOS - Screenshot - Atreides Base.png|thumb|256x256px|''[[Dune II: The Building of a Dynasty]]'' (1992) is one of the first real-time strategies.]] | ||
− | '''Real-time strategy''' (RTS) is a genre of [[video game]] where the player is expected to devise and carry out a strategy in real | + | '''Real-time strategy''' (RTS) is a genre of [[video game]] where the player is expected to devise and carry out a strategy in real time while carefully managing resources to build, maintain, and upgrade their game units. Strategy games that don't happen in real-time are called [[turn-based strategy]] games, and games where the player is expected to handle devise and carry out strategies without complex resource management are called [[real-time tactics]]. Many game sites don't make a distinction between real-time strategy and real-time tactics, but I think their difference is significant enough to warrant a different name. |
− | The genre became especially popular with the release of ''[[Dune II: The Building of a Dynasty]]'' | + | The genre was beginning to take form as early as 1990 with games like ''[[ActRaiser]]'', but it became especially popular in 1992 with the release of ''[[Dune II: The Building of a Dynasty]]'' which really cemented the genre's formula. It was [[Brett Sperry]] who, during the promotion of the ''Dune II'', coined the term "real-time strategy" to describe the style of play. Some of the most popular real-time strategy games include the [[Command and Conquer (universe)|''Command and Conquer'' series]], the ''[[WarCraft (universe)|WarCraft]]'' and ''[[StarCraft (universe)|StarCraft]]'' series, and the [[Age (universe)|''Age'' series]]. |
==Personal== | ==Personal== |
Revision as of 10:33, 8 July 2020
Real-time strategy (RTS) is a genre of video game where the player is expected to devise and carry out a strategy in real time while carefully managing resources to build, maintain, and upgrade their game units. Strategy games that don't happen in real-time are called turn-based strategy games, and games where the player is expected to handle devise and carry out strategies without complex resource management are called real-time tactics. Many game sites don't make a distinction between real-time strategy and real-time tactics, but I think their difference is significant enough to warrant a different name.
The genre was beginning to take form as early as 1990 with games like ActRaiser, but it became especially popular in 1992 with the release of Dune II: The Building of a Dynasty which really cemented the genre's formula. It was Brett Sperry who, during the promotion of the Dune II, coined the term "real-time strategy" to describe the style of play. Some of the most popular real-time strategy games include the Command and Conquer series, the WarCraft and StarCraft series, and the Age series.
Personal
WarCraft II: Tides of Darkness was the first real-time strategy game that I played heavily, and it kindled my interest in Myth: The Fallen Lords and Age of Empires. I've tried playing a couple other games in the genre, but I usually find them to be too similar, and become bored with them pretty quickly.
Games
This is a list of real-time strategies that are important to me. For all games in this genre, see the real-time strategy category.
Title | Released | Developer |
---|---|---|
ActRaiser | 1990-12-16 | Quintet |
Age of Empires | 1997-10-15 | Ensemble Studios |
WarCraft II: Tides of Darkness | 1995-12-09 | Blizzard Entertainment |